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> GMs, don't let your players make this team., maybe a repost.
Mäx
post Sep 7 2010, 09:43 AM
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QUOTE (Tiralee @ Sep 7 2010, 07:16 AM) *
http://www.theyfightcrime.org/ if you're interested. Or sadistic.

Thanks for that, now i have to build the following characters (IMG:style_emoticons/default/biggrin.gif)
"He's a scrappy overambitious paranormal investigator looking for a cure to the poison coursing through his veins. She's a scantily clad bisexual Valkyrie with a birthmark shaped like Liberty's torch. They fight crime!"
Or maybe this pair (IMG:style_emoticons/default/silly.gif)
"He's a war-weary albino vampire hunter on his last day in the job. She's an artistic red-headed schoolgirl who believes she is the reincarnation of an ancient Egyptian queen. They fight crime!"
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Tiralee
post Sep 7 2010, 12:20 PM
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<weary Sigh>

See what I mean?

-Tir
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Nifft
post Sep 7 2010, 04:59 PM
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QUOTE (toturi @ Sep 7 2010, 03:20 AM) *
You can add in the mechanism by which broad competency is enforced and if you do that, it enforces broad competency. The skill pyramid is not fundamental to the FATE system.
... which is why I list them together, rather than as a single thing.

The FATE system is the origin of the FATE Skill Pyramid, and the Skill Pyramid enforces broad competency.

QUOTE (toturi @ Sep 7 2010, 03:20 AM) *
Again nothing in SWSE forces you to raise your dump stats either. NOTHING. Your Charisma 8 can well be Charisma 8 at level 20.

8 Charisma (untrained, with no other bonus) is a -1 penalty to your check at level 1, and a +9 bonus to your check at level 20. You don't need to raise your dump stats in SWSE: you get a bonus based on your level no matter what. Your comparison with SR4 defaulting is poor.

Are you all caught up now?
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Angelone
post Sep 7 2010, 08:35 PM
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I just found my next npc team.

He's an old-fashioned devious boxer possessed of the uncanny powers of an insect. She's a warm-hearted Buddhist advertising executive with a flame-thrower. They fight crime!
He's an ungodly chivalrous vampire hunter on the hunt for the last specimen of a great and near-mythical creature. She's a radical nymphomaniac museum curator with the power to see death. They fight crime!
And a Drop Bear rigger.
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Nifft
post Sep 7 2010, 08:39 PM
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QUOTE (Angelone @ Sep 7 2010, 03:35 PM) *
He's an old-fashioned devious boxer possessed of the uncanny powers of an insect.

She's a warm-hearted Buddhist advertising executive with a flame-thrower.

My god, they practically write themselves.

Cheers, -- N
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Angelone
post Sep 7 2010, 09:02 PM
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QUOTE (Nifft @ Sep 7 2010, 02:39 PM) *
My god, they practically write themselves.

Cheers, -- N


I know, right? There are some brilliant ones I've gotten.
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DireRadiant
post Sep 7 2010, 09:17 PM
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Given freedom of choice, I must be allowed to choose poorly occasionally. Otherwise it isn't freedom of choice.
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X-Kalibur
post Sep 7 2010, 10:56 PM
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He's a one-legged gay card sharp possessed of the uncanny powers of an insect. She's a sharp-shooting psychic angel who dreams of becoming Elvis. They fight crime!

Best one yet, generating characters now...
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KarmaInferno
post Sep 7 2010, 11:07 PM
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QUOTE (Mayhem_2006 @ Sep 5 2010, 08:52 AM) *
Never underestimate the carnage that can be wrought by one Hobo with a Shotgun...


LOTS of shotguns.

(IMG:style_emoticons/default/smile.gif)


There is one MMO that broadly illustrates the difficulties of balance in open vs structured character creation.

Back in alpha testing, the game City of Heroes as an open build system. Pick any abilities up to a certain total. There were two major problems they kept running into: The testers kept creating "gimped" builds at first, because they didn't know the system. Later, when they DID know the system, they kept making variations of the same basic build, because it happened to the the most power-optimized one.

They eventually had to scrap the whole system and re-build it using a class/level structure.

It's not that a structured system is necessarily better overall. But it does tend to 'force' diversity and is a lot easier to balance.


-karma
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toturi
post Sep 7 2010, 11:39 PM
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QUOTE (Nifft @ Sep 8 2010, 12:59 AM) *
8 Charisma (untrained, with no other bonus) is a -1 penalty to your check at level 1, and a +9 bonus to your check at level 20. You don't need to raise your dump stats in SWSE: you get a bonus based on your level no matter what. Your comparison with SR4 defaulting is poor.

