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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
Just wondered what the general consensus was on the Hand of God rule. Please click all that apply (though the first three should be considered mutually exclusive).
Feel free to debate. |
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#2
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Moving Target ![]() ![]() Group: Members Posts: 973 Joined: 8-January 10 Member No.: 18,018 ![]() |
My players can use it however often they like. It's their Karma they're burning, after all.
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
I'm not sure how you meant #5. You're referring to permanent edge there, right? In which case 1 and 5 also exclude each other..
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#4
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
I allow it (Hasn't cropped up yet), but I have a plan to show how costly it is... (IMG:style_emoticons/default/devil.gif)
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
I mostly allow it. But it doesn't protect from "follow up moves" or consequences, only ONCE you can get away.
For example: Foe sneaks up on someone and shoots him in the head. Player uses Hand of God to not die: So i rule that he maybe got shot, but his thick skull deflected the bullet, knocking him out (and some minor damage) The "Hand of God" will not prevent the assassin to shoot him again a few times, or checking up if that dude is dead (although i will rule that he assumes it, and will not fill him with bullets unless he has a good reason for that) Nor will it protect him from being found and eaten by ghouls if no one gets him. Also i might charge more Edge if he wants to survive something truely ridiculous. (One edge per logical jump) - for example: he want's to: Survive the explosion, be ignored by the sea-critters and then somehow wash up to the shore... three Edge, man... ah well, maybe two. |
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#6
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Moving Target ![]() ![]() Group: Members Posts: 164 Joined: 22-November 05 From: Omaha, western UCAS Member No.: 7,993 ![]() |
I try to get my players to share the storyteller's hat as much as possible, and Edge is a big part of that. Any use of Edge has to be justified by a signature move or a lucky break, and needs to be described as such; burning Edge such as for Hand of God needs to be a cllimactic moment which defines the session, or it doesn't fly. If your character doesn't want to die like a punk in a taupe hallway, you better have something for him to LIVE FOR!
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,547 Joined: 29-July 10 From: PAN Hidden Member No.: 18,869 ![]() |
I would allow it, but not without consequences.
Get shot in the head - maybe you wake up with amnesia, in a cell, naked, next to Bubba the love troll. |
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
I certainly wouldn't charge multiple points for a single encounter. It's more like this: everyone thought you were dead, but you...
came back... So the character is definitely out of action for the scene, likely for the rest of the game session. (I like to have the dangerous fights near the end of the game session.) |
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#9
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Moving Target ![]() ![]() Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 ![]() |
My feelings on this issue are...complicated.
Maybe I will expand on this post later. |
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#10
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,325 Joined: 2-April 07 From: The Center of the Universe Member No.: 11,360 ![]() |
My two big issues are the consequences and that in some situations it is pointless (Bullet to the back of the head--yeah right!!).
I think the main point of the hand of god rule is to prevent a PC from dying to a luck shot. This does not mean they go un hurt, which may mean the players PC becomes non-playable for a significant period of time. |
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#11
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
You wake up briefly to an unfamiliar face.
"Don't worry.. we'll fix you up." And you black out again. You wake up again, in a hospital bed, in some way way off the books black ops medical facility. A new campaign begins (IMG:style_emoticons/default/smile.gif) |
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#12
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
You wake up briefly to an unfamiliar face. "Don't worry.. we'll fix you up." And you black out again. You wake up again, in a hospital bed, in some way way off the books black ops medical facility. A new campaign begins (IMG:style_emoticons/default/smile.gif) And you can swear you occasionally hear a ticking noise that nobody else can hear... -k |
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#13
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
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#14
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,431 Joined: 3-December 03 Member No.: 5,872 ![]() |
I am totally for it. It supports cinematic action IMO. In how many movies has the hero been in a situation where the villain had him dead to rights or an explosion was about to kill him but a random looking event disrupts the attack etc.
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#15
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
If you can coem up with a reason I'll let it fly. So what SR4 makes PCs hard to kill if the player wants them to live and? If the play doesn't want the PC to die they'll send edge I'll depending on circumstance often not let them get out of the shit for free tha'ts what burning edge for a critical success is for. HoG is for when you really need to escape death for example you could Cirt success you resistance roll against the head shot but then you still have to fight off the assassin or you could HoG it get knocked out wake up nude in a morge.
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#16
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 ![]() |
Hand of God is a funny thing. Generally speaking it's on unless the death is to be caused by the characters own stupidity when there were other options. Wanting to use hand of god when you've decided to fight rather then run from ares firewatch (especially when there's in character reasons to do so) is fine. Usually if Hand of God isn't going to be usable for an encounter the players know about it well in advance but those situations have been few and far between. On the whole I've found the costs involved more then limit the practice enough.
On a similar note when Hand of God is used it tends to be a fairly solid save. The assasin shoots the PC and is then shot by another rooftop sniper, or the police arrive, or Docwagon just happens to be right there, something takes the characfter out of the situation and ensure that they will still be viable. That's not to say I havn't done the "You owe some powerful people a big favor for saving your life." angle, but I try to avoid things as open and shut as cranial bombs and mysterious implants. Often Don Corleone just shows up at their hospital bed with flowers. "Get better soon kid, all this has made me aware I have some work your uniquely suited for." |
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#18
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Dumorimasoddaa ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 ![]() |
On a similar note when Hand of God is used it tends to be a fairly solid save. The assasin shoots the PC and is then shot by another rooftop sniper, or the police arrive, or Docwagon just happens to be right there, something takes the characfter out of the situation and ensure that they will still be viable. That's not to say I havn't done the "You owe some powerful people a big favor for saving your life." angle, but I try to avoid things as open and shut as cranial bombs and mysterious implants. Often Don Corleone just shows up at their hospital bed with flowers. "Get better soon kid, all this has made me aware I have some work your uniquely suited for." Aye the means of payment depends on how they surive I often get the PC to decide how as well or at least hash it out. IF they want to play the corp prisoner aspect or don't mind it I might go there but I'm unlikely to force them in to a situation that the play might just of his PC his self. |
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#19
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 ![]() |
Survival by HoG always has a price, but this kind of powerful GM intervention should be coordinated with the player; it should feel as paying a price, but the character should still be fun.
