VR initiative passes |
VR initiative passes |
Sep 27 2010, 04:56 PM
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#1
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Target Group: Members Posts: 76 Joined: 29-August 10 Member No.: 18,981 |
An hacker can have 5 initiative passes while in VR:
1 base 2 hot sim module 1 simsense booster 1 simsense accelerator (comlink option) Can a technomancer have the same number of passes while in VR (and not using a comlink, but his "natural" ability)? |
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Sep 27 2010, 04:58 PM
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#2
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Prime Runner Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
An hacker can have 5 initiative passes while in VR: 1 base 2 hot sim module 1 simsense booster 1 simsense accelerator (comlink option) Can a technomancer have the same number of passes while in VR (and not using a comlink, but his "natural" ability)? yes, but he needs 2 echos to do it: Overclocking and Advanced overClocking |
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Sep 27 2010, 05:54 PM
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#3
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Target Group: Members Posts: 76 Joined: 29-August 10 Member No.: 18,981 |
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Sep 27 2010, 09:56 PM
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#4
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Runner Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Also, i'm pretty sure a technomancer that's high on certain IP increasing drugs, such as jazz can get 4 passes.
What? +1 ip pass is +1 ip pass, whether its physical or matrix. You just can't break the 4 pass limit without certain things that specifically let you do so (such as the advanced overclocking echo) |
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Sep 28 2010, 01:38 AM
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#5
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Moving Target Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
The more important question is, can a 5 IP hacker/rigger/TM use all 5 IPs when jumped into or otherwise VR controlling a drone? If so, then..... mmmmmmmmmmm.....
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Sep 28 2010, 01:40 AM
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#6
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
The more important question is, can a 5 IP hacker/rigger/TM use all 5 IPs when jumped into or otherwise VR controlling a drone? If so, then..... mmmmmmmmmmm..... YES.................... (IMG:style_emoticons/default/wobble.gif) |
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Sep 28 2010, 01:41 AM
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#7
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
The more important question is, can a 5 IP hacker/rigger/TM use all 5 IPs when jumped into or otherwise VR controlling a drone? If so, then..... mmmmmmmmmmm..... By RAW yes. Oh my riggers kick samms asses now (IMG:style_emoticons/default/smile.gif) Trying to get 5 ips as a borg is more fun. Always moving super-fast. I mean at the worse you get one extar IP to cover matrix stuff like reissuing commands at best you get 2 more attacks |
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Sep 28 2010, 02:12 AM
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#8
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Moving Target Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
I've seen GMs rule that drones can never have more than 3 IPs, even with a 4/5 IP rigger/TM in em, but yeah, looks like most of us rule in favor of the 5 IPs. Like I said, mmmmmmmmmmm, another reason I love playing TMs.
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Sep 28 2010, 04:54 AM
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#9
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
I've ruled that a drone can't have more than 4ip and run with 5ip drones honesty not a huge diffrance. The rigger still has matrix things to do at most they get a pass to act on that is all theres to wards the ends thats fun and has save the party once.
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Sep 28 2010, 08:08 AM
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#10
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Moving Target Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 |
Hey new poster here with little no practical experience in SR...
... but is there a way for a drone to get multiple initiative passes w/out a rigger jumping in or remote controlling it? Since my only real grasp of the rules of the game right now is from reading, I've been trying wrap my head around Matrix and Rigging without examples. I mean I've read that Sprites and AIs have 3 IPs and that a hacker or technomancer can clearly boost up theirs. I guess the real question is do Agents/Pilots operate off of 1 IP or multiple? Can't seem to find any explicit mention in the books I have. |
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Sep 28 2010, 08:10 AM
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#11
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Hey new poster here with little no practical experience in SR... ... but is there a way for a drone to get multiple initiative passes w/out a rigger jumping in or remote controlling it? Since my only real grasp of the rules of the game right now is from reading, I've been trying wrap my head around Matrix and Rigging without examples. I mean I've read that Sprites and AIs have 3 IPs and that a hacker or technomancer can clearly boost up theirs. I guess the real question is do Agents/Pilots operate off of 1 IP or multiple? Can't seem to find any explicit mention in the books I have. They have 3 ip base Agents and Pilots. |
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Sep 28 2010, 11:28 AM
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#12
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
SR4a p 236
QUOTE Agent, IC, and Sprite Initiative
Agents, IC, and sprites have an Initiative equal to Pilot + Response. Because they act at digital speeds, they receive two extra Initiative Passes (three total). |
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