Yet your level bonus is not a dump stat, it is a seperate bonus. Your bonus from attribute remains the same -1, indeed you don't need to raise your dump stats in SWSE. To use your own words, NOTHING in SWSE forces you to raise your dump stats. NOTHING.
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Udoshi
post Sep 7 2010, 11:44 PM
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QUOTE (Karoline @ Sep 5 2010, 06:31 PM) *
The system that composes of one class, one race, and one set track of skills/abilities and equipment (IMG:style_emoticons/default/wink.gif)


Somehow, I doubt people would be interested in playing Star Wars: Stormtrooper Edition.

Or maybe they would.
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CanRay
post Sep 8 2010, 02:37 AM
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QUOTE (Udoshi @ Sep 7 2010, 06:44 PM) *
Somehow, I doubt people would be interested in playing Star Wars: Stormtrooper Edition.

Or maybe they would.

As long as they're Clonetroopers. They could actually hit what they shot at. (IMG:style_emoticons/default/nyahnyah.gif)

Yes, yes, I know. Stormtroopers can actually shoot straight, and prove it on Hoth.
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Laodicea
post Sep 8 2010, 02:38 AM
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QUOTE (Udoshi @ Sep 7 2010, 06:44 PM) *
Somehow, I doubt people would be interested in playing Star Wars: Stormtrooper Edition.

Or maybe they would.



Bioware, creators of Star Wars: The Old Republic MMORPG seem to be under the impression that people will enjoy that. They think that everyone isn't going to roll a jedi of some flavor. I think they're naive.
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Elfenlied
post Sep 8 2010, 08:08 AM
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QUOTE (Laodicea @ Sep 8 2010, 02:38 AM) *
Bioware, creators of Star Wars: The Old Republic MMORPG seem to be under the impression that people will enjoy that. They think that everyone isn't going to roll a jedi of some flavor. I think they're naive.


I for one will roll a Sith Inquisitor. Tada!
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Nifft
post Sep 8 2010, 08:54 AM
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QUOTE (toturi @ Sep 7 2010, 06:39 PM) *
Yet your level bonus is not a dump stat, it is a seperate bonus. Your bonus from attribute remains the same -1, indeed you don't need to raise your dump stats in SWSE. To use your own words, NOTHING in SWSE forces you to raise your dump stats. NOTHING.
If only repeating my words would help you to understand them, we'd be done a lot quicker. But since it doesn't, let's do a quick recap of the conversation so far:

Me: SWSE enforces general competence as level goes up.

You: SR does too! Because you can default!

Me: No, because in SWSE skills go up as your level goes up. In SR, NOTHING forces you to raise your attributes, which is what would increase your default pool. If you start with a crappy die pool at chargen, there is NOTHING which guarantees that your die pool will increase over the next six thousand Karma.

You: Hey, typing NOTHING looks cool. Let me try that a few times... NOTHING NOTHING NOTHING. Am I winning yet?

Me: Sigh.

I hope this has made my previous argument easier for you to understand. If there's something else you don't understand, please do ask about it specifically.
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toturi
post Sep 8 2010, 09:50 AM
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QUOTE (Nifft @ Sep 8 2010, 04:54 PM) *
You: SWSE enforces general competence as level goes up.

Me: SR enforces general competence too, because you can default. (I have made no mention of enforcing increasing competence.)

You: No, because in SWSE skills go up as your level goes up. In SR, NOTHING forces you to raise your attributes, which is what would increase your default pool. If you start with a crappy die pool at chargen, there is NOTHING which guarantees that your die pool will increase over the next six thousand Karma. (Indeed as you admit, you made the first use of the capitalised NOTHING.)

Me: NOTHING forces you to raise your attributes in SWSE either. What you get in SWSE is a level bonus that improves your competence, you do not need to pump the specific attribute to do so if you do not wish to. (I only used NOTHING after you have done so.)

You: Hey, typing NOTHING looks cool. Let me try that a few times... NOTHING NOTHING NOTHING. Am I winning yet?

