Spending and burning Edge, how do they interweave? |
Spending and burning Edge, how do they interweave? |
Sep 17 2010, 12:11 AM
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#1
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Old Man of the North Group: Dumpshocked Posts: 9,662 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Here's the potential scenario:
PC has 5 Edge points. He spends one early in the run, leaving 5 total, 4 left. Later on, shit hits the fan and he has to burn a point of Edge to survive. Burning a point drops his maximum/total to 4. In this case, does he burn the Edge that has been spent, leaving 4 total, and 4 to be spent, or does he burn one of the unspent, leaving him 4 total, and three to spend? The former looks like that 5th point got used twice. The latter looks like he burned and spent a point for the save. |
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Sep 17 2010, 12:13 AM
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#2
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Street Doc Group: Admin Posts: 3,508 Joined: 2-March 04 From: Neverwhere Member No.: 6,114 |
Hmmm good question. I am inclined to say that he drops to 4 with 3 to spend, but I don't think there is a clear rule on this.
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Sep 17 2010, 12:14 AM
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#3
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Moving Target Group: Members Posts: 268 Joined: 30-March 03 From: Denver, CO Member No.: 4,355 |
Maybe its just me, but if your player got into a situation bad enough to need to burn permanent edge, I might go with whatever one is more advantageous to the player. (IMG:style_emoticons/default/smile.gif)
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Sep 17 2010, 12:16 AM
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#4
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Running Target Group: Members Posts: 1,095 Joined: 26-February 02 From: Seattle Wa, USA Member No.: 1,139 |
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Sep 17 2010, 12:31 AM
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#5
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Given that you can burn Edge even when you have none left to spend....?
Still, I'd go with 4(3) after the burn, that way it works Just Like Magic (pun intended). |
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Sep 17 2010, 12:37 AM
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#6
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Moving Target Group: Members Posts: 604 Joined: 1-December 08 From: Sacramento, California Member No.: 16,646 |
Maybe its just me, but if your player got into a situation bad enough to need to burn permanent edge, I might go with whatever one is more advantageous to the player. (IMG:style_emoticons/default/smile.gif) I also agree with this. But then again, thats just me. |
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