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> Violent Sociopaths, Real life from TV
Zazen
post Mar 9 2004, 07:46 AM
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QUOTE (Austere Emancipator)
Yet we still stand at 0 high school shoot-outs.

The first of our big sensational shootouts happened when I was a senior in high school. It really did seem to coincide with the Doom generation, I must admit.
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Slamm-O
post Mar 9 2004, 08:04 AM
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kevyn, is that quote from "just compensation?"
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Siege
post Mar 9 2004, 08:20 AM
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Frag:

And organized religion breeds lunatics, serial killers and cult suicides on the scale of Jim Jones or maybe the next David Koresh.

I think most of us could disagree with your DnD and my religious parallels.

However, I will refer you to the thread where the "short, pudgy gamer geek is discussing 2x2 covering formation or leap-frogging with the Marine" as a perfect example of how role-playing games can influence situational thinking and certainly most of us look at things in different perspectives from the mainstream. (The Seattle Aztech story in particular gave me giggles.)

It might be more accurate to say that FPS give an outlet to people predisposed to acting in a violent fashion and possibly reinforces the outlet, much like cultists turn to the Christian Bible as a justification for theirs.

But whether not everyone has the inner "wait, killing is bad...but this is only a game" realization. I'm going to assume you, as a DnD player, haven't been holding your games in storm drains lately -- I haven't been plotting my latest SR caper over beers at my local tavern either.

I'll have to see if I can find that article -- it was a note that recent classes of recruits in the US Army were exhibiting better initial marksmanship scores than classes past.

-Siege
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Firewall
post Mar 9 2004, 02:44 PM
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QUOTE (Diesel)
http://blackjack.dumpshock.com/stuff/WEAP6.htm

Scroll down to the bottom, "Thrill Kill Link".

That is just nasty, I can see Lonestar themselves hiring some shadowrunners to deal with the problem. You get caught, taken to the station and told you can go free with a clean record if you catch the psycho. If you catch them...
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Apathy
post Mar 9 2004, 02:57 PM
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QUOTE
Soldiers are given inhuman orders everyday. That's why there are soldiers


It's not Starship Troopers, is it?
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Kagetenshi
post Mar 9 2004, 03:32 PM
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QUOTE (Austere Emancipator)
QUOTE (Zazen)
I remember my mother getting really pissed at me when she discovered my copy of Wolf 3d on her 286 at the age of 12 or so.

I was playing Wolfenstein soon after it came out, which makes me... 9? at the time. My younger friends were playing it at the same time, some 7 at the time. And the ages keep dropping -- Doom is mostly for 4 and 5-year-olds these days, because it's so much easier to play than modern FPSs. Yet we still stand at 0 high school shoot-outs. And I'm too old now. :(

I started out on the Pathways into Darkness and Marathon demos (I don't remember which I played first... my first two FPSs, though). That'd be what... '93? '94ish?

It would be interesting to know whether the assertion that video games assist in learning to aim properly IRL is accurate...

~J
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Austere Emancipa...
post Mar 9 2004, 03:41 PM
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Not really...
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Siege
post Mar 9 2004, 04:02 PM
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Depends on the game -- PC/console games? Probably not.

"Time Crisis" and similar reactive shooter games?

-Siege
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Austere Emancipa...
post Mar 9 2004, 04:13 PM
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I'd say PC/Console games certainly don't. I suppose that, to a very small extent RL shooting uses the same type of hand-eye coordination that is used in mouse- and pad-shooting. But I'm pretty sure no amount of playing Doom (or Counter-Strike, or even America's Army:Ops) will make you a better shot IRL.

Reactive shooter games with those light-guns (or whatever they're called) certainly help a bit. They teach you to keep looking through your sites or, if you're good enough, to know where your pistol is pointing even if you don't look through the sites. They also teach how to aim extremely quickly with such a handgun.

MILES and similar systems are better than any paintball or airsoft games or most simulations because there you have the weapon you would have in actual combat, and it acts mostly like it would with live fire. Someone with only Time Crisis experience will be in for quite a culture shock when s/he suddenly has to deal with the *BANG* and the recoil. And MILES in actual terrain has many other edges over simulations too. Only in the richest countries will the simulations be good and numerable enough to do most of the training for most of the grunts with.
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Hot Wheels
post Mar 9 2004, 04:16 PM
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QUOTE (kevyn668)
Despite what you see on the tube, killing a bloke isn't that easy. I don't have first hand experience but I've talked to a few that have. They all said the cliche bit about the first one being the hardest and then it gets easier. But I don't know if thats bluster or not.

Either way, I think you have to believe that you had no choice. "him or me." That sort of thing. I dunno. Not really qualified for that sort of debate, I guess.

A lot might just be personal taste

I've done judo for many years and am told I'm good, but I just couldn't do aikido. It's one thing to throw someone to the ground or choke them, but in aikido the plan is to snap bones from the start. Snow Fox by comparrsion does aikido and and has used it successfully to defend herself. But she's not particularly more barbaric than I am.

