Cybered up to the Max!, Why so Cybered? |
Cybered up to the Max!, Why so Cybered? |
Oct 3 2010, 06:05 PM
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#1
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Moving Target Group: Members Posts: 110 Joined: 27-May 09 Member No.: 17,211 |
Something has always bothered me in shadowrun games... the need to be as close as you can be to a cyberzombie...
For instance, my players who make cyberized characters only have .1 essence left. How do you roleplay that?! From the book, I am guessing that would make you an emotionless husk, with no sense of a job well done, or the terrible feeling after losing a comrade... just 1 and 0. Did we complete this operation? What is the next operation? |
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Oct 3 2010, 06:15 PM
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#2
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Old Man of the North Group: Dumpshocked Posts: 9,702 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
Something has always bothered me in shadowrun games... the need to be as close as you can be to a cyberzombie... For instance, my players who make cyberized characters only have .1 essence left. How do you roleplay that?! From the book, I am guessing that would make you an emotionless husk, with no sense of a job well done, or the terrible feeling after losing a comrade... just 1 and 0. Did we complete this operation? What is the next operation? In the BBB's initial description of Essence, QUOTE (SR4A page 67) Essence is a measure of life force, of a body’s wholeness. It the effect is primarily described as a physical one, rather than an emotional or mental one. Now, the effect on Magic and Resonance ratings suggests there are emotional and mental aspects as well. But I think the PC would not necessarily be 'soulless', but maybe 'disconnected', 'disillusioned', 'depressed', or maybe even desperately seeking some meaning or emotional connection.
represents the body’s cohesiveness and holistic strength. Things that are invasive to the body, such as cyberware and bioware, reduce Essence. If a character abuses her body repeatedly with chemicals, toxins, or even just negligence over a long period of time, she may lose Essence as well. Long-time drug addicts and chipheads who have done permanent damage to their systems have lost Essence. |
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Oct 3 2010, 06:20 PM
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#3
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
That's what the cyber psychosis flaw is there for.
If they don't take it, they are not affected. Their characters simply deal really well with it. Remaking their body in their own image. Overcoming their own limitations. Becoming Superhuman in the process. And it WILL show in their behaviour sooner or later. At least, if they realize that they can stand there and take a beating from a troll without flinching. Then they will realize that they can take an HPist or Shotgun. TO THE FACE. Without flinching. And they will start acting accordingly. I hope. |
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Oct 3 2010, 06:21 PM
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#4
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Moving Target Group: Members Posts: 687 Joined: 22-October 09 Member No.: 17,783 |
In the BBB's initial description of Essence,the effect is primarily described as a physical one, rather than an emotional or mental one. Now, the effect on Magic and Resonance ratings suggests there are emotional and mental aspects as well. But I think the PC would not necessarily be 'soulless', but maybe 'disconnected', 'disillusioned', 'depressed', or maybe even desperately seeking some meaning or emotional connection. Pretty much this, a person suffering from disconnect, depression and those sorts of emotional rifts might actually try to overcompensate though, there is a whole range of responses that make for great story telling and yu should discuss them with your players. This is why I play 20 questions with my group during character creation and veto any ideas that a plaer refuses to explore or take seriously. |
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Oct 3 2010, 06:59 PM
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#5
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Moving Target Group: Members Posts: 935 Joined: 2-September 10 Member No.: 19,000 |
I know that this topic was a question, but I agree with this topic. I have often wondered about this too.
Also, 20 questions is a great idea and one I should do more often. QUOTE the effect is primarily described as a physical one, rather than an emotional or mental one. I would like to see this roleplayed more as well. Characters with heavy cyber who feel terrible after over-exerting themselves, who are constantly popping immuno-suppressants to keep their body from rejecting the implants. Obviously this would be more emphasized with cyberware than with bioware. |
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Oct 3 2010, 07:12 PM
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#6
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Honestly, I wouldn't worry about it unless the player takes one of the appropriate flaws. Essence is mainly a game balance thing.
