IPB

Welcome Guest ( Log In | Register )

7 Pages V  « < 2 3 4 5 6 > »   
Reply to this topicStart new topic
> Mundanes vs. Spirits, Killing spooks without SnS
kzt
post Sep 15 2010, 06:23 AM
Post #76


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



QUOTE (Yerameyahu @ Sep 15 2010, 12:06 AM) *
It's a flat mistake to try and use 'realism' or 'logic' in adjudicating these rules. (IMG:style_emoticons/default/smile.gif)

There is a lot of truth to that, but if the rules actually had been playtested, and didn't leave huge areas that required interpretation of what the writer was trying to say it would be a lot easier to do. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Mäx
post Sep 15 2010, 06:33 AM
Post #77


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (X-Kalibur @ Sep 14 2010, 10:26 PM) *
Spirits should be an assistance to a mage, not a force than can single-handedly destroy a tank column that a starting mage can manage.

What force are your starting mages summoning, that can go face to face with even a single tank.
Firelance vehicle laser frys anythink up to force 12(max uniniated mage can summon)
Light gaus cannon kills spirits up to force 22.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Sep 15 2010, 06:36 AM
Post #78


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



I agree, kzt. What I'm saying is that we can justify nearly anything if we allow ourselves to make up the reasons. (IMG:style_emoticons/default/smile.gif) I certainly agree that balance is the ideal, and that vague or patchy rules are a huge frustration.
Go to the top of the page
 
+Quote Post
Neraph
post Sep 15 2010, 07:15 AM
Post #79


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



*cough cough* I can have a starting character summon a F28 spirit... some of the time.

Since spirit's aren't immune to toxins, how about some Narcoject? That 10 stun is a quick way to disrupt spirits. As is Slab. Or what about using Pixie Dust so that the spirits forget what tasks they're on?
Go to the top of the page
 
+Quote Post
Mäx
post Sep 15 2010, 08:32 AM
Post #80


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Neraph @ Sep 15 2010, 09:15 AM) *
*cough cough* I can have a starting character summon a F28 spirit... some of the time.

Ofcource you can, but i doupt his players can.
And most of the time you die if you try that, avarage 18P drain hurt a lot and thats with out the spirit using edge(and at that force it really should)
with edge to reroll failures, the avarage drain rises to 30P. with really bad luck the drain can be 56P
Also could you tell me how you get your summoning pool to 30+ dice, so you have a chance to actually get a servise out of that spirit.
Go to the top of the page
 
+Quote Post
The Jopp
post Sep 15 2010, 09:17 AM
Post #81


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Neraph @ Sep 15 2010, 07:15 AM) *
Since spirit's aren't immune to toxins, how about some Narcoject? That 10 stun is a quick way to disrupt spirits. As is Slab. Or what about using Pixie Dust so that the spirits forget what tasks they're on?


RAW aside since they dont have a biological body or a working cardivascular system or nervous system they would just ignore said drug.

Not to mention getting a dartguns damage code through their immunity to normal weapons...
Go to the top of the page
 
+Quote Post
Sengir
post Sep 15 2010, 09:29 AM
Post #82


Great Dragon
*********

Group: Dumpshocked
Posts: 5,088
Joined: 3-October 09
From: Kohle, Stahl und Bier
Member No.: 17,709



QUOTE (Neraph @ Sep 15 2010, 08:15 AM) *
*cough cough* I can have a starting character summon a F28 spirit... some of the time.

Sure, that's just a practical application of the Infinite Monkey Theorem.
A naked character with just two soaking dice (one body and one edge) also can fully absorb the damage of a long narrow burst from a heavy gauss...some of the time. The chance of rolling a gazillion 6s one after another is greater than 0 (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Tyro
post Sep 15 2010, 11:01 AM
Post #83


Shooting Target
****

Group: Members
Posts: 1,768
Joined: 31-October 08
From: Redmond (Yes, really)
Member No.: 16,558



QUOTE (Yerameyahu @ Sep 14 2010, 10:38 PM) *
Make up your mind: "The little darts don't stick to something that is essentially the side of an armored car." (IMG:style_emoticons/default/smile.gif)

