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#76
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 ![]() |
It's a flat mistake to try and use 'realism' or 'logic' in adjudicating these rules. (IMG:style_emoticons/default/smile.gif) There is a lot of truth to that, but if the rules actually had been playtested, and didn't leave huge areas that required interpretation of what the writer was trying to say it would be a lot easier to do. (IMG:style_emoticons/default/wink.gif) |
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#77
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Spirits should be an assistance to a mage, not a force than can single-handedly destroy a tank column that a starting mage can manage. What force are your starting mages summoning, that can go face to face with even a single tank. Firelance vehicle laser frys anythink up to force 12(max uniniated mage can summon) Light gaus cannon kills spirits up to force 22. |
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#78
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I agree, kzt. What I'm saying is that we can justify nearly anything if we allow ourselves to make up the reasons. (IMG:style_emoticons/default/smile.gif) I certainly agree that balance is the ideal, and that vague or patchy rules are a huge frustration.
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#79
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
*cough cough* I can have a starting character summon a F28 spirit... some of the time.
Since spirit's aren't immune to toxins, how about some Narcoject? That 10 stun is a quick way to disrupt spirits. As is Slab. Or what about using Pixie Dust so that the spirits forget what tasks they're on? |
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#80
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
*cough cough* I can have a starting character summon a F28 spirit... some of the time. Ofcource you can, but i doupt his players can. And most of the time you die if you try that, avarage 18P drain hurt a lot and thats with out the spirit using edge(and at that force it really should) with edge to reroll failures, the avarage drain rises to 30P. with really bad luck the drain can be 56P Also could you tell me how you get your summoning pool to 30+ dice, so you have a chance to actually get a servise out of that spirit. |
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#81
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Since spirit's aren't immune to toxins, how about some Narcoject? That 10 stun is a quick way to disrupt spirits. As is Slab. Or what about using Pixie Dust so that the spirits forget what tasks they're on? RAW aside since they dont have a biological body or a working cardivascular system or nervous system they would just ignore said drug. Not to mention getting a dartguns damage code through their immunity to normal weapons... |
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#82
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
*cough cough* I can have a starting character summon a F28 spirit... some of the time. Sure, that's just a practical application of the Infinite Monkey Theorem. A naked character with just two soaking dice (one body and one edge) also can fully absorb the damage of a long narrow burst from a heavy gauss...some of the time. The chance of rolling a gazillion 6s one after another is greater than 0 (IMG:style_emoticons/default/wink.gif) |
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#83
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 ![]() |
Make up your mind: "The little darts don't stick to something that is essentially the side of an armored car." (IMG:style_emoticons/default/smile.gif) Either way, they don't stick (IMG:style_emoticons/default/nyahnyah.gif) |
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#84
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 ![]() |
If we can put out an oil well fire by setting off a bomb next to it, I don't see why we can't disrupt a fire spirit with a thermobaric kablooey. (IMG:style_emoticons/default/biggrin.gif) Explosions maybe but I don't care what RAW says, so long as I have my druthers in ANY game where somebody casts a fire spell on a fire elemental it doesn't goddamn work. |
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#85
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Explosions maybe but I don't care what RAW says, so long as I have my druthers in ANY game where somebody casts a fire spell on a fire elemental it doesn't goddamn work. I would allow the damage of a fiery explosion but the Elemental Effect of Fire would be ignored and be classified as a mundane weapon. After all, the explosive Blast can still damage it but not the actual firestorm. End result, it would still have immunity to it. |
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#86
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 ![]() |
Spirits have DV boxes. Stuff does DV damage. Spirits get hurt by stuff.
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#87
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 ![]() |
Spirits have DV boxes. Stuff does DV damage. Spirits get hurt by stuff. QFTFire spirits are not immune to fire. Even if they were (as per rules), a big enough fire would still burn them. They are even doubly vulnerable to fire spells, since this is magical damage. There is no rule that elemental spells cease to be spells versus ItNW. As a houserule you can do whatever is fun for your group. |
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#88
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Ooh! You could go all Final Fantasy: fire heals them, water and ice do double, something I forget does zero… (IMG:style_emoticons/default/wink.gif) Don't forget that Atma ignores all armor.
