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> Cheating
Doc Chase
post Oct 12 2010, 01:12 PM
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Gork the Ogre: You too good speaker for dis. You must be liar. *whomp*
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crimson ronin
post Oct 12 2010, 01:48 PM
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first off its cool you got a female running sr especially if shes a good gm but i degress (IMG:style_emoticons/default/smile.gif) you say the problem is that someone who is a friend of yours is cheating? he is not
your friend because who a persons friends are speaks to his character it is your job to let him know he needs to stop if he wont he isnt your friend also it takes away from the fun for the rest of the adventure for all
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Wounded Ronin
post Oct 12 2010, 02:19 PM
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The only solution is the Thunderdome. Two men enter, one man leaves.
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Doc Chase
post Oct 12 2010, 02:36 PM
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Seconded.
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sabs
post Oct 12 2010, 02:54 PM
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before every game night, drive over to his house, and let all the air out of his tires.

Problem fixed.
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Wounded Ronin
post Oct 12 2010, 03:30 PM
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Cheating in a RPG is the weakest and most pathetic behavior imaginable in a recreational social setting. It's like being that punk ass kid who always denies you hit him during cowboys and indians. The manly thing is to act out a dramatic gunshot wound, die, and create a new character.
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X-Kalibur
post Oct 12 2010, 10:23 PM
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QUOTE (Wounded Ronin @ Oct 12 2010, 08:30 AM) *
Cheating in a RPG is the weakest and most pathetic behavior imaginable in a recreational social setting. It's like being that punk ass kid who always denies you hit him during cowboys and indians. The manly thing is to act out a dramatic gunshot wound, die, and create a new character.


That just gave me the most amazing mental image ever. Seriously.

Now, I'm sure we've all fudged the dice before, heck, I do it both ways. Some times I'll knock a die with my hand and change the result, if it looked like a 2 to me before I interfered... I'll call it at that. If I feel I knocked it to a lower number, I'll take that.

I will say though that this character should be treated like the children who play at my table. They are honest but will try and pick up the dice before we can read them, regardless of the roll. When that happens and nobody else saw the result clearly, they re-roll. We have an open roll policy anyway though. You roll on the table in front of everyone. Albeit as much for ease as risk of cheaters. Some of us (mostly me) are just quick at the math and already know what the DC was and what their modifiers are.
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Karoline
post Oct 13 2010, 02:12 AM
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QUOTE (Doc Chase @ Oct 11 2010, 01:30 PM) *
Throw 'em in a gladiator pit to be the headliner after his consistent successes make him stand out amongst the crowd.

He bleeds for the rest of the party's freedom. Moral? Sometimes the only way to win is to lose. (IMG:style_emoticons/default/biggrin.gif)

Someone's been reading OOTS lately.
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toturi
post Oct 14 2010, 06:26 AM
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QUOTE (Wounded Ronin @ Oct 12 2010, 11:30 PM) *
Cheating in a RPG is the weakest and most pathetic behavior imaginable in a recreational social setting. It's like being that punk ass kid who always denies you hit him during cowboys and indians. The manly thing is to act out a dramatic gunshot wound, die, and create a new character.

But the cool and manly thing is to act out like Neo in the first Matrix, dodge all the bullets and then allow one bullet to graze. Or he could just cheat and stop all the bullets.
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Yerameyahu
post Oct 14 2010, 02:18 PM
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Dying at an inappropriate moment is lame. It's often the GMs fault if such a thing happens, unless it's explicitly a 'non-dramatic' game. It depends on player expectations.
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Jhaiisiin
post Oct 19 2010, 06:41 PM
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We've got a player in my group that does similar things to this. He'll pick up dice quickly, count 3's and 4's as successes, ignore 1's, etc. We've resolved it by putting myself or my best friend next to him where we can peek at his rolls. When we see him overcounting the number of hits, we call him on it. He gets annoyed every time, but won't stop the habit.

