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> Monofilament Whip: 1 handed or 2 handed?
LukeZ
post Sep 10 2010, 04:39 PM
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Is the Monofilament Whip 1 handed or is it 2 handed?
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Doc Chase
post Sep 10 2010, 04:39 PM
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One, like most whips.
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KarmaInferno
post Sep 10 2010, 04:40 PM
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I don't think the rules say, but it makes more sense one-handed.

You can't really use a second hand for better leverage, like you can with a rigid weapon.



-np
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Medicineman
post Sep 10 2010, 05:58 PM
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one-handed (maybe even "one-fingered" )

with a one-handed Dance
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Dahrken
post Sep 10 2010, 06:31 PM
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Remember with this thing : being literally one-handed is just a critical glitch away (IMG:style_emoticons/default/cool.gif) !
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Traul
post Sep 10 2010, 06:47 PM
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One-handed, otherwise one could not use the implanted version.
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Medicineman
post Sep 10 2010, 07:11 PM
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By Raw if you split your Pool you could use 2 (maybe 3 ?) Whips in one Hand.
Or are there any Rules against that ?

with a Split Dance
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Yerameyahu
post Sep 10 2010, 07:16 PM
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There's no rule *for* it. No weapons are 'half-handed'. (IMG:style_emoticons/default/biggrin.gif)
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Medicineman
post Sep 10 2010, 07:21 PM
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Fingercompartment with a Monofilament Whip (IMG:style_emoticons/default/wink.gif)
so (theoretically) you could have up to 4 per Hand(sans Thumb)

He who dances on 4 Toes
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Dahrken
post Sep 10 2010, 07:25 PM
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Yeah, sound like fun. But the real fun comes after you used them : figuring a way untangle them to be able to retract the wires... whithout loosing too much fingers from the other hand (IMG:style_emoticons/default/cool.gif) !
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Yerameyahu
post Sep 10 2010, 07:27 PM
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Right, but each finger is a 'one-handed weapon'. See? There are no less-than-one-handed weapons; even the fingertip dartguns are 'one weapon'.
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Medicineman
post Sep 10 2010, 08:09 PM
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figuring a way untangle them to be able to retract the wires...
maybe with small Magnets at the Tip that repel each other ?

JahtaHey
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Yerameyahu
post Sep 10 2010, 08:25 PM
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No, a powerful static charge so they repel each other like your hair? (IMG:style_emoticons/default/biggrin.gif) Hahaha.
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Neurosis
post Sep 11 2010, 01:03 AM
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You want your off hand as far away from the whip as possible.
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Karoline
post Sep 11 2010, 02:38 AM
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QUOTE (Neurosis @ Sep 10 2010, 08:03 PM) *
You want your off hand as far away from the whip as possible.

Nah, you want to be ambidexterous and have four more whips in that hand. 8 monofilament attacks a turn FTW! (IMG:style_emoticons/default/spin.gif)
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Glyph
post Sep 11 2010, 03:14 AM
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To attack multiple targets, you don't need multiple weapons. All you have to do is split the dice pool. So functionally speaking, one monowhip in your hand is as good as four.
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Yerameyahu
post Sep 11 2010, 03:32 AM
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Functionally speaking, 1 is *vastly better* than 4. (IMG:style_emoticons/default/biggrin.gif) Given that you can't use 4 like that…
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AngelisStorm
post Sep 11 2010, 03:36 AM
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QUOTE (Yerameyahu @ Sep 10 2010, 10:32 PM) *
Functionally speaking, 1 is *vastly better* than 4. (IMG:style_emoticons/default/biggrin.gif) Given that you can't use 4 like that…


Hate-a
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Karoline
post Sep 11 2010, 12:42 PM
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QUOTE (Glyph @ Sep 10 2010, 10:14 PM) *
To attack multiple targets, you don't need multiple weapons. All you have to do is split the dice pool. So functionally speaking, one monowhip in your hand is as good as four.

Except with four you could theoretically make four attacks on the same target.
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Stahlseele
post Sep 11 2010, 12:47 PM
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it does give "giving someone the finger" a completely new meaning though . .
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