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#89
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 ![]() |
Most of the time there was no water element in FF games. It was Fire(Fira,Firaga, Firaja) heals, Blizzard(Blizzara, Blizzaga, Blizzaja) does double damage and Thunder (Thundara, Thundaga, Thundaja) deal normal damage. Water spells were usually listed under Blue magic in games that had it... I play too many damn games.
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#90
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
RAW aside since they dont have a biological body or a working cardivascular system or nervous system they would just ignore said drug. Not to mention getting a dartguns damage code through their immunity to normal weapons... 1) You saying "RAW aside" invalidated your post from a RAW perspective, and when you ask for help with the rules of a game, you should be expecting people to argue from RAW. As a houserule, you're right though. 2) I said nothing about dartguns. There's also capsule rounds and the Super Squirt, both of which only require you to hit the target, not actually do damage. |
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#91
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
As always, it's Narcoject + DMSO, of course. The contradictory dart guns are an issue for the Broken Rules thread. (IMG:style_emoticons/default/biggrin.gif)
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#92
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 ![]() |
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#93
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Moving Target ![]() ![]() Group: Members Posts: 829 Joined: 26-February 02 Member No.: 770 ![]() |
But why, exactly?
A fire elemental is made of the exact same material as an earth elemental, or an air elemental, or a water elemental, or a spirit of man, or a plant spirit, ad nauseum. Unless that fire elemental has some innate defense against fire, which, by RAW, they don't. (Now, whether they should is a different question altogether...but giving just them fire immunity probably makes them too good. Which rapidly turns into Dumpshock's favorite debate topic: "Magic is too powerful because I don't use the rules, therefore it should be weakened across the board!") |
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#94
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Eh, it'd probably be okay to give elemental spirits their relevant elemental immunity. God knows they're not Beast or Guardian spirits, poor things. (IMG:style_emoticons/default/smile.gif) It would help fire spirits more than earth spirits, of course. *shrug* As with all house rules, do what works for your group.
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#95
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Eh, it'd probably be okay to give elemental spirits their relevant elemental immunity. God knows they're not Beast or Guardian spirits, poor things. (IMG:style_emoticons/default/smile.gif) It would help fire spirits more than earth spirits, of course. *shrug* As with all house rules, do what works for your group. Unless you consider metal to be included in "Earth" as an element, in which case it can get petty nasty with bullets. |
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#96
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Haha, oh god. Obviously, that's not the case, but that is indeed a scary thought. (IMG:style_emoticons/default/smile.gif) I think we're talking about elemental magic, though.
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#97
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
Haha, oh god. Obviously, that's not the case, but that is indeed a scary thought. (IMG:style_emoticons/default/smile.gif) I think we're talking about elemental magic, though. Well only options for elemental magic type immunities for an earth elemental are metal or acid (IMG:style_emoticons/default/sarcastic.gif) |
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#98
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Right; like I said, they get screwed compared to fire spirits under this hypothetical house rule. Metal's not an element in SR4, and acid should be 'super-effective!' against earth spirits, if anything. (IMG:style_emoticons/default/smile.gif)
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#99
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Moving Target ![]() ![]() Group: Members Posts: 411 Joined: 10-June 09 From: Minneapolis, MN Member No.: 17,268 ![]() |
I been thinking about the Attacks of Will thing some more. How does a base of Willpower + Edge sound? Is that too strong, especially with Banishing in the mix?
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#100
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Moving Target ![]() ![]() Group: Members Posts: 347 Joined: 28-June 10 Member No.: 18,765 ![]() |
I was under the impression drugs don't work on spirits. Because they can not receive first aid. But if drugs do work then they should be able to take combat drugs and use slap patches. Both work on everything else under the sun except drones.
Spirits can eat food and excrete waste, but they get no sustenance from it. I think a poison spell should work but normal poison should not, or be subjected to ITNW. But if not then beneficial drugs should work. If they did not have ITNW for poisons then the sure fire way to kill any spirit is nerve gas or just knock out gas to disrupt them. Kind of lame. |
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