My Assistant
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Sep 13 2010, 09:24 PM
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#51
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
But Improved Reflexes (Adept Power) says that it "cannot be combined with technological or other magical increases to Initiative" which certainly doesn't cover combat drugs. Likewise the drugs themselves don't say anywhere that they don't stack with anything. So as far as I can tell the example I listed "happens" to be totally legal according to RAW. But "You can't cast Increase Reflexes on someone with Wired Reflexes" is a totally new one on me and one I will have to think about. SR4A Page 342, last sentence in the wired reflexes description QUOTE Wired reflexes cannot be combined with any other form of Initiative enhancement, except Reaction Enhancers. That pretty much rules out Drugs, Spells, or Powers. But having read The Improved Reflexes, and then looked at the drugs. It might be legit. It depends wether you cound a Drug as a Technological enhancement. You are using technology, in this case, chemistry, to create the drug. |
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Sep 13 2010, 09:31 PM
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#52
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
As far as me and my group has been doing, drugs that grant extra IP stack with adept power, spells and augmentations that grant extra IP.
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Sep 13 2010, 09:34 PM
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#53
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 31-July 06 From: Denmark Member No.: 8,995 |
But Improved Reflexes (Adept Power) says that it "cannot be combined with technological or other magical increases to Initiative" which certainly doesn't cover combat drugs. Likewise the drugs themselves don't say anywhere that they don't stack with anything. Hmm, I'd say that combat drugs are technological. |
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Sep 13 2010, 09:42 PM
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#54
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Target ![]() Group: Members Posts: 27 Joined: 31-August 10 Member No.: 18,994 |
Similar applies to Synaptic Booster (SR4A, pg. 347):
QUOTE The synaptic booster cannot be combined with any other form of Initiative enhancement. But there is no specific rule that says IPs generally never stack, so the "Increase Reflexes" adept power + drugs is legitimate, as is stacking drugs. Edit: this was a reply to sabs, I just took to long to post, cuz I was looking things up. I think if Catalyst had meant drugs to be counted as "technological", they would have given Increase Reflexes the same "cannot be combined with any other form of Initiative enhancement" as the -ware. This post has been edited by Myrgan: Sep 13 2010, 09:49 PM |
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Sep 13 2010, 09:44 PM
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#55
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Moving Target ![]() ![]() Group: Members Posts: 372 Joined: 2-March 10 Member No.: 18,227 |
But Improved Reflexes (Adept Power) says that it "cannot be combined with technological or other magical increases to Initiative" which certainly doesn't cover combat drugs. Likewise the drugs themselves don't say anywhere that they don't stack with anything. So as far as I can tell the example I listed "happens" to be totally legal according to RAW. But "You can't cast Increase Reflexes on someone with Wired Reflexes" is a totally new one on me and one I will have to think about. Wired Reflexes prohibits stacking with other sources of initiative enhancement. However, amusingly enough, it seems that the spell doesn't have that wording. So (by the RAW) you can stack drugs with the spell. IMHO this is not the intent of the rules -- the description for Cram even says "Characters may decide to use cram if they cannot afford cyberware or bioware", which to me indicates it's meant to be obsoleted by 'ware. IMHO the intent of the rules is that IP bonuses don't stack. For everything else, I guess they count on augmented maximums to keep things vaguely balanced. |
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Sep 13 2010, 10:04 PM
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#56
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
The descriptions of those various augmentations are annoyingly ambiguous. It looks a lot like they were all intended to work the same, but they used subtly different wordings.
IIRC, the spell didn't grant additional Reaction though, which does make it different from the other enhancement methods (which tend to couple IP and Reaction increases). |
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Sep 13 2010, 10:18 PM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
The descriptions of those various augmentations are annoyingly ambiguous. It looks a lot like they were all intended to work the same, but they used subtly different wordings. IIRC, the spell didn't grant additional Reaction though, which does make it different from the other enhancement methods (which tend to couple IP and Reaction increases). I may have named the wrong spell, I meant the one that grants extra IPs. |
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Sep 13 2010, 10:34 PM
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#58
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
Most of the drugs *are* powerfully addictive. The ones you'd want for combat, anyway. Stimulants are only a threshold 2 to avoid addiction, and presumably that's the likely category for most combat drugs. Only Novacoke (and presumably Nitro which includes novacoke) are singled out as being highly addictive within in its description. Jazz is historically also fairly bad, but only if you go by previous edition fluff. Cram, Snuff, Kamikaze, NoPaint and Woad shouldn't be hooking people in one go, and frankly I'd argue that even Betameth probably isn't -that- addictive. Methamphetamine is crazy addictive, sure, but it's not quite up there with heroin, although I would term it a threshold 3. And frankly, people should keep in mind that what makes many drugs "powerfully addictive" isn't how quickly you develop a dependency but how tough the dependency is to shake once it has set in. |
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Sep 13 2010, 11:09 PM
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#59
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,147 Joined: 2-May 10 Member No.: 18,539 |
Don't want to lose Essence to Immortal Flower?
Bear shapeshifters equipped with K-10 and power foci. Just saying. |
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Sep 13 2010, 11:21 PM
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#60
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
I may have named the wrong spell, I meant the one that grants extra IPs. Yes, Increase Reflexes. It grants +(1-3) IPs and +(1-3) to Initiative. But most of the other ways of gaining IPs achieve the bonus to Initiative by increasing Reaction. So the spell is quite different. |
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Sep 14 2010, 01:33 AM
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#61
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Target ![]() Group: Members Posts: 23 Joined: 13-September 10 Member No.: 19,040 |
Well all of these are very valid points, but even then they don't completely rule out the viability of combat drugs to me. If a mage wants to be able to cast more than one spell a combat phase he'll either have to use one of those phases to cast the spell to increase his initiative passes, or he can use a free or simple action to apply the drug, either letting him also cast a spell that pass, or at least perform another simple action. I agree that for a wired character they might not be all that useful, but for pretty much any other character I still and probably always will see them as a viable option. Even with their setbacks. And while the stun damage can be nasty, especially for a spellslinger, that's what Jazz is for.
