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> How Many People in a Mig-67, In general how many people fit into the Arsenal vehicles?
graymagiker
post Sep 7 2010, 05:56 AM
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I am designing a run, and I want to know how many people comfortably [or uncomfortably] fit into a Mig-67. The vehicle appears in Arsenal [pg 112]. It's body is listed as 18, but it doesn't say how many people could fit in it.

I don't know if just using body is a good comparison though. If it is, then the Rover SUV 2068 has a body of 13, so then the Mig should be able to carry 1 more person than a regular SUV; let's say 7-8 people.

Is this listed somewhere and I am just failing to read? Is there a standard for how many bodies can fit into a given vehicle?

If the answer to the above is no, then does having a HTR team of 7 people + gear fit into a Mig-67 sound reasonable?
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WyldKnight
post Sep 7 2010, 05:59 AM
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Isn't the Mig 67 a type of transport aircraft? I believe it states in the description it could transport does of military supplies when the seats were removed or am I thinking of something else? That sounds perfectly reasonable, just say this one is designed to carry people and supplies, easy as that. People modify different aircraft for different reasons all the time.
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Mooncrow
post Sep 7 2010, 06:07 AM
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It's a thunderbird, which SR4A says the normal seating is 8.

(the table for passenger seating is page 348)
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Smokeskin
post Sep 7 2010, 10:03 AM
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Since it says it is made for transport, I'd place it at 8 plus crew (pilot and gunner) = 10.
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Mayhem_2006
post Sep 7 2010, 04:47 PM
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VEHICLE SEATING
Personal Mobility Vehicle 1
Motorbike 2
Subcompact 2
Compact 3 or 4
Sedan 5
Sportscar 3
Limousine 5
Family Van 5 to 7
Delivery Van 3
Patrol Car 5
APC/Riot Control Vehicle 10 to 14
T-Bird 8
Autogyro/Aerial Personal Mobility Vehicle 1
Cargo Helicopter 4
Utility Helicopter 7
Personal Jet 5 to 10
Transport Plane 20
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kbrock1
post Sep 7 2010, 04:52 PM
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if you do find you need more room, dwarves can be used as hood ornaments, or strapped to a roof rack (IMG:style_emoticons/default/biggrin.gif)
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CanRay
post Sep 7 2010, 09:37 PM
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QUOTE (kbrock1 @ Sep 7 2010, 11:52 AM) *
if you do find you need more room, dwarves can be used as hood ornaments, or strapped to a roof rack (IMG:style_emoticons/default/biggrin.gif)

"I am Kenneth Brackhaven, and I approve this message."
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Shrike30
post Sep 7 2010, 10:09 PM
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QUOTE (Smokeskin @ Sep 7 2010, 02:03 AM) *
Since it says it is made for transport, I'd place it at 8 plus crew (pilot and gunner) = 10.


As the table lists PMV's as 1 and motorcycles as 2, I read that 8 as "8 including crew" (6-7 passengers).
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Shrike30
post Sep 7 2010, 10:09 PM
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QUOTE (Smokeskin @ Sep 7 2010, 02:03 AM) *
Since it says it is made for transport, I'd place it at 8 plus crew (pilot and gunner) = 10.


As the table lists PMV's as 1 and motorcycles as 2, I read that 8 as "8 including crew" (6-7 passengers). It being a transport-type t-bird (and possibly this being important for your plot) you could always just say it holds as many as you need it to.
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KarmaInferno
post Sep 7 2010, 11:17 PM
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Yeah, I'd have to imagine a cargo helicopter could hold a wee bit more than just 4 passengers if it had to.

The list might just be referring to actual seats, though.



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CanRay
post Sep 7 2010, 11:24 PM
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How many soldiers can you cram into a Huey? (IMG:style_emoticons/default/nyahnyah.gif)
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Matsci
post Sep 7 2010, 11:27 PM
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QUOTE (CanRay @ Sep 7 2010, 03:24 PM) *
How many soldiers can you cram into a Huey? (IMG:style_emoticons/default/nyahnyah.gif)


14, according to Wikipedia.
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Khyron
post Sep 7 2010, 11:57 PM
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QUOTE (Matsci @ Sep 7 2010, 07:27 PM) *
14, according to Wikipedia.


