Should Attention Coprocessor cost more Essence? |
Should Attention Coprocessor cost more Essence? |
Sep 20 2010, 07:38 PM
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#1
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
Reception Enhancer: +1/+2/+3 Perception for 0.2/0.4/0.6 essence and 20,000/40,000/60,000 nuyen.
Attention Co-Processor: +1/+2/+3 Perception for 0.3/0.3/0.3 essence and 3,000/6,000/9,000 nuyen. I propose the ACP be made to cost 0.3/0.6/0.9 essence, making the reception enhancer better in SOME way above rating 1 (though it's still way too expensive). Maybe the RE should be made cheaper in nuyen cost, as well. Thoughts? |
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Sep 20 2010, 07:40 PM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Oh, jeez. If you're going to start balancing all the augmentations… (IMG:style_emoticons/default/smile.gif)
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Sep 20 2010, 07:41 PM
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#3
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
Oh, jeez. If you're going to start balancing all the augmentations… (IMG:style_emoticons/default/smile.gif) What else would you balance, and how, and why? My issue with the aforementioned issue is that there is NO benefit to taking RE 2 or 3 over ACP 2 or 3 in most cases. Even when costs are ludicrous, bioware normally has a better essence footprint and cyber normally costs less cash. |
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Sep 20 2010, 07:44 PM
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#4
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
RE works on Matrix Perception and assensing aswell...
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Sep 20 2010, 07:48 PM
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#5
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I'm not going to go into it. On this topic, why not instead (or also) decrease the Essence cost of the Reception Enhancer?
Personally, I think you're missing that the Reception Enhancer *is* better. It works on Matrix and Astral Perception tests. I don't know if it's 'more Essence' better, of course. (IMG:style_emoticons/default/smile.gif) (Whoops, scooped by Makki! (IMG:style_emoticons/default/biggrin.gif) ) |
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Sep 20 2010, 07:50 PM
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#6
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
Oops... I somehow missed that. It's still too expensive, but that helps. Thanks!
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Sep 20 2010, 07:50 PM
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#7
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I'm not going to go into it. On this topic, why not instead (or also) decrease the Essence cost of the Reception Enhancer? Personally, I think you're missing that the Reception Enhancer *is* better. It works on Matrix and Astral Perception tests. I don't know if it's 'more Essence' better, of course. (IMG:style_emoticons/default/smile.gif) (Whoops, scooped by Makki! (IMG:style_emoticons/default/biggrin.gif) ) +3 dice to matrix and astral perception for .6 essence? Sign me up please Twice on Sundays (IMG:style_emoticons/default/smile.gif) That's like a must have on my 4 essence mage builds (IMG:style_emoticons/default/wink.gif) |
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Sep 20 2010, 07:53 PM
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#8
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Especially because it's so easy to get extra 'physical' Perception dice, and so hard to get extra dice for Matrix and (double-especially) Astral.
More, remember that your Bioware Essence Cost is almost certainly going to be divided in half: 0.1, 0.2, 0.3. (IMG:style_emoticons/default/smile.gif) |
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Sep 20 2010, 08:00 PM
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#9
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Especially because it's so easy to get extra 'physical' Perception dice, and so hard to get extra dice for Matrix and (double-especially) Astral. More, remember that your Bioware Essence Cost is almost certainly going to be divided in half: 0.1, 0.2, 0.3. (IMG:style_emoticons/default/smile.gif) I admit, Type-O is almost certainly a must have for a mage thinking about bioware |
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Sep 20 2010, 08:03 PM
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#10
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Running Target Group: Members Posts: 1,373 Joined: 14-January 10 From: Stuttgart, Germany Member No.: 18,036 |
sadly you're not allowed 45BP worth of qualities
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Sep 20 2010, 08:07 PM
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#11
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
You know, for some reason, I always thought Adept, Mystic Adept, and Magician were Qualities that didn't count against the cap. Like the HMVV races and stuff.
