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> Combat Drugs, Under-rated, over looked, or just un-wanted?
Paul Kauphart
post Sep 14 2010, 08:30 PM
Post #76


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Well, I thought 4 was the maximum, with one exeption somewhere that could get you to 5 (though I don't remember where that 5 limit is written)
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Yerameyahu
post Sep 14 2010, 08:39 PM
Post #77


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Okay, yes: *incredibly vague*. (IMG:style_emoticons/default/biggrin.gif)

You can definitely get 5 Matrix IPs, but even then only with one or two specific things.
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sabs
post Sep 14 2010, 08:39 PM
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QUOTE (Paul Kauphart @ Sep 14 2010, 08:30 PM) *
Well, I thought 4 was the maximum, with one exeption somewhere that could get you to 5 (though I don't remember where that 5 limit is written)


You used to be correct.

But in 4a they changed the wording to this:
Page 68 SR4a
QUOTE
Some implants and magic may give a character extra actions to
take in each Combat Turn. These are noted as extra Initiative Passes
on the character’s record sheet. The maximum number of Initiative
Passes a character can have is 5
, but most character types can only ever
achieve 4.


stupid Catalyst
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Brazilian_Shinob...
post Sep 15 2010, 12:12 AM
Post #79


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QUOTE (sabs @ Sep 14 2010, 05:39 PM) *
You used to be correct.

But in 4a they changed the wording to this:
Page 68 SR4a


stupid Catalyst


Oh my god. This means my Jaguar shapeshifter can get to 5 IP's using Jazz or Cram? Gotta have to raise my BOD and WILL stats ASAP (IMG:style_emoticons/default/silly.gif)
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sabs
post Sep 15 2010, 01:40 AM
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QUOTE (Brazilian_Shinobi @ Sep 15 2010, 01:12 AM) *
Oh my god. This means my Jaguar shapeshifter can get to 5 IP's using Jazz or Cram? Gotta have to raise my BOD and WILL stats ASAP (IMG:style_emoticons/default/silly.gif)


Technically yes (IMG:style_emoticons/default/smile.gif)
Depending on what power your Jaguar is using before jazz/cram.

Move by Wire and Wired Reflexes both say nothing stacks with them (except reaction enhancers)
Synaptic boosters say they don't stack with anything at all.

Improved Reflexes say it doesn't stack with any magical or technological IP boosters.
Increased Reflexes is interesting
QUOTE
A character can only be affected by a single Increase Reflexes spell
at a time; the maximum IPs any character can have is 4.


Stupid Catalyst.
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Sephiroth
post Sep 15 2010, 03:24 AM
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QUOTE (sabs @ Sep 14 2010, 08:39 PM) *
You used to be correct.

But in 4a they changed the wording to this:
Page 68 SR4a


stupid Catalyst

How does that override what is written in Unwired? To my knowledge, the Advanced Overclocking description is the only place in all the SR4 books where an exception is specifically made to the 4 IP rule -

QUOTE
"...this grants the technomancer an IP of 5; this is an exception to the rule that normally limits IPs to 4."
.

Straight from my hardcopy of Unwired, pg 147.
So 4A says that a few characters can now reach 5 IPs. That doesn't mean that a non-technomancer can get 5 IP's, it's just mentioning the single exception given to the 4 IP rule, which applies only to technomancers with Advanced Overclocking.
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sabs
post Sep 15 2010, 03:31 AM
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QUOTE (Sephiroth @ Sep 15 2010, 04:24 AM) *
How does that override what is written in Unwired? To my knowledge, the Advanced Overclocking description is the only place in all the SR4 books where an exception is specifically made to the 4 IP rule -

.

Straight from my hardcopy of Unwired, pg 147.
So 4A says that a few characters can now reach 5 IPs. That doesn't mean that a non-technomancer can get 5 IP's, it's just mentioning the single exception given to the 4 IP rule, which applies only to technomancers with Advanced Overclocking.


And Hacker with the right implants.

And it over-rides it because it's printed well after Unwired, and it doesn't say.. max 4 except for 5 in vr. it says max is 5.
If that's what they meant it really needs to be re-written.

What the book says is: Max IP is 5.
Not Max Matrix IP is 5 and Physical IP is 4.

Mmm, that's a good candidate for the broken rules thread.
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Neurosis
post Sep 15 2010, 03:31 AM
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QUOTE (Paul Kauphart @ Sep 14 2010, 02:34 PM) *
So adept improved reflexes III and K-10 stacks to give you 7 IP ?


Um afaik the max is still 4?
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Sephiroth
post Sep 15 2010, 03:48 AM
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QUOTE (sabs @ Sep 15 2010, 03:31 AM) *
And Hacker with the right implants.

And it over-rides it because it's printed well after Unwired, and it doesn't say.. max 4 except for 5 in vr. it says max is 5.
If that's what they meant it really needs to be re-written.

What the book says is: Max IP is 5.
Not Max Matrix IP is 5 and Physical IP is 4.

Mmm, that's a good candidate for the broken rules thread.

What the book also says is that most character types can only ever achieve 4. Since the only exception to the 4 IP rule mentioned in the books relates to the Matrix, it's not a far leap at all to say that technomancers and maybe hackers are the only character types capable of reaching 5, with the others ("most character types" by definition) capped at 4. So barring some crazy unidentified magic or something (although, as hinted by Vasdenjas in the Earthdawn Dragons book, 5+ IP's might be possible with draconic ritual sorcery), you cannot have a Matrix-incompetent character with 5 IP's, and you certainly cannot do something like this (regarding the silliness of 7 IP or more).
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