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Oct 19 2010, 05:00 PM
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#51
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
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Oct 20 2010, 12:12 AM
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#52
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I agree: I guess there's *another* invented rule that the HK drones automatically don't get their attack staged down to Stun and *utterly ignored*. What are you talking about? Their damage (modified by net hits) is greater than the armor, and as such not staged down to stun. I don't see where the hell you're getting "*another* invented rule" from, unless the core rules of the game are now considered invented rules.QUOTE Karoline, you simply haven't proven anyway at all. You gave an example of the thing maybe scratching the weakest possible metahuman target, and not hurting a truck (with invented rules). Well, if you can't read my examples then you can't be helped. I showed in great detail how a dragonfly could take down a truck with quite respectable stats. It would take some time, but I never claimed it would be instant, and neither does the fluff. And 2 damage an IP on average is hardly 'maybe scratching'. QUOTE I'm not arguing that the HK shouldn't work, only that the fluff describes things that you have to handwave into working. They certainly can fulfill their primary purpose: killing Body 0 and Body 1 surveillance drones. It does work, you just have to not be a total moron. |
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Oct 20 2010, 02:07 AM
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#53
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Their DV rarely beats armor unless you've already let them get a no-defense attack. That's an invented rule. Regardless, I was agreeing with Ascalaphus, who was talking about combat drones. They have armor. (IMG:style_emoticons/default/wink.gif)
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Oct 20 2010, 02:27 AM
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#54
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Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
Bust-A-Move: 0 3/10 10 2 1 0 1 - 350NY TerminationL: Self Destruct - 1000NY Smuggling Compartment at 1500 NY, and then packing it with c4 is of course, another option. 14p is nice, but if you're doing it on the cheap, frag grenades are 35 (IMG:style_emoticons/default/nuyen.gif) you can also use whatever boomboom you have on hand, and a 60 (IMG:style_emoticons/default/nuyen.gif) pull detonator. sure, it will set off chemsniffers for miles around, but you're not going for subtlety here. /dont forget the improved AP and blast rules for IEDs in arsenal. |
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Oct 20 2010, 02:27 AM
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#55
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Creating a god with his own hands ![]() ![]() ![]() Group: Members Posts: 1,405 Joined: 30-September 02 From: 0:0:0:0:0:0:0:1 Member No.: 3,364 |
edit: how the heck did I doublepost.
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Oct 20 2010, 02:35 AM
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#56
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah, explosives ideas always come back to the fact that grenades already cost nothing and can be remote detonated (via command) right out of the box. Duct tape.
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Oct 20 2010, 02:40 AM
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#57
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Their DV rarely beats armor unless you've already let them get a no-defense attack. That's an invented rule. Regardless, I was agreeing with Ascalaphus, who was talking about combat drones. They have armor. (IMG:style_emoticons/default/wink.gif) Not really, if you can't defend yourself from an attack (You suggest a way that a vehicle can dodge something that it sitting on it) you don't get to roll defense for it. As for combat drones. I always forget, does the DV have to beat or just equal the armor for it to remain P damage? Either way they can still do half-way decent on anything up to about armor 6. After that, yeah, won't be doing any damage unless you have a hundred or so drones. Oh, and as for your earlier swarm question, the answer is "However many are required for the effect you want." If you want to take out the truck from my example earlier in 1 combat turn, you're looking at somewhere around 30 drones. If you want to take out an unarmored Joe Average, in one combat turn, you're looking at around 2-3. If you want to take out Joe Street in one combat turn, you're looking at... Rough guess of 20ish (Full stun track). |
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Oct 20 2010, 02:49 AM
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#58
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
At that point, as I said, you've already invented to rule that the HK can be 'sitting on it', presumably without making any roll at all (I suggested one, though). Again: *if* they get free no-defense attacks with hits doing nothing but boosting DV, then they can eventually hurt *some* things.
I'm not attacking the HK. I think it's a great concept. I just wish they'd bothered. (IMG:style_emoticons/default/smile.gif) |
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Oct 20 2010, 03:00 AM
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#59
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
You're right, there likely should be a rule for landing on moving stuff, but there isn't, so it goes off the same rule as landing on non-moving stuff (which is that it is automatic) unless you want to invent a rule. And just like attacking a wall, you get a free no-defense attack with hits doing nothing but boosting DV.