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Sep 20 2010, 08:10 PM
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#12
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
No, I meant because your bioware total tends to be lower. (IMG:style_emoticons/default/smile.gif) For a 'bio-mage', perhaps not.
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Sep 20 2010, 08:11 PM
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#13
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
So I have a question.
If I have cyber eyes can I use TacNet bonuses to cast spells? |
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Sep 20 2010, 08:21 PM
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#14
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
No. It's 'Essence-Paid' vision enhancements, not AR. If you could use any AR, then you could pipe thermo, low-light, radar, etc. into your implanted image-link or vanilla cybereyes, and from any source (flying drones, other runners, whatever).
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Sep 20 2010, 08:21 PM
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#15
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
No. It's 'Essence-Paid' vision enhancements, not AR. If you could use any AR, then you could pipe thermo, low-light, radar, etc. into your implanted image-link or vanilla cybereyes, and from any source (flying drones, other runners, whatever). but I paid for my imagelink |
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Sep 20 2010, 08:22 PM
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#16
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I just said that. It's not an enhanced sense that's integral to the character.
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Sep 20 2010, 08:24 PM
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#17
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I get it. I still think it's a grey area. It should help me with targeted spells I would think.
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Sep 20 2010, 08:26 PM
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#18
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
*shrug* It still helps you maneuver and dodge and things. The tech/magic separation is a (now eroding (IMG:style_emoticons/default/frown.gif) ) cornerstone of the game. It is pretty messy in the rules, especially because the difference between senses and sensors isn't clear-cut either. Currently, even Indirect Spells use a 'mystical connection' to cast; SR4 doesn't have 'weapon-like' spells, AFAIK?
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Sep 20 2010, 08:28 PM
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#19
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I admit, I'd like the tech/magic seperation to come back more forcefully.
But, if its' going to erode (IMG:style_emoticons/default/smile.gif) the tacnet seems like a logical place. |
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Sep 20 2010, 08:32 PM
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#20
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
And *I'll* admit that AR-overlays (basically, everything) that simply indicate where to look don't (logically) ruin a 'natural' LOS. But them's the rules. :/
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Sep 20 2010, 08:54 PM
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#21
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Runner Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
Personally, I think you're missing that the Reception Enhancer *is* better. It works on Matrix and Astral Perception tests. I don't know if it's 'more Essence' better, of course. (IMG:style_emoticons/default/smile.gif) (Whoops, scooped by Makki! (IMG:style_emoticons/default/biggrin.gif) ) It is better, but only if you can perceive astral or are ever in a situation where you will commonly need to make matrix perception checks. It's stuff like this that makes me wish there was some sort of guide on how equipment costs are come up with or even have a "magic friendly" surcharge applied to a base bioware cost for any character that is awakened or could become awakened. I feel as though mundanes are in many cases being penalized for using bioware because of magic. I'd almost say half bioware costs, but require non-mundanes to purchase at least alpha-grade bioware? |
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Sep 20 2010, 09:51 PM
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#22
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
High-level bioware is the last great dream of the Shadowrunner. If you just give that dream away, what's left?
Well... I guess there is always the Megazeppelin.. |
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Sep 20 2010, 11:43 PM
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#23
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Running Target Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 |
+3 dice to matrix and astral perception for .6 essence? Sign me up please Twice on Sundays (IMG:style_emoticons/default/smile.gif) That's like a must have on my 4 essence mage builds (IMG:style_emoticons/default/wink.gif) Even for a mage, I would only think about RE after the Perceptive quality: only 1 BP more expensive per rating but no Essence cost. |
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Sep 21 2010, 02:27 AM
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#24
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
There are also some mentor spirits that give a +2 bonus to perception/assensing.
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Sep 21 2010, 02:39 AM
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#25
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Moving Target Group: Members Posts: 172 Joined: 26-July 10 Member No.: 18,852 |
Tac Net can't see their auras which is what you are targeting so just because BOB can see him in thermo he can't see the aura and so can't assist.
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