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Sep 11 2010, 08:53 PM
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#76
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
Considering that the "cyber" part of the cyberpunk doesn't work in ShadowRun RAW, and they evicted the "punk" part from the game, why bother?
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Sep 11 2010, 08:56 PM
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#77
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
*shrug* I like it fine. (IMG:style_emoticons/default/smile.gif) We have fun, and it's still Shadowrun.
I could see house-ruling in more difficult 'high-security' vault-style mechanical locks if the players would be interested in that. By default, hacking and the various maglock options cover the same 'technical heist' concept, but if a player wants to drill a vault, throw together some vault-drilling rules! (IMG:style_emoticons/default/smile.gif) |
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