Oh, and my examples from earlier weren't taking advantage of called shots, which would make them significantly more effective. They could take on vehicles with armor up to about 9 then. I still say they're effective as written. I think 2.5k for a drone that can dismantle a truck given a minute or so is exceedingly impressive. |
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Oct 20 2010, 03:04 AM
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#60
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
We've already talked about called shots, though. (IMG:style_emoticons/default/smile.gif) I said that, if anything, you should require one for this magic free land-on action.
I know what you mean, but I think it's more 'cut wires to disable' than 'dismantle'. We'll have to keep waiting for the ravaging nano-cloud that eats things. (IMG:style_emoticons/default/biggrin.gif) |
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Oct 20 2010, 03:08 AM
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#61
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
We've already talked about called shots, though. (IMG:style_emoticons/default/smile.gif) I said that, if anything, you should require one for this magic free land-on action. I know what you mean, but I think it's more 'cut wires to disable' than 'dismantle'. We'll have to keep waiting for the ravaging nano-cloud that eats things. (IMG:style_emoticons/default/biggrin.gif) Why? You land on something. Done. I don't see a called shot being needed. If you're talking about landing on a vulnerable spot... it's called moving. The drone crawls around to the vulnerable area and starts cutting away. |
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Oct 20 2010, 03:14 AM
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#62
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Could be considered a melee attack.
In which case it's Pilot+Maneuver, Response+Skill, or Command+Skill. -k |
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Oct 20 2010, 03:32 AM
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#63
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
If it's latching on (securely) to one spot, that's one thing (supported by the fluff). If it's crawling around, that's another (not supported by the fluff or crunch). It doesn't have gecko tips; it doesn't even have *feet*. Either way, we don't know. I can see that doesn't concern you. (IMG:style_emoticons/default/smile.gif) For me, I'd like to know if you get a free automatic hit that sets up indefinite no-defense attacks. Or, if you have to successfully 'grapple' a 'vulnerable' spot. Or another option: there are several that we can come up with. They all dramatically alter how effective this little guy is.
And there's *still* no way it can assassinate by slit throat. (IMG:style_emoticons/default/frown.gif) Even assuming the most advantageous rulings, it'll take at least 2 attacks. Lame. Hehe. |
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Oct 20 2010, 04:27 AM
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#64
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
I don't see what's so difficult, melee attack, called shot.
-k |
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Oct 20 2010, 04:46 AM
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#65
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
My biggest gripe as a drone player is that MOST drones out of the box are crap - you basically NEED modifications to make them useful.
Cost of parts should scale with size. Mechanical Arm - Grapple - Micro: 10%Y Mechanical Arm - Grapple - Minidrone: 25%Y Mechanical Arm - Grapple - Small: 40%Y Mechanical Arm - Grapple - Medium: 60%Y Mechanical Arm - Grapple - Large: 80%Y Mechanical Arm - Grapple - Vehicle: 100%Y One minidrone with 2 grapple arms, spoof chip, Hardware toolkit and Chameleon Coating costs 7500Y NOT counting useful sensor options like cameras and microphones. Efficient drone would be around 10K for ONE of them... Basically take all modifications and split by percentage. |
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Oct 20 2010, 05:01 AM
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#66
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
No, KarmaInferno, I mean that SR4 doesn't support a slit throat. Even if you (ridiculously) assume Body 1, unarmored, Called Shot, and perfect rolls, you'll won't do enough damage to kill in one attack. Which is what I said. (IMG:style_emoticons/default/smile.gif) It's mostly a joke, because the throat-slitting ability is not exactly an important point.
The Jopp, isn't the idea usually that it's harder to miniaturize things? |
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Oct 20 2010, 05:46 AM
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#67
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Actually it's quite easy if you use a monofilament garrote. Heck, it's possible with a survival knife.
