Flare Comp Sunglasses, Any canon references? |
Flare Comp Sunglasses, Any canon references? |
Mar 5 2004, 08:20 PM
Post
#1
|
|
Target Group: Members Posts: 67 Joined: 23-April 03 Member No.: 4,489 |
Are there any flare compensation sunglasses in any canon material out there right now? If not, is it too powerful/unbalancing? If not, what kind of price would you set for such an item?
|
|
|
Mar 5 2004, 08:22 PM
Post
#2
|
|
Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Sunglasses, mate.
|
|
|
Mar 5 2004, 08:24 PM
Post
#3
|
|
Target Group: Members Posts: 67 Joined: 23-April 03 Member No.: 4,489 |
Do they innately provide the same bonuses as the flare compensation cybereye/adept ability? I did not realize that.
|
|
|
Mar 5 2004, 08:25 PM
Post
#4
|
|
Running Target Group: Members Posts: 1,129 Joined: 11-June 03 From: Tir Tairngire Member No.: 4,712 |
Stuffer Shack sunglasses: 5 :nuyen:
Sunglass Hut: 100-200 :nuyen: |
|
|
Mar 5 2004, 08:28 PM
Post
#5
|
|
Moving Target Group: Members Posts: 132 Joined: 4-May 03 Member No.: 4,535 |
i wouldnt let sunglasses provide flare comp., but i dont think itd be broken to add some, maybe 150%-200% the cost of flare comp. eye mod. with avail 4 or 5.
|
|
|
Mar 5 2004, 08:29 PM
Post
#6
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Umm, usually when you put a cybermod into non cyber gear, it's half the cost, not more expensive.
|
|
|
Mar 5 2004, 08:39 PM
Post
#7
|
|
Moving Target Group: Members Posts: 132 Joined: 4-May 03 Member No.: 4,535 |
my bad nikoli, i just didnt want to gimp my eye mods i guess :) after all, why not just get the damn galsses? but you are right, no? so i aquiesse (bad sp) and say 50%
|
|
|
Mar 5 2004, 09:08 PM
Post
#8
|
|
Running Target Group: Members Posts: 1,028 Joined: 9-November 02 From: The Republic of Vermont Member No.: 3,581 |
How much to make them peril-sensitive?
|
|
|
Mar 5 2004, 09:11 PM
Post
#9
|
|
Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Peril Sensitive is about 2 nuyen for a black sharpie, the world is a far more dangerous place than when Douglas Adams walked among us.
|
|
|
Mar 5 2004, 09:22 PM
Post
#10
|
|
Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
In all seriousness, you can get thermographic sunglasses by buying thermographic goggles, then using the Increased Concealability rule on p 291 to raise it further. You could probably adapt them into something that provides flare comp as well-- since thermo means you're not directly looking at the flare, it may work against normal flashes.
You could use the same rules to get a pair of ultrasound sunglasses, which would ignore any flash or glare penalties. IMO, in order to get either set up to the point where they look like normal sunglasses, I'd require a conceal of at least 10 or 12. |
|
|
Mar 5 2004, 11:15 PM
Post
#11
|
|
Moving Target Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
Thermo vision equipment wouldn't automagically have flare compensation: It's just an infra-red sensitive CCD array, after all -- and when you turn any CCD array (try with your camcorder or digital camera) towards a bright energy source, it will suffer from flare effects. It might not cause your eyes /pain/ if you were wearing thermo goggles and someone put a burning flare in front of your face . . . but, your goggles would be so bright that you'd be hard pressed to see much else, which IMO is primarily what the flare effects rules represent. (combined with the "My god, my eyes!" effect when Lone Star shines a wall of halogens in your face ...)
|
|
|
Mar 5 2004, 11:49 PM
Post
#12
|
|
King of the Hobos Group: Dumpshocked Posts: 2,117 Joined: 26-February 02 Member No.: 127 |
Would they work as well as the cyber/adept power, since unless they're practically goggles then there's still going to be a gap round them that light could get through? Perhaps something like a -1 to TN's instead of the cyper/powers normal -2?
|
|
|
Mar 5 2004, 11:51 PM
Post
#13
|
|||
Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Goggles wouldn't have the gaps, but yes -- sunglasses are not as encompassing as having the power built into the eye or the helmet covering the face or the goggles. It seems reasonable enough. -Siege |
||
|
|||
Mar 6 2004, 12:40 AM
Post
#14
|
|||||
Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
If you got them in the right style you could probably have the same effectiveness. Take Oakley's Eye Jacket style for example.
I wanna use this in an upcoming game. Do you happen to know the page ref, to satisfy my gm? </noob> |
||||
|
|||||
Mar 6 2004, 12:45 AM
Post
#15
|
|
Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
There isn't a canon ruling on that, insofar as I know.
Nik has a good rule of thumb -- and it makes a certain amount of sense, but if you have a literal GM, you may be SOL. -Siege |
|
|
Mar 6 2004, 12:46 AM
Post
#16
|
|
Target Group: Members Posts: 39 Joined: 29-October 03 Member No.: 5,765 |
Flare comp gear exist's today, go to a welding supply shop, or look the gear up on the internet. Base your rules off of that.
|
|
|
Mar 6 2004, 01:03 AM
Post
#17
|
|||
Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
:( |
||
|
|||
Mar 6 2004, 08:42 AM
Post
#18
|
|
Runner Group: Members Posts: 2,598 Joined: 15-March 03 From: Hong Kong Member No.: 4,253 |
There was a rule for adding mods to helmet visors which you can probably adapt to what you want, but I think that was in SR2. :rotfl:
|
|
|
Mar 6 2004, 06:16 PM
Post
#19
|
|
Moving Target Group: Members Posts: 400 Joined: 26-February 02 Member No.: 825 |
Well, putting things like thermographic vision and vision mag into helmet visors costs about 1/4 of the various cybered versions. That's a pretty good place to start.
|
|
|
Mar 6 2004, 10:30 PM
Post
#20
|
|
Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Alternately, the non-cyber version of the Transducer is priced at half what the cyber version costs. I don't see a problem extrapolating from that example.
|
|
|
Lo-Fi Version | Time is now: 29th March 2024 - 04:36 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.