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#1
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Target ![]() Group: Members Posts: 69 Joined: 30-August 10 Member No.: 18,986 ![]() |
In 3rd Edition there were rules for SANs that jumped around fairly often. Was wondering if there were still rules/still feasible in Matrix 2.0
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#2
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 ![]() |
I don't see why not. They would essentially be nodes that occasionally perform the hacker action that lets you change your AID. Something like Spoof Access. Can't remember the actual name. Except that there would be some sort of algorithm so that any dependent connections know how to keep up with the changing AID. (So a hacker could intercept data to get access to the algorithm once he figures out what is going on)
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#3
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Target ![]() Group: Members Posts: 69 Joined: 30-August 10 Member No.: 18,986 ![]() |
So a teleporting SAN would, actually, be a gateway/chokepoint node that is constantly changing AID?
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#4
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
What's it for, exactly?
QUOTE There are two ways to change your access ID; both take only a few minutes. You can alter your access ID by repro- gramming your router settings with a Hacking + Software (2) Test, but this only lasts until your commlink is rebooted. A more permanent solution is to alter the hardware with a Hardware + Logic (2) Test, which lasts until the hardware is altered again or replaced. Also, are there rules for how long this actually takes? It's a non-Extended test, but it says "a few minutes". |
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 ![]() |
It's at the push of a button with a Spoof Chip. Or automatically.
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#6
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 ![]() |
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#7
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Target ![]() Group: Members Posts: 69 Joined: 30-August 10 Member No.: 18,986 ![]() |
Right but back then, IIRC, you had to be logged into the RTG and LTG it was connected to making it an even bigger pain in the ass when both are constantly changing.
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#8
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,512 Joined: 26-February 02 Member No.: 392 ![]() |
There's really no such thing as location anymore in SR4 so that would be hard to duplicate. Just make it so that you have to relocate it each time with a Scan action or something. With the removal of the grid system the spatial element of the Matrix was removed. Everyone is in 1 large computing cloud now.
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