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> Free or Ally Spirit...."Weapon Skill"
Machiavelli
post Sep 15 2010, 05:50 PM
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Hi Folks. I was wondering if a free (or an ally) guardian spirit still has access to the free weapon skill they usually gain as an optional power. If i remember correctly, you can choose any available power for an ally spirit as long as its base-type has also access to it.
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Yerameyahu
post Sep 15 2010, 05:59 PM
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I thought a Free Spirit was one thing, and an Ally Spirit was one thing, and neither was a Guardian Spirit?
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Mooncrow
post Sep 15 2010, 06:01 PM
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QUOTE (Machiavelli @ Sep 15 2010, 12:50 PM) *
Hi Folks. I was wondering if a free (or an ally) guardian spirit still has access to the free weapon skill they usually gain as an optional power. If i remember correctly, you can choose any available power for an ally spirit as long as its base-type has also access to it.


It is an optional power that they may take, yes.

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Mooncrow
post Sep 15 2010, 06:03 PM
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QUOTE (Yerameyahu @ Sep 15 2010, 12:59 PM) *
I thought a Free Spirit was one thing, and an Ally Spirit was one thing, and neither was a Guardian Spirit?


A free spirit was formerly another type of spirit, which can include guardian spirits.

Ally spirits are designed by the mage, and can be designed with any power that the mage's tradition spirits can have.
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Yerameyahu
post Sep 15 2010, 06:04 PM
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Neat. Thanks. (IMG:style_emoticons/default/smile.gif)
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Tanegar
post Sep 15 2010, 06:06 PM
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QUOTE (Street Magic @ re: "Conjuring an Ally," pg. 104)
Step 3: Choose Powers
Each ally spirit automatically starts with the powers of Astral Form, Banishing Resistance, Realistic Form, Sapience, and Sense Link for free. Each also receives one additional power per point of Force, chosen from any powers available to spirits the initiate may conjure. The initiate may give the ally extra powers available to spirits his tradition can conjure at a cost of 5 Karma each. If the magician chooses the Elemental Attack, Energy Aura, or Engulf powers, he must specify what form the power takes.
Step 4: Choose Skills
All ally spirits automatically start with the skills of Assensing, Astral Combat, Dodge, Perception, and Unarmed Combat at a rating equal to their Force. The conjurer may grant the spirit additional skills at a rating equal to Force from among those that he possesses or that the ally needs in order to use its powers or innate abilities (such as Exotic Ranged Weapon if it has the Noxious Breath power, or Counterspelling if it has the Magical Guard power) at a cost of 5 Karma each. Ally spirits may also be given the Flight skill, assuming it fits the spirit's form. Allies may never possess skills from the Conjuring skill group.

What I get from this is that you can give your ally the Skill power, as long as your tradition allows you to summon guardian spirits. You may also simply grant the ally any combat skill that you know, at a cost of 5 Karma per skill.
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Machiavelli
post Sep 18 2010, 11:00 AM
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Hmm....and according to the rules for creating free spirit chars. you cannot choose from the specific pirit powers that were interesting like "skill" or "magical guard". So it doesn´t matter at all.
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