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> Need ideas for Maneuvers, And not just for melee combat either
Austere Emancipa...
post Mar 11 2004, 08:57 PM
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QUOTE (Moonstone Spider)
All-out-assault:
Perform a normal melee attack. Your damage is inflicted and stages up as normal regardless of your opponent's successes. Your opponent's damage does the same.

I'll have to think about that one. Something like that would certainly be nice to have. Just gotta make sure it isn't unbalancing (for use by huge and heavily armored Trolls, for exaple).

QUOTE
Perhaps Whirling is too good. Instead of making it automatically eliminate penalties for multiple opponents, split it into multiple feats.

Not a problem for me, since Whirling in my games will only reduce the penalties when defending (which doesn't allow counter-striking in most cases) and even then it only reduces them by half. Worth considering for others, though.

Will have to think about Slashing Technique as well, it is certainly interesting but I gotta be sure it isn't unbalancing. Spider's Hands and Bootlicker will certainly be added. Self-Sustaining Spell seems like something I might add to Metamagics rather than maneuvers, and would in any case be something I have to keep my eyes on in case of abuse.

Thanks for the great suggestions, keep 'em coming!
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Moonstone Spider
post Mar 12 2004, 03:34 AM
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True Romantic:
Roll 2 extra die in a social test with a member of the opposite sex. The GM may add extra die for romantic actions like bringing flowers.

Sure-Footed
-2 to Atheltics TNs in any test requiring good balance or placement of the feet, such as running over rough terrain or walking across a narrow beam.

Shield Bash
Player gains 2 extra dice to a melee blunt weapons attack when they have equipped a shield. Shields inflict stun damage unless they are spiked.

Ram
If you succeed in a melee attack, do no damage but the opponent is knocked down instead.

Mimic
If your opponent just used any maneuver linked to a skill you have at the same or a higher level, you may use that same maneuver against them.

Dirty Fighter
If you succeed in an unarmed combat test your opponent is blinded for 2 turns.
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Austere Emancipa...
post Mar 12 2004, 11:45 AM
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Shield Bash and Ram are sort of already in there, but the rest are grrreat! I might change Mimic and Dirty Fighter a bit, but for me right now it's the idea that counts. :) You're the man!
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toturi
post Mar 12 2004, 01:23 PM
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Some of these stuff read more like Edges than Maneuvers though.
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Austere Emancipa...
post Mar 12 2004, 01:28 PM
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That's certainly one thing I try to keep in mind here: Whether it is something that could be learned, related to the use or training of a skill, or whether it is something innate. It's not a very tough line to draw, considering the other kinds of lines you already have to draw -- Active vs Knowledge, etc.
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