Target Designators? |
Target Designators? |
Sep 26 2010, 06:02 PM
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#1
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Moving Target Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 |
I'm not too clear on the use of a target designator for something like a missile or mortar.
As I read it, it seems to say that if you're using a target designator, you have to make a ranged attack with the designator, using something like the Pistols skill. My character uses a mortar mounted on a drone such that it fires and reloads automatically when I use the target designator. Basically, I highlight the target with the designator, signal the drone, it fires on the mark. What skill would that work with? Our GM has ruled that it's a Pistols skill roll with the designator. |
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Sep 27 2010, 01:25 AM
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#2
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
Pistol skill, needing 1 net hit sounds about right.
You're basically doing a ranged-touch attack, to borrow from the game that causes cancer. |
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Sep 27 2010, 09:50 PM
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#3
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
The details are in Arsenal.
Sadly, target designators are exotic, last i checked. However, Smartlinks are capable of remotely locking onto targets and guiding munitions onto them. However, they do so at a bigger penalty than target designators See Information Guided Warfare. Also Tactical AR Networks have this capability. Indirect Fire rules as well. If you don't wanna break out arsenal's expanded/optional rules, though, it seems your gm's got a houserule for it. |
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