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> Should Attention Coprocessor cost more Essence?
Tyro
post Sep 20 2010, 07:38 PM
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Reception Enhancer: +1/+2/+3 Perception for 0.2/0.4/0.6 essence and 20,000/40,000/60,000 nuyen.
Attention Co-Processor: +1/+2/+3 Perception for 0.3/0.3/0.3 essence and 3,000/6,000/9,000 nuyen.

I propose the ACP be made to cost 0.3/0.6/0.9 essence, making the reception enhancer better in SOME way above rating 1 (though it's still way too expensive). Maybe the RE should be made cheaper in nuyen cost, as well. Thoughts?
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Yerameyahu
post Sep 20 2010, 07:40 PM
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Oh, jeez. If you're going to start balancing all the augmentations… (IMG:style_emoticons/default/smile.gif)
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Tyro
post Sep 20 2010, 07:41 PM
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QUOTE (Yerameyahu @ Sep 20 2010, 12:40 PM) *
Oh, jeez. If you're going to start balancing all the augmentations… (IMG:style_emoticons/default/smile.gif)

What else would you balance, and how, and why? My issue with the aforementioned issue is that there is NO benefit to taking RE 2 or 3 over ACP 2 or 3 in most cases. Even when costs are ludicrous, bioware normally has a better essence footprint and cyber normally costs less cash.
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Makki
post Sep 20 2010, 07:44 PM
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RE works on Matrix Perception and assensing aswell...
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Yerameyahu
post Sep 20 2010, 07:48 PM
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I'm not going to go into it. On this topic, why not instead (or also) decrease the Essence cost of the Reception Enhancer?

Personally, I think you're missing that the Reception Enhancer *is* better. It works on Matrix and Astral Perception tests. I don't know if it's 'more Essence' better, of course. (IMG:style_emoticons/default/smile.gif) (Whoops, scooped by Makki! (IMG:style_emoticons/default/biggrin.gif) )
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Tyro
post Sep 20 2010, 07:50 PM
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Oops... I somehow missed that. It's still too expensive, but that helps. Thanks!
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sabs
post Sep 20 2010, 07:50 PM
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QUOTE (Yerameyahu @ Sep 20 2010, 07:48 PM) *
I'm not going to go into it. On this topic, why not instead (or also) decrease the Essence cost of the Reception Enhancer?

Personally, I think you're missing that the Reception Enhancer *is* better. It works on Matrix and Astral Perception tests. I don't know if it's 'more Essence' better, of course. (IMG:style_emoticons/default/smile.gif) (Whoops, scooped by Makki! (IMG:style_emoticons/default/biggrin.gif) )


+3 dice to matrix and astral perception for .6 essence?
Sign me up please
Twice on Sundays (IMG:style_emoticons/default/smile.gif)
That's like a must have on my 4 essence mage builds (IMG:style_emoticons/default/wink.gif)
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Yerameyahu
post Sep 20 2010, 07:53 PM
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Especially because it's so easy to get extra 'physical' Perception dice, and so hard to get extra dice for Matrix and (double-especially) Astral.

More, remember that your Bioware Essence Cost is almost certainly going to be divided in half: 0.1, 0.2, 0.3. (IMG:style_emoticons/default/smile.gif)
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sabs
post Sep 20 2010, 08:00 PM
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QUOTE (Yerameyahu @ Sep 20 2010, 07:53 PM) *
Especially because it's so easy to get extra 'physical' Perception dice, and so hard to get extra dice for Matrix and (double-especially) Astral.

More, remember that your Bioware Essence Cost is almost certainly going to be divided in half: 0.1, 0.2, 0.3. (IMG:style_emoticons/default/smile.gif)


I admit, Type-O is almost certainly a must have for a mage thinking about bioware
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Makki
post Sep 20 2010, 08:03 PM
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sadly you're not allowed 45BP worth of qualities
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sabs
post Sep 20 2010, 08:07 PM
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You know, for some reason, I always thought Adept, Mystic Adept, and Magician were Qualities that didn't count against the cap. Like the HMVV races and stuff.
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Yerameyahu
post Sep 20 2010, 08:10 PM
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No, I meant because your bioware total tends to be lower. (IMG:style_emoticons/default/smile.gif) For a 'bio-mage', perhaps not.
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sabs
post Sep 20 2010, 08:11 PM
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So I have a question.