However, the player is of the mentality that if he isn't controlling the Penultimate Badass ™ that can beat the piss out of Lofwyr, Harlequin and 4 Horrors before breakfast, then he isn't playing the right character. He loathes losing, or any perceived losing.
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Yerameyahu
post Oct 19 2010, 06:44 PM
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Heh. Why are you even letting him roll?
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Jhaiisiin
post Oct 19 2010, 06:53 PM
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Lots of reasons. The main ones being that he is relatively easily offended, and we want to keep him in the group because he does positively contribute most of the time.
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Doc Chase
post Oct 19 2010, 06:56 PM
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QUOTE (Jhaiisiin @ Oct 19 2010, 07:53 PM) *
Lots of reasons. The main ones being that he is relatively easily offended, and we want to keep him in the group because he does positively contribute most of the time.


Is he buying the pizza and beer every week? Otherwise, I'm having a hard time imagining how his actions are making a positive contribution.
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Jhaiisiin
post Oct 19 2010, 06:59 PM
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Despite his powergamer/munchkin attitude, he provides good ideas, amusing trivia and is the GM for one of our other gaming systems (Paladium, so suitably over the top for him).

In the end, we're choosing to keep him because we want to. Didn't figure we needed a better reason.
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Doc Chase
post Oct 19 2010, 07:14 PM
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To each their own.
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sabs
post Oct 19 2010, 07:35 PM
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I think Cinnibar is the only game I've played that was more munchkin than Paladium..
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Doc Chase
post Oct 19 2010, 07:35 PM
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QUOTE (sabs @ Oct 19 2010, 07:35 PM) *
I think Cinnibar is the only game I've played that was more munchkin than Paladium..


Is that the one where you're running a bakery? (IMG:style_emoticons/default/nyahnyah.gif)
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sabs
post Oct 19 2010, 07:45 PM
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No, The World of Synnibarr I misspelled it.

Think D&D+Gamma World except that everything has been multiplied by 100.

Your Ranger has 1d8x100 hp/level.
Weapons do 1d8x100 damage (IMG:style_emoticons/default/smile.gif)

You get the idea.
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Yerameyahu
post Oct 19 2010, 07:53 PM
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Oh, god. 'Easily offended'.
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Doc Chase
post Oct 19 2010, 07:55 PM
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QUOTE (sabs @ Oct 19 2010, 08:45 PM) *
No, The World of Synnibarr I misspelled it.

Think D&D+Gamma World except that everything has been multiplied by 100.

Your Ranger has 1d8x100 hp/level.
Weapons do 1d8x100 damage (IMG:style_emoticons/default/smile.gif)

You get the idea.


I prefer the World of Cinnabon, to be honest. (IMG:style_emoticons/default/biggrin.gif)

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Wounded Ronin
post Oct 19 2010, 08:31 PM
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QUOTE (Yerameyahu @ Oct 19 2010, 02:53 PM) *
Oh, god. 'Easily offended'.


Who hates losing.

If you derail his character progression does he murder you in your sleep?

Vindictive flaw IRL.
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sabs
post Oct 19 2010, 08:50 PM
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Sounds like my son.

Course, he's 8, and autistic (IMG:style_emoticons/default/smile.gif) so there are mitigating circumstances.
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Jhaiisiin
post Oct 21 2010, 03:39 AM
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LOL Synnibarr is sitting on my bookshelf. And yes, it's absurd. Creatures have *billions* of hp, abilities can do millions, etc etc etc. It's major levels of MDC without actually being MDC.
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deek
post Oct 21 2010, 01:26 PM
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I'm not sure I understand how anyone lets player cheat on their rolls. When I was running games in high school, I had one player that would always roll his dice behind a large yellow pencil box. He spent a lot of time rolling back there and he would regularly announce he rolled a 20 and then ask if he could use it for his next attack. I always said no and I eventually got to a point where I told him no roll counts unless I ask him to roll and see it. Not a big deal, because the rest of my players were bothered by it anyways, so even if the cheating player didn't like the rule, everyone else did, so there was no issue.

Nowadays, the groups I run and play with have a large 8' x 8' playing area and there is a ton of space. Everyone just rolls their dice in front of them and there are normally at least two other players looking at the results of the roll. We are all pretty honest, so if someone rolls a 10 and says they hit a 52, we all call him out and have him justify his results.

I'd say the GM just needs to get everyone rolling openly and players need to be somewhat aware of everyone's character so if they are getting bullshit results, they are called out. If it ends up being too much for this one player and he quits, well, that is his choice. It might hurt a bit for him in the first couple sessions he is needing to roll openly, but after that, its likely not a big deal.
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