For soldiers, have you seen "Dog soldiers?" they were just running on training, falling back on the well drilled in routines to get by a truly bizarre situation. Odds are the real military is the same way, work them into the stuff so well they shoot without a thought.
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Siege
post Mar 9 2004, 04:21 PM
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Now that's odd -- aikido, insofar as I am aware, doesn't incorporate bone/joint breaks.

Locks and holds, yes, but not actual breaking techniques.

I'll have to dive back into my reference material.

-Siege
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Zazen
post Mar 9 2004, 04:24 PM
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QUOTE (Austere Emancipator)
Someone with only Time Crisis experience will be in for quite a culture shock when s/he suddenly has to deal with the *BANG* and the recoil.

Time Crisis guns have a recoil-simulating slider. I don't know how realistic it is, but it's there.

Now, it'd be pretty amusing to put a real gun in my expert House Of The Dead hands. In that game you reload by shooting outside of the screen, or if you're an expert you reload by putting two fingers from your off-hand in front of the barrel and pulling the trigger. :)
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Siege
post Mar 9 2004, 04:25 PM
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Actually, most ranges will rent handguns if you feel the need to experiment.

I strongly recommend you not stick your fingers in front of a barrel, just in case it doesn't need reloading quite yet.

-Siege
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Hot Wheels
post Mar 9 2004, 04:30 PM
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Basically they show you the hold to start out-if the person keeps moving you just put more pressure on it and -SNAP- if you've seen a Steven Segal film, most of what he does with his hands is akido, so instead of a big jerk bad actor, think a petite brunette and that's Snow Fox.

It's like basic judo- a hip throw dumps someone on the floor. As you get more advanced you learn throw the person,and as the body goes one way, you pull the arm in the other.
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Fraust
post Mar 9 2004, 05:00 PM
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Hello, I'm new...what up and all...

I recently had chance to go out shooting with a friend, and fired a couple clips worth of 9mm, and 25 rounds...yep, a 25, weird little tiny pistol that looked like it was going to fall apart every time we shot it...in fact, after every shot, you had to push the slide back into place with your thumb...very unnerving...

I'd have to say the similarities between my years of playing time crisis and about an hour of firing off a real gun are almost nill...for one, the weights are way different, which doesn't sound like a lot until you fire the real thing...that and the recoil is beyond different...the slide on the time crisis game will barely jerk my hand up, but the first shot from that 9 and i had to completely resight...that and i noticed the 9 seemed to kick a little to the right, but that might have been just the gun i was using...

Anyways, I think light-guns are fun, and are an introduction to the concept of shooting, but not close enough to really do much...

As far as the desensitizing thing goes...I think a lot of people would be suprised both ways...I can see a lot of people saying they would never kill someone actually doing it with the right circumstance...regretting it, and being seriously disturbed by it, but still doing it...and I think a lot of people who don't think it would be a big deal to kill someone doing it, and being a lot more bothered by it than they thought they would...I've never killed anyone, or had any true combat experience beyond getting jumped a few times...but I've seen a guy get shot, and things go through your head a lot differently than they do when you see someone get shot on tv...
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Austere Emancipa...
post Mar 9 2004, 05:07 PM
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QUOTE (Fraust)
i noticed the 9 seemed to kick a little to the right

That's probably because of your stance. Barring some major malfunction (or really weird and pointless design), the weapon shouldn't do that. You probably had your hands on the gun so that when it kicked, you exerted some force towards the right with your left hand, which you couldn't counter because your right hand had enough problems with the recoil of the gun.

Or something like that.
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mfb
post Mar 9 2004, 11:37 PM
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games like time crisis and whatnot won't help so much with actual marksmanship, but playing them might possibly give you a slight edge when it comes to actual firefights.

it's like this: when people are shooting at you, it's not possible to think clearly. the forebrain--the part that does self-awareness and higher forms of thought--simply shuts down, and hands things off to the midbrain. the midbrain is the part that handles body control and basic survival--if you look at the midbrain of a human, and the midbrain of any other mammal, you'd be hard-pressed to tell which was which (except for size, of course).

now, the midbrain draws its actions from reflex and trained reflex. trained reflex, as the phrase implies, comes from training. before world war 2, as has been noted elsewhere in this thread, most militaries trained with traditional bullseye targets. however, studies conducted after ww2 indicated that only 20% or soldiers were firing at exposed enemy soldiers, when they fired their weapons. the problem, basically, was that the midbrain had been trained to shoot at bullseyes--but on the battlefield, all it saw were humans, ergo, trained reflex didn't kick in.

after ww2, armies began changing over to the pop-up, human-shaped targets we use today. a study similar to the one conducted after ww2 indicated that 90% of the US soldiers in viet nam fired their weapons at exposed enemy soldiers.