That said, how a character feels about his implants, and deals with them, should be part of the backstory, just as an awakened character's relationship with his magic should be. It doesn't have to be all gloom and doom, though. Most people would find gaining superhuman abilities to be an improvement. It can add to the roleplaying, definitely. And not just the Essence level, but what kind of implants you have, and what they can do. One of my characters, cybered up to the max, disliked his mnemonic enhancers the most of all - I figured that if you do violent and sometimes unsavory things for a living, perfect recall can be a curse at times. |
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Oct 3 2010, 08:20 PM
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#7
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Something has always bothered me in shadowrun games... the need to be as close as you can be to a cyberzombie... (IMG:style_emoticons/default/grinbig.gif) my Char "Cyb Ork" has 0.02 Essence left over the Disadvantage Callous and Intimidation (spezial. Callous) I play him like Schwarzeneggers Terminator and its not easy playing someone without any Emotions From the book, I am guessing that would make you an emotionless husk, with no sense of a job well done, or the terrible feeling after losing a comrade... just 1 and 0. ... Not necesserily .There is no Rule that forces You to become an emotional Wrack. It is perfectly OK and makes a lot of Sense ,but its quite voluntarily only He who Dances with Emotions Medicineman |
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Oct 3 2010, 08:49 PM
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#8
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Moving Target Group: Members Posts: 119 Joined: 25-September 10 From: A place no man was meant to be... Member No.: 19,072 |
From a purely mechanical perspective, Ive come to treat essence as a limitation to provide some degree of balance. From my own POV...it makes absolutely no bloody sense whatsoever without invoking magic as a fundamental force to living beings, awakened or no. If you duplicate the signals a natural hand would send to your brain, then the brain`ll treat the source of those signals as a hand. If your eyes make the world look differently, it likely would be interpreted by the brain as if you were on some kind of hallucinogenic bender all the time and eventually become something you just got used to as normal became redefined.
But since there IS magic then its a disruption of life-force, of chi, and the closer ye get the less and more human you feel. Ironically you'd feel less 'real' and more 'mundane', flat and dull probably. |
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Oct 3 2010, 09:13 PM
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#9
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Moving Target Group: Members Posts: 687 Joined: 22-October 09 Member No.: 17,783 |
Except there are recognized psychological effects to both inasive and non-invasive surgeries Teryon, that is a very real part of the thinking behind cyber bases neurosis, the subconscious realization of body alteration and equating it with the loss of humanity. You actually sometimes see this in plastic surgery, reconstructive surgery, and other fields....
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Oct 3 2010, 09:13 PM
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#10
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Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
Not necesserily .There is no Rule that forces You to become an emotional Wrack. It is perfectly OK and makes a lot of Sense ,but its quite voluntarily only Exactly. Enforced mental disabilities due to cyberware is Cyberpunk 2020 but not SR.I remember a novel where one of the characters (Jaywalker) is a genuine sociopath, he is also heavily cybered. It however does not become clear whether the disorder comes from the ware or if he was ill even before he replaced his meat with metal. I think blaming it on the 'ware is a bit too easy. |
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Oct 3 2010, 09:15 PM
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#11
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
Except there are recognized psychological effects to both inasive and non-invasive surgeries Teryon, that is a very real part of the thinking behind cyber bases neurosis, the subconscious realization of body alteration and equating it with the loss of humanity. You actually sometimes see this in plastic surgery, reconstructive surgery, and other fields.... But they are not a certainty just something that can happen. Exactly. Enforced mental disabilities due to cyberware is Cyberpunk 2020 but not SR. I remember a novel where one of the characters (Jaywalker) is a genuine sociopath, he is also heavily cybered. It however does not become clear whether the disorder comes from the ware or if he was ill even before he replaced his meat with metal. I think blaming it on the 'ware is a bit too easy. I'f it was a tone of combat ware I'll guess prior sociopathy. |
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Oct 3 2010, 09:20 PM
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#12
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
i still say magic should be treated like high loss of cyber.
none of the two is natural. not to the human mind. |
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Oct 3 2010, 09:22 PM
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#13
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
What completly ignored by the rules but with soem quailitys you can take for flavour. Though one could argue the magic is natral to humans just not in a down cycle.