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#20
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 ![]() |
The main character of some of my stories used the HoG rule to save his own ass.
He's mostly cybernetic now, and mildly unbalanced due to various other events relating to the event. Actually, that makes him even more fun. |
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#21
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
I'm not sure how you meant #5. You're referring to permanent edge there, right? In which case 1 and 5 also exclude each other.. By RAW, HoG needs the PC to have a free Edge point to spend and when he spends it to save his life his Edge attribute drops by 1. In my last session the technomancer got chewed by a cybertooth tiger but had already spent all (both) his Edge points so technically that should have been that, but I decided to show some compassion and allow it. Well I say 'compassion', but he's now on a rock bottom Edge attribute and about to find out the full extent of the damage ... (IMG:style_emoticons/default/vegm.gif) |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 18-February 10 Member No.: 18,170 ![]() |
Echoing this sentiment. Having had my Hand of God turn into 'you're playing a GMPC now', I'm a fan of some stringent regulation on the 'consequences' aspect. I second this. Apparently, having to burn an Edge point (which already makes the character less powerful) isn't enough for some GMs. Too many "extra consequences" can lead to that character having to burn more Edge, which leads to a death spiral of non-fun. While I'm not normally a fan of the "slippery slope" argument, I think GMs need to tread lightly with the "extra consequences", since consequence is built into the mechanic as written. I can accept some story/RP possibilities, but be careful with anything that has a negative quality attached to it (like the Cranial Bomb), since the permanent loss of Edge has already made the character less powerful. As an example, let's consider a character with Edge 3 (about the minimum I'd recommend for a character) in a Missions game. If that character has to use HoG, he burns a point of Edge, permanently dropping to Edge 2. If I want my Edge score back, I have to spend 15 (New Rating x 5) Karma to do so. That's three full Missions (assuming my average of 5 Karma per Mission) where I'm basically getting no Karma to spend on other stuff but rather just scraping my way back to where I started. |
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#23
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 ![]() |
I second this. Apparently, having to burn an Edge point (which already makes the character less powerful) isn't enough for some GMs. Too many "extra consequences" can lead to that character having to burn more Edge, which leads to a death spiral of non-fun. While I'm not normally a fan of the "slippery slope" argument, I think GMs need to tread lightly with the "extra consequences", since consequence is built into the mechanic as written. I can accept some story/RP possibilities, but be careful with anything that has a negative quality attached to it (like the Cranial Bomb), since the permanent loss of Edge has already made the character less powerful. As an example, let's consider a character with Edge 3 (about the minimum I'd recommend for a character) in a Missions game. If that character has to use HoG, he burns a point of Edge, permanently dropping to Edge 2. If I want my Edge score back, I have to spend 15 (New Rating x 5) Karma to do so. That's three full Missions (assuming my average of 5 Karma per Mission) where I'm basically getting no Karma to spend on other stuff but rather just scraping my way back to where I started. A poor GM could really overdo the consequences aspect, but IMO HoG should hurt bad. If you play it by RAW you can do HoG multiple times, making a 6+ Edge character effectively immortal except for really long campaigns (and over-deadly ones). If one of my players were to create a big stink over the terms of his 'reincarnation' I'd start fishing out a new character sheet for him. Three missions in exchange for your life? Seems fine to me. "Hey, if you don't wanna die I can always get out my Toon books ...?" |
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,026 Joined: 13-February 10 Member No.: 18,155 ![]() |
Generally, I allow HoG within a pretty wide margin of reason. Explosions make for pretty good "no one could've survived that" situations. If a character jumps out of a suborbital in mid-flight without clothes or any protective gear...
Also, I house rule that when a character burns edge (for any reason), it lowers their max edge by 1 as well. |
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#25
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
A poor GM could really overdo the consequences aspect, but IMO HoG should hurt bad. If you play it by RAW you can do HoG multiple times, making a 6+ Edge character effectively immortal except for really long campaigns (and over-deadly ones). If one of my players were to create a big stink over the terms of his 'reincarnation' I'd start fishing out a new character sheet for him. Three missions in exchange for your life? Seems fine to me. "Hey, if you don't wanna die I can always get out my Toon books ...?" If it's to the point a character is having to HoG more than once a campaign, I would think there's an underlying problem in the campaign itself that needs to be looked at. I'm all for a lethal game, that's fine. However, if someone's to the point they HoG or lose their sheet, then the GM saying "WELL THE BAD GUY PUMPS A FEW MORE ROUNDS IN NOW WHAT" crosses the line into that GM v PC area that makes for a bad situation. HoG already burns a point of Edge. Additional consequences such as scars and extended heal times are also understandable - you're cheating Death, and he's not going to let you go without a little something to remember him by. But there should be limits to it, otherwise it's better off for the player to roll a new sheet - and it is the player's sheet. We as GM's shouldn't be making extensive changes to it without their input and their consent. Telling them 'you're taking all this or roll another sheet' just stinks of sour grapes to me. |
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