If I have cyber eyes can I use TacNet bonuses to cast spells?
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Yerameyahu
post Sep 20 2010, 08:21 PM
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No. It's 'Essence-Paid' vision enhancements, not AR. If you could use any AR, then you could pipe thermo, low-light, radar, etc. into your implanted image-link or vanilla cybereyes, and from any source (flying drones, other runners, whatever).
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sabs
post Sep 20 2010, 08:21 PM
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QUOTE (Yerameyahu @ Sep 20 2010, 08:21 PM) *
No. It's 'Essence-Paid' vision enhancements, not AR. If you could use any AR, then you could pipe thermo, low-light, radar, etc. into your implanted image-link or vanilla cybereyes, and from any source (flying drones, other runners, whatever).


but I paid for my imagelink
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Yerameyahu
post Sep 20 2010, 08:22 PM
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I just said that. It's not an enhanced sense that's integral to the character.
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sabs
post Sep 20 2010, 08:24 PM
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I get it. I still think it's a grey area. It should help me with targeted spells I would think.
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Yerameyahu
post Sep 20 2010, 08:26 PM
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*shrug* It still helps you maneuver and dodge and things. The tech/magic separation is a (now eroding (IMG:style_emoticons/default/frown.gif) ) cornerstone of the game. It is pretty messy in the rules, especially because the difference between senses and sensors isn't clear-cut either. Currently, even Indirect Spells use a 'mystical connection' to cast; SR4 doesn't have 'weapon-like' spells, AFAIK?
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sabs
post Sep 20 2010, 08:28 PM
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I admit, I'd like the tech/magic seperation to come back more forcefully.

But, if its' going to erode (IMG:style_emoticons/default/smile.gif) the tacnet seems like a logical place.
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Yerameyahu
post Sep 20 2010, 08:32 PM
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And *I'll* admit that AR-overlays (basically, everything) that simply indicate where to look don't (logically) ruin a 'natural' LOS. But them's the rules. :/
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StealthSigma
post Sep 20 2010, 08:54 PM
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QUOTE (Yerameyahu @ Sep 20 2010, 03:48 PM) *
Personally, I think you're missing that the Reception Enhancer *is* better. It works on Matrix and Astral Perception tests. I don't know if it's 'more Essence' better, of course. (IMG:style_emoticons/default/smile.gif) (Whoops, scooped by Makki! (IMG:style_emoticons/default/biggrin.gif) )


It is better, but only if you can perceive astral or are ever in a situation where you will commonly need to make matrix perception checks. It's stuff like this that makes me wish there was some sort of guide on how equipment costs are come up with or even have a "magic friendly" surcharge applied to a base bioware cost for any character that is awakened or could become awakened. I feel as though mundanes are in many cases being penalized for using bioware because of magic. I'd almost say half bioware costs, but require non-mundanes to purchase at least alpha-grade bioware?
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Saint Sithney
post Sep 20 2010, 09:51 PM
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High-level bioware is the last great dream of the Shadowrunner. If you just give that dream away, what's left?

Well... I guess there is always the Megazeppelin..
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Traul
post Sep 20 2010, 11:43 PM
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QUOTE (sabs @ Sep 20 2010, 09:50 PM) *
+3 dice to matrix and astral perception for .6 essence?
Sign me up please
Twice on Sundays (IMG:style_emoticons/default/smile.gif)
That's like a must have on my 4 essence mage builds (IMG:style_emoticons/default/wink.gif)

Even for a mage, I would only think about RE after the Perceptive quality: only 1 BP more expensive per rating but no Essence cost.
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Glyph
post Sep 21 2010, 02:27 AM
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There are also some mentor spirits that give a +2 bonus to perception/assensing.
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jakephillips
post Sep 21 2010, 02:39 AM
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Tac Net can't see their auras which is what you are targeting so just because BOB can see him in thermo he can't see the aura and so can't assist.
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