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Sep 14 2010, 02:13 AM
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#62
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
The fluff for Jazz has always been that it's horrific, though. (IMG:style_emoticons/default/smile.gif)
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Sep 14 2010, 02:19 AM
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#63
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Target ![]() Group: Members Posts: 23 Joined: 13-September 10 Member No.: 19,040 |
True as that may be, they really dumbed it down for 4th ed, making it viable for any character to use.
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Sep 14 2010, 02:40 AM
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#64
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
I generally allow any stat boosts to stack EXCEPT for IP enhancements, which never stack.
Most of my characters have a Mild (or in one case Moderate) addiction to SOMETHING. If they don't start with IP-boosting 'Ware, it's usually Cram; if not, it's generally Betameth, Psyche, or the like, depending on their role. Occasionally I'll give someone two addictions, but not often. I make sure to have decent (3 minimum, usually 4+) willpower and body on anyone with an addiction. Also, you can always pay someone to magically detox you or alleviate your cravings if you bomb too many rolls. |
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Sep 14 2010, 05:20 AM
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#65
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,883 Joined: 16-December 06 Member No.: 10,386 |
True as that may be, they really dumbed it down for 4th ed, making it viable for any character to use. Yeah, roleplaying Jazz as a terrible drug requires you to rely upon information which simply isn't presented in the current edition. At my table "Jazz has always been terrible" turned into "Until recently Jazz was terrible" and eventually evolved into "Wait, Jazz sounds like it was worse than Kamikaze back then. What was the point?". |
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Sep 14 2010, 05:23 AM
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#66
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
Well all of these are very valid points, but even then they don't completely rule out the viability of combat drugs to me. If a mage wants to be able to cast more than one spell a combat phase he'll either have to use one of those phases to cast the spell to increase his initiative passes, or he can use a free or simple action to apply the drug, either letting him also cast a spell that pass, or at least perform another simple action. I agree that for a wired character they might not be all that useful, but for pretty much any other character I still and probably always will see them as a viable option. Even with their setbacks. And while the stun damage can be nasty, especially for a spellslinger, that's what Jazz is for. Why doesn't he just have Increase Initiative SUSTAINED on a SUSTAINING FOCUS? Based on fluff going back to Stim Patches in 1st Edition, I got the impression that drugs would be really, really bad for your Magic rating. (Yes I was the guy just talking about the drug adept.) |
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Sep 14 2010, 05:25 AM
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#67
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
I like putting a dose of Nitro in a hollow tooth for the pain resistance. Very handy when you need to run like hell and can't afford a huge penalty to your Athletics tests.
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Sep 14 2010, 12:41 PM
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#68
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Target ![]() Group: Members Posts: 23 Joined: 13-September 10 Member No.: 19,040 |
QUOTE Why doesn't he just have Increase Initiative SUSTAINED on a SUSTAINING FOCUS? Because saying that is detrimental to my argument (IMG:style_emoticons/default/biggrin.gif) But on a more serious note becuase I had over looked that and the mage would be required to have the spell. And while that shouldn't be much of a problem, a starting character might forego it for the time being in favour of something else. |
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Sep 14 2010, 03:31 PM
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#69
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
I love combat drugs and they are currently part of both the game I'm PCing and the game I'm GMing. But I would not recommend a mage who is supposed to be 'optimized' ('optimized' being the ideal state between inefficient and powergamed) choosing not to have a sustaining focus with Increase Initiative sustained on it.
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Sep 14 2010, 05:15 PM
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#70
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Moving Target ![]() ![]() Group: Members Posts: 172 Joined: 26-July 10 Member No.: 18,852 |
I love combat drugs and they are currently part of both the game I'm PCing and the game I'm GMing. But I would not recommend a mage who is supposed to be 'optimized' ('optimized' being the ideal state between inefficient and powergamed) choosing not to have a sustaining focus with Increase Initiative sustained on it. The mages in my game run with a sustaining focus with increased reflexes cast into it. |
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Sep 14 2010, 05:30 PM
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#71
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
('optimized' being the ideal state between inefficient and powergamed) I like this theory, although exact definitions will vary. For one game in which PR-5s are the basics, an optomized PC would be a powergamed one in a game of PR-2s. But yes, I like that theoretical definition. |
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Sep 14 2010, 06:34 PM
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#72
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Target ![]() Group: Members Posts: 47 Joined: 22-August 10 From: France (Toulouse) Member No.: 18,956 |
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Sep 14 2010, 06:45 PM
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#73
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
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Sep 14 2010, 08:10 PM
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#74
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
As far as I'm concerned, 4 IP is the meat-max; the current edition is a little vague on that limit, though. (IMG:style_emoticons/default/smile.gif)
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Sep 14 2010, 08:14 PM
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#75
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
As far as I'm concerned, 4 IP is the meat-max; the current edition is a little vague on that limit, though. (IMG:style_emoticons/default/smile.gif) A little? It specifically says: Limit is 5, but most people will only ever get to 4 (IMG:style_emoticons/default/smile.gif) Stupid Catalyst |
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