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Oct 16 2010, 12:21 AM
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#51
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
and a towel. Well, obviously. That's like mentioning that you should bring your leg. (IMG:style_emoticons/default/wink.gif) |
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Oct 16 2010, 05:18 AM
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#52
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 |
There are IR flashlights in the game. Argue with the game. (IMG:style_emoticons/default/smile.gif) IR flashlights aren't impossible. Modern IR lasers like the AN/PEQ-2 have a wide beach "flashlight" function. However, as pointed out, they wouldn't affect thermals. I don't know what kind of visibility penalties you can have for thermals. You either can see the heat, or you can't. The only thing that would cause visibility penalties would be thermal smoke or large heat sources. |
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Oct 16 2010, 05:21 AM
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#53
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Again, argue with the game. Thermo takes penalties from darkness/partial light, glare, mist/rain/smoke, and thermal smoke, and the IR flashlight counters those (presumably, just for darkness and partial light).
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Oct 16 2010, 09:01 AM
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#54
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
Hotsim module.
If you are ever going to interact with a friendly electronic device, do it in hotsim. +2 dice for all actions, and -1 to piloting thresholds. |
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Oct 17 2010, 01:55 AM
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#55
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Again, argue with the game. Thermo takes penalties from darkness/partial light, glare, mist/rain/smoke, and thermal smoke, and the IR flashlight counters those (presumably, just for darkness and partial light). Which is why I said, it's a case of "did not do the research". You also find that in SR firearms stuff quite a lot. -k |
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Oct 17 2010, 03:58 AM
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#56
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Moving Target ![]() ![]() Group: Members Posts: 459 Joined: 2-October 10 Member No.: 19,092 |
And glass. You can't see through glass with thermals. Strange But True TM.
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Oct 17 2010, 04:36 AM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 28-September 10 Member No.: 19,081 |
And glass. You can't see through glass with thermals. Strange But True TM. Where does it say that? Are you sure you're not confusing it with Ultrasound? Or perhaps you mean "For real" as opposed to "What the rules are reading" Since it's technically true that IR doesn't pass through glass as well as light since glass is meant to pass VISIBLE light and is a thermal insulator... but still. In the rules the only thing explicity excluded is ultrasound. |
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Oct 17 2010, 05:00 AM
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#58
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah, he's talking about reality.
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Oct 17 2010, 02:06 PM
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#59
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Yeah, he's talking about reality. Darn reality, always getting in the way of games. I've come more and more to realize that SR didn't 'get anything wrong' they just have a different set of physical laws. So sure, in our mundane, non-magical world, IR doesn't go through glass, but in SR, it does go through glass. Sure, their guns aren't the same as our guns, but that is because they aren't our guns. |
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