Either way, they don't stick (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
Neurosis
post Sep 15 2010, 02:35 PM
Post #84


Moving Target
**

Group: Members
Posts: 935
Joined: 2-September 10
Member No.: 19,000



QUOTE (Doc Chase @ Sep 14 2010, 11:50 AM) *
If we can put out an oil well fire by setting off a bomb next to it, I don't see why we can't disrupt a fire spirit with a thermobaric kablooey. (IMG:style_emoticons/default/biggrin.gif)


Explosions maybe but I don't care what RAW says, so long as I have my druthers in ANY game where somebody casts a fire spell on a fire elemental it doesn't goddamn work.
Go to the top of the page
 
+Quote Post
The Jopp
post Sep 15 2010, 02:58 PM
Post #85


Runner
******

Group: Members
Posts: 2,925
Joined: 26-February 02
Member No.: 948



QUOTE (Neurosis @ Sep 15 2010, 02:35 PM) *
Explosions maybe but I don't care what RAW says, so long as I have my druthers in ANY game where somebody casts a fire spell on a fire elemental it doesn't goddamn work.


I would allow the damage of a fiery explosion but the Elemental Effect of Fire would be ignored and be classified as a mundane weapon.

After all, the explosive Blast can still damage it but not the actual firestorm.

End result, it would still have immunity to it.
Go to the top of the page
 
+Quote Post
DireRadiant
post Sep 15 2010, 03:24 PM
Post #86


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Spirits have DV boxes. Stuff does DV damage. Spirits get hurt by stuff.
Go to the top of the page
 
+Quote Post
Dakka Dakka
post Sep 15 2010, 03:43 PM
Post #87


Prime Runner
*******

Group: Members
Posts: 3,507
Joined: 11-November 08
Member No.: 16,582



QUOTE (DireRadiant @ Sep 15 2010, 05:24 PM) *
Spirits have DV boxes. Stuff does DV damage. Spirits get hurt by stuff.
QFT

Fire spirits are not immune to fire. Even if they were (as per rules), a big enough fire would still burn them. They are even doubly vulnerable to fire spells, since this is magical damage. There is no rule that elemental spells cease to be spells versus ItNW.

As a houserule you can do whatever is fun for your group.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Sep 15 2010, 03:55 PM
Post #88


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Ooh! You could go all Final Fantasy: fire heals them, water and ice do double, something I forget does zero… (IMG:style_emoticons/default/wink.gif) Don't forget that Atma ignores all armor.
Go to the top of the page
 
+Quote Post
X-Kalibur
post Sep 15 2010, 04:00 PM
Post #89


Runner
******

Group: Members
Posts: 2,579
Joined: 30-May 06
From: SoCal
Member No.: 8,626



Most of the time there was no water element in FF games. It was Fire(Fira,Firaga, Firaja) heals, Blizzard(Blizzara, Blizzaga, Blizzaja) does double damage and Thunder (Thundara, Thundaga, Thundaja) deal normal damage. Water spells were usually listed under Blue magic in games that had it... I play too many damn games.
Go to the top of the page
 
+Quote Post
Neraph
post Sep 15 2010, 04:07 PM
Post #90


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



QUOTE (The Jopp @ Sep 15 2010, 04:17 AM) *
RAW aside since they dont have a biological body or a working cardivascular system or nervous system they would just ignore said drug.

Not to mention getting a dartguns damage code through their immunity to normal weapons...

1) You saying "RAW aside" invalidated your post from a RAW perspective, and when you ask for help with the rules of a game, you should be expecting people to argue from RAW. As a houserule, you're right though.

2) I said nothing about dartguns. There's also capsule rounds and the Super Squirt, both of which only require you to hit the target, not actually do damage.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Sep 15 2010, 05:05 PM
Post #91


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



As always, it's Narcoject + DMSO, of course. The contradictory dart guns are an issue for the Broken Rules thread. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Machiavelli
post Sep 15 2010, 05:18 PM
Post #92


Shooting Target
****

Group: Members
Posts: 1,911
Joined: 26-February 02
From: near Stuttgart
Member No.: 1,749



QUOTE (Neurosis @ Sep 15 2010, 03:35 PM) *
Explosions maybe but I don't care what RAW says, so long as I have my druthers in ANY game where somebody casts a fire spell on a fire elemental it doesn't goddamn work.
Halleluja....AMEN brother, AMEN...
Go to the top of the page
 
+Quote Post
Mr. Unpronouncea...
post Sep 15 2010, 05:31 PM
Post #93


Moving Target
**

Group: Members
Posts: 829
Joined: 26-February 02
Member No.: 770



But why, exactly?
A fire elemental is made of the exact same material as an earth elemental, or an air elemental, or a water elemental, or a spirit of man, or a plant spirit, ad nauseum.