Human with Str 3, R2 Muscle Toner, Kali, Sangre Y Acero, -4 for +4 Called Shot and a Survival Knife with one net success insta-gibbs a body 1, unarmored opponent. With 4 Net Successes I think he gibbs a Bod 3 human. 5 Net if the Human gets 1 success on soak. |
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Oct 20 2010, 05:51 AM
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#68
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Moving Target ![]() ![]() Group: Members Posts: 245 Joined: 17-August 10 Member No.: 18,943 |
You're right, there likely should be a rule for landing on moving stuff, but there isn't, so it goes off the same rule as landing on non-moving stuff (which is that it is automatic) unless you want to invent a rule. Now here, I'm afraid, you are flat out demonstrably wrong: Core Rules, Page 159 QUOTE Landing under normal conditions: Threshold 1 (snip) Landing on no runway: Threshpld 4 So you need a landing check of some kind, even if most GMs sensible hand wave it for most normal landings. No "inventing" is required for the GM to alter the threshold or the dice pool modifiers due to other circumstantial modifiers such as high speeds and evasive maneuverering. |
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Oct 20 2010, 05:59 AM
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#69
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Neraph, what are you babbling about? We're discussing the *HK drone*. (IMG:style_emoticons/default/smile.gif)
Mayhem_2006, I agree: it should certainly be an attack roll, opposed by a normal melee defense pool. I suggested that if (per the fluff) you're landing on a vulnerable spot, it might require a -4 Called Shot. |
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Oct 20 2010, 06:01 AM
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#70
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
On the plus side, if it's a grenade drone, a "grazing hit" might be all that is needed.
-k |
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Oct 20 2010, 06:09 AM
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#71
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Moving Target ![]() ![]() Group: Members Posts: 245 Joined: 17-August 10 Member No.: 18,943 |
edited my above post due to sudden attack of rules-fu
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Oct 20 2010, 06:14 AM
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#72
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Maybe, KarmaInferno. It does say 'latch on to a vulnerable part', but that could actually be two options: grazing hit for a normal grenade explosion, 'latched on' for the half-armor 'Attached Demolitions' bonus?
That's interesting, Mayhem_2006. I'm not sure it's 'landing' (possibly closer to grappling), but it might fit. |
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Oct 20 2010, 07:56 AM
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#73
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
It depends a lot on the size of the target. The basic HK was designed to pick on smaller drones - grab them and demolish them while continuing to fly themselves.
For purposes of unity, a grappling-like attack to land/grab/latch on seems the most elegant, because it applies to great and small targets. The thing with human targets is that they can try to pull you off again, while most vehicles lack the maneuvering ability to shrug the HK off once it's latched on. And humans tend to have much more impressive armor than most drones. |
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Oct 20 2010, 09:48 AM
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#74
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
The Jopp, isn't the idea usually that it's harder to miniaturize things? I doubt it in 2070 when you have Nanites building cyberware inside someones body. Also, mass production of cyberware that contains very small parts is the same thing. Let's give an example. An engine block for a regular car as opposed to an engine block to a RC car - which one is the most expensive part... |
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Oct 20 2010, 01:45 PM
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#75
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Moving Target ![]() ![]() Group: Members Posts: 663 Joined: 30-June 06 From: Memphis, TN Member No.: 8,811 |
My biggest gripe as a drone player is that MOST drones out of the box are crap - you basically NEED modifications to make them useful. Cost of parts should scale with size. Mechanical Arm - Grapple - Micro: 10%Y Mechanical Arm - Grapple - Minidrone: 25%Y Mechanical Arm - Grapple - Small: 40%Y Mechanical Arm - Grapple - Medium: 60%Y Mechanical Arm - Grapple - Large: 80%Y Mechanical Arm - Grapple - Vehicle: 100%Y One minidrone with 2 grapple arms, spoof chip, Hardware toolkit and Chameleon Coating costs 7500Y NOT counting useful sensor options like cameras and microphones. Efficient drone would be around 10K for ONE of them... Basically take all modifications and split by percentage. Uhmmm... have you ever had to build something? The cost of the materials and the technology required to do so is dynamically inverse to its size. It's called Rock's Law and it is the corollary law to Moore's Law. However if you wanted to create a baseline on Body 3 being "Standard" and then scale the prices up and down based on size from that I would have no problems. |
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