Twice that if they're really close friends. (IMG:style_emoticons/default/grinbig.gif)
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Neurosis
post Sep 8 2010, 01:23 AM
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QUOTE (Mayhem_2006 @ Sep 7 2010, 11:47 AM) *
VEHICLE SEATING
Personal Mobility Vehicle 1
Motorbike 2
Subcompact 2
Compact 3 or 4
Sedan 5
Sportscar 3
Limousine 5
Family Van 5 to 7
Delivery Van 3
Patrol Car 5
APC/Riot Control Vehicle 10 to 14
T-Bird 8
Autogyro/Aerial Personal Mobility Vehicle 1
Cargo Helicopter 4
Utility Helicopter 7
Personal Jet 5 to 10
Transport Plane 20


Is this RAW at all?
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Tymeaus Jalynsfe...
post Sep 8 2010, 01:50 AM
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QUOTE (Neurosis @ Sep 7 2010, 06:23 PM) *
Is this RAW at all?


Located in SR4A... Page 348, Sidebar...
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Neurosis
post Sep 8 2010, 02:14 AM
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Bitchin'. That is something I'd always wondered.
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Neurosis
post Sep 8 2010, 02:14 AM
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(Server hiccup resulting in unintentional double post.)
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Yerameyahu
post Sep 8 2010, 02:16 AM
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As someone mentioned, remember that that's vehicle *seating*, not cargo capacity. (IMG:style_emoticons/default/smile.gif) Both are useful.
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Mayhem_2006
post Sep 8 2010, 05:25 AM
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QUOTE (Yerameyahu @ Sep 8 2010, 03:16 AM) *
As someone mentioned, remember that that's vehicle *seating*, not cargo capacity. (IMG:style_emoticons/default/smile.gif) Both are useful.


Yeah - extra seating really should be a standard mod. Off the top of my head, maybe 2 slots to increase original capacity by 50% (which avoids having to have special rules for drones, since 50% of zero is still zero).

Don't forget that you can double that if you decrease the amenities from low to squatter. Military transports or city buses, for example.

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Whilst I can appreciate the simplicity over older versions of the vehicle rules, choosing to drop the stats for how many people or how much cargo you can get into a vehicle was a real mistake - for many vehicles its pretty much the most important stat!

Moving people and cargo around is a vehicles primary function, no matter what other bells and whistles you put on it, so leaving those stats out was a pretty glaring omission.

Cargo is the only reason a pickup might be preferable to a large sedan, and nobody buys a conestoga vista for its speed or durability, but purely for the number of people it can carry (or the amount of ANFO, in the case of some runners). And likewise, you might want a Zugsmachine tractor unit to convert into a civilian "tank" but again, the only reason to buy the trailer is to carry a cargo, so knowing how much will fit inside is kinda important IMO.

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Yerameyahu
post Sep 8 2010, 05:31 AM
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Well, it relies on the GM guessing at what the vehicle looks like and then gut-checking it for the player. (IMG:style_emoticons/default/smile.gif) I agree: a little fuzzy for my tastes, too. Alas, Rigger 4… (IMG:style_emoticons/default/frown.gif)
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Sengir
post Sep 8 2010, 09:45 AM
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QUOTE (Mayhem_2006 @ Sep 8 2010, 06:25 AM) *
Whilst I can appreciate the simplicity over older versions of the vehicle rules, choosing to drop the stats for how many people or how much cargo you can get into a vehicle was a real mistake - for many vehicles its pretty much the most important stat!

There is a genereal lack of a "size" stat of a vehicle, neither interior not exterior. There is only body, which serves as a reference for size (which again factors into perception and attack rolls), survivability and how many mods you can cram into a vehicle. Given the diverse range of vehicles this naturally leads to oddities - Stormcloud RC blimb is no larger than a Doberman ground-pounder drone? And can carry the same ammount of mods?
IMO the vehicle rules would greatly benefit from a distinction between "body" and "size", size could then be simply written as "outside(inside)" and everybody would be happy.


PS: The word is "Zugmaschine" by the way, the "sch" being pronounced as "sh" (IMG:style_emoticons/default/wink.gif)
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Lansdren
post Sep 8 2010, 11:23 AM
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QUOTE (Yerameyahu @ Sep 8 2010, 06:31 AM) *
Well, it relies on the GM guessing at what the vehicle looks like and then gut-checking it for the player. (IMG:style_emoticons/default/smile.gif) I agree: a little fuzzy for my tastes, too. Alas, Rigger 4… (IMG:style_emoticons/default/frown.gif)



Oh for a Rigger 4
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Sengir
post Sep 8 2010, 12:07 PM
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Remember the curse of the rigger book...
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Lansdren
post Sep 8 2010, 01:39 PM
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True
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sabs
post Sep 8 2010, 06:33 PM
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Every Company that has printed a Rigger book has shortly there after either gone out of business, or lost the license.

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That should tell you something about Riggers
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