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Oct 3 2010, 09:25 PM
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#14
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
A character with .1 essence is going to have serious trouble as soon as they get sick or get shot. Someone takes off your arm with a shotgun and you've just lost 1 essence. -.9 essence now. You're dead.
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Oct 3 2010, 09:34 PM
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#15
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Moving Target Group: Members Posts: 687 Joined: 22-October 09 Member No.: 17,783 |
Oh, I agree Dumori, my whole point is that the mechanics for how it is handled in game are fine, any problem tends to be with players and gm's not thoroughly discussing it to get on the same page. There are a number of reasons augmentation may or may not affect a specific individual's psyche and exploring that is part of the fun of playing a cybered up character.
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Oct 3 2010, 09:35 PM
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#16
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
A character with .1 essence is going to have serious trouble as soon as they get sick or get shot. Someone takes off your arm with a shotgun and you've just lost 1 essence. -.9 essence now. You're dead. Wrong. You don't lose Essence when you lost body parts. You do lose essence when you replace them with something that was not completely directly cloned of your own tissue. |
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Oct 3 2010, 10:03 PM
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#17
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
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Oct 3 2010, 10:06 PM
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#18
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
If you replace the arm with a simple cloned arm or regrow it, then you do NOT lose essence.
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Oct 3 2010, 10:11 PM
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#19
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I liked the old (SR3) way better: major injury loses essence. Yes, that's not how it works any longer.
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Oct 3 2010, 10:18 PM
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#20
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Moving Target Group: Members Posts: 558 Joined: 23-June 10 Member No.: 18,749 |
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Oct 3 2010, 10:34 PM
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#21
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Running Target Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 |
Well... with theoptional stress rules... you can pretty much make something up. Why not essence loss? Or if someone is addicted to some crap... you can just take a bit after some time.
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Oct 3 2010, 11:41 PM
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#22
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Target Group: Members Posts: 12 Joined: 16-August 10 Member No.: 18,941 |
Except there are recognized psychological effects to both inasive and non-invasive surgeries Teryon, that is a very real part of the thinking behind cyber bases neurosis, the subconscious realization of body alteration and equating it with the loss of humanity. You actually sometimes see this in plastic surgery, reconstructive surgery, and other fields.... To an extent, I can agree with this.. my mouth has never felt quite right since I had corrective surgery.... and there is a spot on my knee that still doesn't have sensation 10-years after my ACL repair. I can only imaging what getting a cyberarm would do to you. So, that being said, shouldn't there be essence loss if you take massive damage, and have to have reconstructive surgery? Probably, but it doesn't really add much to the game. Really, you get used to it... it is always there, but you adjust, just like any other physical ailments or injuries. |
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Oct 4 2010, 12:05 AM
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#23
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
I liked the old (SR3) way better: major injury loses essence. Yes, that's not how it works any longer. Ah, yes, the critical damage rules . . which were, as most things, basically a huge slap in the face for the mundane cyber-user . . a magic user probably has less chance of getting hurt like that because he is less likely to be out in the open in a fight for one . . and on the other hand, he is less likely to die from this, if it ever SHOULD happen to him to begin with, because he still has most if not all of his original essence left usually, because he needs that for his magic to work at an optimal rate to begin with again . . If he gets it, he loses one essence and one magic. and can go on to become an initiate and get his magic, if not his essence, back. While the cybered up to the gills samurai? Simply dies. Again machine is getting the short stick. Or was. However you look at it . . |
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Oct 4 2010, 12:07 AM
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#24
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I don't think the magic user had less chance of being hurt, but god forbid replacing most of your body with invasive technology have penalties. (IMG:style_emoticons/default/smile.gif)
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Oct 4 2010, 01:21 AM
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#25
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Given the advances in medical technology, I don't see the viability of losing Essence simply from being wounded. Not when they can grow you a brand new lung, or eye, or whatever else. Not when they have nanites to stitch you back up. Honestly, I don't miss those old optional SR3 rules, any more than I miss mages risking Magic loss every time they took a serious wound. To me, those rules added grating annoyance to the game, not gritty realism.
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