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Oct 26 2010, 01:42 PM
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#26
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Target ![]() Group: Members Posts: 14 Joined: 7-February 09 Member No.: 16,851 |
Hi everybody,
I don't post often... but here, we had to fight with those explosive rules a while ago and here are our conclusions... There are 2 situations to consider and there are 2 types of rules. The first one is considering explosives against a target with a condition monitor (Metahuman or vehicle or whatever GM says has a CM). In that case, you use the SR4 rules for explosives. This means you make the demolition test with log + demolition and every success adds 1 in the formula - (Rating+success)*root of kg of explosives. The victim rolls for resistance etc. The GM decides what is considered has being attached. The second one is considering destroying buildings, barriers, etc. which don't have a CM. And in that case one uses the rules of Arsenal, where the skill demolition helps calculating the amount of explosives necessary. In my opinion, rating 8 explosives are a good buy. If you make 2 success for 2 kilos, it gives you 10*1.41=14DV which is not bad, considering that 5 successes are necessary to survive it... which means 15 for (body+armor). Hope it helps... PS: This is how we decided to do it, maybe it isn't how it should work... |
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Oct 26 2010, 02:24 PM
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#27
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Only if the styrofoam is armored, Karoline. It has to have an armor rating of at least half the barrier you're breaching, IIRC?
Michel, Arsenal does indeed lay out the two kinds, but it's really annoying for it to contradict the corebook. (IMG:style_emoticons/default/frown.gif) Another difference (again, I *think*) is that demo against barriers adds net hits after multiplication, instead of before? I should sit down and reread it all. Still, I like the handy Quick Demo table. (IMG:style_emoticons/default/smile.gif) |
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Oct 26 2010, 04:08 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 164 Joined: 22-November 05 From: Omaha, western UCAS Member No.: 7,993 |
Again your recall of RAW is impressive Yeramayahu. Half the Armor rating and tightly covering the charge; like the book says, Physical Barrier makes a fantastic blast channel for this. I don't really have a problem with the contradiction though - as it says in Arsenal, it's an advanced, optional system, just like martial arts or the Body/Strength 8 requirement for firing heavy weapons.
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Oct 26 2010, 07:06 PM
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#29
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I'm sure the rules in Arsenal are *correct*. I'm only bemoaning my *own* confusion when switching between Arsenal and SR4. (IMG:style_emoticons/default/smile.gif)
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Oct 27 2010, 12:10 AM
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#30
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Moving Target ![]() ![]() Group: Members Posts: 164 Joined: 22-November 05 From: Omaha, western UCAS Member No.: 7,993 |
I think anyone could be excused for confusion with the Arsenal explosives rules... it's one of the few things that give me the warm, crunchy feeling I sometimes miss from SR3... then I take my medication to make that feeling go away.
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Oct 27 2010, 12:11 AM
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#31
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
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Oct 27 2010, 03:02 AM
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#32
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Oh. Why would you do that? (IMG:style_emoticons/default/smile.gif) This is Shadowrun.
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Oct 27 2010, 03:40 PM
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#33
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Oh. Why would you do that? (IMG:style_emoticons/default/smile.gif) This is Shadowrun. It is better than RL, it has NERPS, for instance. |
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