Me: Perhaps my point would be easier to understand if I used your own words.
Your recap is incorrect. I have corrected it. I would assume typing NOTHING certainly looks cool to you, since you typed it first. It is evident however that you do not seem to understand your own words when it is used on you.
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StealthSigma
post Sep 8 2010, 01:18 PM
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I'm going to point out that I feel EVE Online has a remark skill development system. Every skill has a level from I-V as well as a rank that goes from 1 to 16. The rank indicates how much skill points the skill takes to train compared to the base training time. So a Rank 1 skill requires 250 skill points for level I. So a Rank 4 would take 4x as long requiring 1000 skill points. Each additional level requires about 5.65x as many total skill points so previously earned skill points towards lower levels count for upper levels. This means that the time to go from IV to V is ALWAYS less than the total time to get to level IV. The net result? You get about 80% of the effectiveness of a skill in about 15-20% of the time it takes to get 100% effectiveness.

Skills provide some boosts to various aspects and stats, but their primary purpose is to limit what equipment you can use and what ships you can pilot and serve as prerequisites for other skills. You get some basic equipment for the skill at level I. It's generally the worst of the lot. The best stuff is reserved for level IV (for the most part) with a few things at level V. It's the prerequisite portion which I feel RPGs can benefit from to diminish overspecialization. While I don't like requiring a skill level to use an item, I am in favor of penalties for using an item you don't have the requisite skill for. My suggestion would be an unfamiliar penalty of -1 or -2. Additionally, specializations would add +2 for the purpose of determining if you're skilled enough for that item. I would say that no item would require a skill higher than 4 (with perhaps a few exceptions).

For example.
Pistols
Rank 1: Walther Secura
Rank 2: Walther Secura Kompakt
Rank 3: Morrissay Alta
Rank 4: Ares Predator IV

If you had a pistols skill of 3, you would take a -2 penalty when using the Ares Predator, unless you had a specialization. By making 4 the normal high for most items with 2 being the baseline normal for most of the decent items, you create an incentive to broaden your skill base into more skills.

QUOTE (Tiralee @ Sep 7 2010, 12:16 AM) *
The Lesbian Elf Stripper Ninja is one of the less broken "archtypes" we've had at our table.

Honestly, sometimes I think my playes like to fire up the old "they fight crime!" generator and base their PC's on that, just to make me hurt them.*


*At least, that's what the message on loop says in my dungeon complex.


-Tir
Muhahahahahahaahhaaaaaa...
http://www.theyfightcrime.org/ if you're interested. Or sadistic.


Charming.

He's an uncontrollable voodoo inventor with a secret. She's an enchanted nymphomaniac college professor who can talk to animals. They fight crime!

He's a lounge-singing ninja dwarf on a mission from God. She's an orphaned foul-mouthed femme fatale who hides her beauty behind a pair of thick-framed spectacles. They fight crime!

He's a scrappy crooked boxer who hides his scarred face behind a mask. She's a psychotic hypochondriac barmaid fleeing from a Satanic cult. They fight crime!

He's a sword-wielding flyboy sorceror looking for a cure to the poison coursing through his veins. She's an elegant kleptomaniac barmaid with an incredible destiny. They fight crime!

He's an oversexed bohemian paranormal investigator. She's an artistic nymphomaniac opera singer from a different time and place. They fight crime! <--- Golden

--

QUOTE (Laodicea @ Sep 7 2010, 10:38 PM) *
Bioware, creators of Star Wars: The Old Republic MMORPG seem to be under the impression that people will enjoy that. They think that everyone isn't going to roll a jedi of some flavor. I think they're naive.


People's obsession with baby eaters ruins Star Wars. Galaxies -used- to be good when the baby-eater class was rare, time-consuming, and hard to get. When they opened up the class to every joe you suddenly had a bunch of baby eaters running around.

The quality of a Star Wars media is inversely proportional to the number of baby-eaters present in the media.
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Nifft
post Sep 8 2010, 01:27 PM
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QUOTE (toturi @ Sep 8 2010, 04:50 AM) *
(I have made no mention of enforcing increasing competence.)
Ah, I see. You have nothing to say that is relevant to the discussion. You should have said so sooner.

QUOTE (toturi @ Sep 8 2010, 04:50 AM) *
Your recap is incorrect. I have corrected it. I would assume typing NOTHING certainly looks cool to you, since you typed it first. It is evident however that you do not seem to understand your own words when it is used on you.
Are you even capable of having a point? Or do you just parrot back whatever you just read?
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Karoline
post Sep 8 2010, 01:34 PM
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QUOTE (DireRadiant @ Sep 7 2010, 04:17 PM) *
Given freedom of choice, I must be allowed to choose poorly occasionally. Otherwise it isn't freedom of choice.

Would you like to turn right, or not left, at the next T-intersection? (IMG:style_emoticons/default/biggrin.gif)

As for the SW thing, I wouldn't say that the system forces general competence as much as gives it. Forces would mean that you are required to raise general competence, while gives is what it does, which is simply give you bonuses.

