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#1
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Moving Target ![]() ![]() Group: Members Posts: 582 Joined: 13-April 08 Member No.: 15,881 ![]() |
I'm not too clear on the use of a target designator for something like a missile or mortar.
As I read it, it seems to say that if you're using a target designator, you have to make a ranged attack with the designator, using something like the Pistols skill. My character uses a mortar mounted on a drone such that it fires and reloads automatically when I use the target designator. Basically, I highlight the target with the designator, signal the drone, it fires on the mark. What skill would that work with? Our GM has ruled that it's a Pistols skill roll with the designator. |
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 ![]() |
If your designator is mounted on a weapon (I've got a character who slings one under a submachinegun), use the skill for the weapon it's mounted to.
If the designator is a separate, hand-held unit, I'm not sure there's specific rules for it, but I'd use the appropriate skill for a weapon of the same approximate size (if it's a rifle-sized designator for some reason, use Longarms). Remote-designated mortars are rude, by the way... they're the same reason I've got a designator (IMG:style_emoticons/default/smile.gif) |
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#3
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
I agree nothing like a man severent loaded mortar for support. (IMG:style_emoticons/default/nyahnyah.gif)
My old group had two designators one on our snipers gun the other on the gun-bunnies pistol as well as a few others though we normaly just slid them off the mounting if needed. |
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Lo-Fi Version | Time is now: 8th June 2023 - 05:01 AM |
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