Unless that fire elemental has some innate defense against fire, which, by RAW, they don't.
(Now, whether they should is a different question altogether...but giving just them fire immunity probably makes them too good. Which rapidly turns into Dumpshock's favorite debate topic: "Magic is too powerful because I don't use the rules, therefore it should be weakened across the board!")
Go to the top of the page
 
+Quote Post
Yerameyahu
post Sep 15 2010, 05:34 PM
Post #94


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Eh, it'd probably be okay to give elemental spirits their relevant elemental immunity. God knows they're not Beast or Guardian spirits, poor things. (IMG:style_emoticons/default/smile.gif) It would help fire spirits more than earth spirits, of course. *shrug* As with all house rules, do what works for your group.
Go to the top of the page
 
+Quote Post
Ascalaphus
post Sep 15 2010, 06:54 PM
Post #95


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



QUOTE (Yerameyahu @ Sep 15 2010, 07:34 PM) *
Eh, it'd probably be okay to give elemental spirits their relevant elemental immunity. God knows they're not Beast or Guardian spirits, poor things. (IMG:style_emoticons/default/smile.gif) It would help fire spirits more than earth spirits, of course. *shrug* As with all house rules, do what works for your group.


Unless you consider metal to be included in "Earth" as an element, in which case it can get petty nasty with bullets.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Sep 15 2010, 06:57 PM
Post #96


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Haha, oh god. Obviously, that's not the case, but that is indeed a scary thought. (IMG:style_emoticons/default/smile.gif) I think we're talking about elemental magic, though.
Go to the top of the page
 
+Quote Post
Mäx
post Sep 15 2010, 07:32 PM
Post #97


Prime Runner
*******

Group: Members
Posts: 3,803
Joined: 3-February 08
From: Finland
Member No.: 15,628



QUOTE (Yerameyahu @ Sep 15 2010, 09:57 PM) *
Haha, oh god. Obviously, that's not the case, but that is indeed a scary thought. (IMG:style_emoticons/default/smile.gif) I think we're talking about elemental magic, though.

Well only options for elemental magic type immunities for an earth elemental are metal or acid (IMG:style_emoticons/default/sarcastic.gif)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Sep 15 2010, 07:38 PM
Post #98


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Right; like I said, they get screwed compared to fire spirits under this hypothetical house rule. Metal's not an element in SR4, and acid should be 'super-effective!' against earth spirits, if anything. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Megu
post Sep 15 2010, 08:13 PM
Post #99


Moving Target
**

Group: Members
Posts: 411
Joined: 10-June 09
From: Minneapolis, MN
Member No.: 17,268



I been thinking about the Attacks of Will thing some more. How does a base of Willpower + Edge sound? Is that too strong, especially with Banishing in the mix?
Go to the top of the page
 
+Quote Post
Badmoodguy88
post Sep 15 2010, 08:28 PM
Post #100


Moving Target
**

Group: Members
Posts: 347
Joined: 28-June 10
Member No.: 18,765



I was under the impression drugs don't work on spirits. Because they can not receive first aid. But if drugs do work then they should be able to take combat drugs and use slap patches. Both work on everything else under the sun except drones.

Spirits can eat food and excrete waste, but they get no sustenance from it.

I think a poison spell should work but normal poison should not, or be subjected to ITNW. But if not then beneficial drugs should work.

If they did not have ITNW for poisons then the sure fire way to kill any spirit is nerve gas or just knock out gas to disrupt them. Kind of lame.
Go to the top of the page
 
+Quote Post

7 Pages V  « < 2 3 4 5 6 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 7th June 2025 - 01:02 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.