so, yeah. light gun games train your mid-brain to fire at human-shaped targets when you're being shot at. honestly, though, that's like blindfolding someone and handing them a weapon so that they can get used to the recoil--sure, adjusting to recoil is important, but training for that is useless without training the other skills you need to fire your weapon correctly.
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holychampion
post Mar 10 2004, 12:08 AM
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In Aikido the basics consist of throws, locks and incapacitating techniques. As u progress u learn to use your opponents momentum against them to further your locks, holds, throws ect. As u progress these throws, holds etc. becom more damaging as u force your opponent into disparraging posoitions, ie a lock becomes a dislocated shoulder, broken forearm/ wrist, dislocation of the kneecap or forceable breakage of bones through throws and holds. Aikido is self-defense art that becomes more aggressive the more u learn. It also is the art of using your opponents own force/momentum against them, hence its Defensive stance. Also everything moves in a circular pattern in Aikido and its base technique is Ti chi.
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ShadowPhoenix
post Mar 10 2004, 12:08 AM
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I used to love Area 51 machines :P I'd pay for both guns and go Akimbo, and actually got good at it. I think you can take SOME of the stuff from light gun games as being useful in terms of accuracy of pointing the gun, but dealing with recoil is something different. With most FPS's these days, all the weapons have realistic(or close) recoil, which gives you an idea of what you might have to do with a real weapon to work with it. combined, I think they could make for a fairly efficient trainer of sorts for the firing range, but nothing will ever be as accurate as a pop up target firing range, or running in the field with MILES or equivelant.

What upsets me is that Air Force training is still weak, and their military intelligence qouta is about to drop. I mean in our week of Field Training we fired our M-16's at body shaped sillouette paper targets tacked to a board, with the worst reject weapons for "trainees", and we only did that 1 day, the rest of the time we did Field Exercises involving using flashlights strapped to inert weapons and would "flash" kill our trainers who were Air Force SpecOps. Totally unfair :P Then with the whole new "we want to be unique so we're going to wear Blue BDU's" it's making me really question how smart that is, what are Blue BDU's going to camoflage you against? the air? just plain stupid [/rant] I was a Junior or Senior when Columbine happened, and I couldn't believe they were blaming doom, heck, doom was an OLD game by that point and there were far more gruesome games out. Everybody have to convict the games of ruthless crimes of stupidity. When it's the teenagers mental health that's the problem. Pure and simple those kids and most other people who go nuts and kill people, can't cope with something in their life, and need help.

I had a friend who came back from Army Airborne Ranger Training, and initially he definitely acted as if they didn't turn off his kill switch, kept going on about how he would assess everyone around him and devise the fastest way to eliminate them if they became hostile. It was a little unnerving. I'm sure when you have to kill for a living, to defend your country, it definitely changes you. I agree with the dichotomy example. I think that's real close to what really happens in the minds of soldiers.
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holychampion
post Mar 10 2004, 12:54 AM
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Rule #4: Dress professionally, conduct yourself in a proffessional manner and be prepared to kill those you meet.
Something like that, it's been 11 1/2 years since I served.
It took me 2 years of civy living to "switch Off" so to speak. My wife used to catch me squaring people up when we where in public places (like Bars, Hence why I stopped going to them. It's much easier now).
Rule #5: Never under estimate anyone. Even the smallest/tallest of people can be dangerous in their own right, And their is always someone better than you.
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mfb
post Mar 10 2004, 12:56 AM
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at best, the 'recoil' in an FPS game will show you what recoil looks like from the view of the game designers--basically, that the gun goes upwards when you pull the trigger. that's about as useful as reading a book on martial arts, without ever doing any actual practice--i suppose it would technically be inaccurate to say it doesn't help at all, but it certainly doesn't help to any noticable degree.
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Chance359
post Mar 10 2004, 01:37 AM
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As a member of the Air Forces Security Forces field (rapidly becoming the Air Forces ground troops) I can fully atest to what Shadowphoenix said. Even the tech school training I recieved was just for weapon familirty and basic tactics.

As a side note, there are other shadowrun players here in Omaha, who knew.
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ShadowPhoenix
post Mar 10 2004, 02:28 AM
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hey, a fellow Awful Offutt survivor! :P I think SF is probably the only job there where you might actually escape the grasp of permanency there :P Anyway, I got out a while ago(about 2 years now.) if you're interested and are available on Saturdays maybe we could hook up. I run games Sat from about 7-8pm til I get tired of GM'ing :P My play group is currently at 3 players and I run.
PM me if you're interested. how long you been in town? just curious how long I've missed one of the few SR players in this barrens :P
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gknoy
post Mar 10 2004, 02:51 AM
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QUOTE (Kagetenshi)
It would be interesting to know whether the assertion that video games assist in learning to aim properly IRL is accurate.

I know that if I ever pick up a real gun, and were allowed (FAT CHANCE!) to use an SMG or other rifle, SHORT BURSTS would be the thing du jour (or singles ... ;)), rahter than full auto -- my Rainbow Six days taught me that, and it's only been reinforced by playing Counter-Strike and other more modern games that reward accuracy. =)

So in that regard, it's less learning to aim, but also learning to shoot in a controlled manner.

Similarly ... watch a good set of players play a terrorist hunt in Raven Shield -- I learned (the semi-hard way, since it wasn't real) a lot about room-clearing and entry from that. It's bloody well HARD, that's for sure... and smoke and flashes are da bizzity-bomb. :)
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gknoy
post Mar 10 2004, 02:54 AM
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[edit]Others already said it better re: Aikido and breakin' stuff. :)[/edit]
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