SR does neither. At no point are you forced to raise skills outside your specialty (either through the skill itself or a linked attribute) or given any sort of bonuses for free. There is maybe some level of this since increasing agility for the sake of your ability to shoot people in the face also improves your ability to hide in the shadows and perform martial arts, but that is a somewhat different matter.

So, the short and long of it is that SW has general competence because it gives you free stuff, not because it forces you to do anything.
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Karoline
post Sep 8 2010, 01:35 PM
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Wow, right off the bat:
He's a genetically engineered day-dreaming cop with acid for blood. She's a brilliant foul-mouthed safe cracker with an evil twin sister. They fight crime!

Edit:He's a globe-trotting moralistic stage actor who knows the secret of the alien invasion. She's a ditzy green-skinned bounty hunter living on borrowed time. They fight crime!
No way this is purely random. That goes too well together.
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Combat Mage
post Sep 8 2010, 02:10 PM
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He's an underprivileged zombie werewolf on the wrong side of the law. She's an orphaned French-Canadian mechanic who dreams of becoming Elvis. They fight crime!

He's a hate-fuelled Catholic romance novelist with no name. She's a ditzy kleptomaniac doctor with a flame-thrower. They fight crime!

(IMG:style_emoticons/default/rotfl.gif)
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Nifft
post Sep 8 2010, 02:17 PM
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QUOTE (Karoline @ Sep 8 2010, 08:34 AM) *
As for the SW thing, I wouldn't say that the system forces general competence as much as gives it. Forces would mean that you are required to raise general competence, while gives is what it does, which is simply give you bonuses.
While I agree that the general competence bonus can be viewed as a gift, do note that it's a gift you may not turn down. I dunno why you'd want to turn the gift down, but if you did, you can't.

@ DireRadiant: IMHO there are choices which are interesting (choosing in which situations you'll get a bonus or negate a penalty) vs. choices which are boring ("Would you like a +1 to X, or would you like a +2 to X? They don't stack."). Making a "wrong" choice in the former isn't really even wrong -- it's just insurance for a situation which hasn't yet come up. Making a wrong choice in the latter -- choosing an option which is strictly worse than another option -- that's just bad system design. IMHO a good system is one that allows the player to make rational choices without needing to figure out which options are traps.

Cheers, -- N
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Fauxknight
post Sep 8 2010, 02:49 PM
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QUOTE (suoq @ Sep 5 2010, 09:22 AM) *
Is there a class based system that starts out with a semblance of balance and keeps that semblance of balance regardless of the players decisions?


D&D 4E is the closest I can think of. High primary/secondary stat and you're pretty much set, but yes there is still some variance between characters, some classes/powers are better than others. After that its all character tactics, but the only truly bad characters I've seen are either because of low primary/secondary stats or because or poor player tactics.

A Shadowrun campaign requires a bit of knowledge on what power level the characters should be on before you make one. As mentioned a person can make anything from a ganger to a possession based mage to start with. This is something both players and GMs need to be in on, because just asking for players to make characters and show up with them is going to result in characters on opposite ends of the spectrum. Not discussing roles ahead of time can also result in the GM trying to do normal runs with silly teams like 6 awakened characters (my current group).
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Mayhem_2006
post Sep 8 2010, 08:48 PM
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QUOTE (Fauxknight @ Sep 8 2010, 03:49 PM) *
A Shadowrun campaign requires a bit of knowledge on what power level the characters should be on before you make one. As mentioned a person can make anything from a ganger to a possession based mage to start with. This is something both players and GMs need to be in on, because just asking for players to make characters and show up with them is going to result in characters on opposite ends of the spectrum. Not discussing roles ahead of time can also result in the GM trying to do normal runs with silly teams like 6 awakened characters (my current group).


The same is true of any RPG really. Whilst some would argue that its the duty of a good GM to tailor the adventure to suit the characters, giving each their chance to shine, there are only so many plots in which the Dwarf's massive collection of baking related skills and feats can be used to save the day.

"There is no escape from this prison, and tomorrow you are to be executed! I leave you to contemplate this awful fate whilst I go and find a baker capable of making the finest elf-cake, or else the feast tomorrow will be a disaster!"

"A baker you say? Well, it just so happens... maybe we can cut a deal?"

"Wow, who would have thought that *this* evil overlord would be a gourmet too?"
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Tiralee
post Sep 9 2010, 12:47 PM
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Out of interest, how are the players handling their new "instant PC generator"? There's got to be some golden runs out of some of these.

-Tir.
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