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> My Group of Shadowrunners
Relecs
post Oct 23 2010, 06:22 PM
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@Ramorta

This is actually a really good idea it means I can throw some matrix security at them and not feel like a jerk for doing so because if they do their legwork they have a chance of avoiding it.

Thank you Ramorta
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Yerameyahu
post Oct 23 2010, 06:29 PM
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That's Sensor capacity, not Cyberlimb capacity. Not to be confused with eyeware capacity, earware capacity, headware capacity, a/v enhancement capacity, mil-spec armor capacity, armor mod capacity…

I *was* wrong, though. (IMG:style_emoticons/default/biggrin.gif) You *can* cram the Camera Neutralizer (alone) into a Mounted/Small Drone sensor package. 'Mounted' is lunchbox-sized, and—despite its name—can presumably be carried around and at least emplaced. Because lasers are precise, you'd assume the Neutralizer/Mounted package would need to be placed solidly on the ground or something.
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Ramorta
post Oct 23 2010, 06:34 PM
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Hmm, cram it into a bust-a-move then...
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Ascalaphus
post Oct 23 2010, 06:40 PM
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Hacking:
Give them three different NPC hacker contacts; one isn't too good, but he's cheap. The second one is good, costs a bit more, but he's a troublesome person, for example a Humanis fanatic. The third is extremely good, but is also extremely expensive.

In any mission, part of the challenge will be to correctly estimate which contact to hire for the job.


Magic:

Tone down the amount of magical security in most corporations not known for their magic, like say Renraku. Their magical security will be mostly anti-magic oriented. PCs will still run into the occasional spirit, but it's not the main obstacle.
The corporations with a more mystical bent such as Wuxing: make sure the players know which ones. Let them sweat, or even turn down runs against them because they'd be in over their heads. That's just the kind of run you can't really do without a mage.
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capt.pantsless
post Oct 23 2010, 07:17 PM
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QUOTE (Relecs @ Oct 23 2010, 11:48 AM) *
@capt.pantsless

As far as just not adding it is concerned: It just feels a little forced. Like for example, Wuxing is a known magical corp if my players end up doing a run on wuxing it would feel silly to just have all the magical defense just disappear.


I agree completely: don't simply erase all the magic in the world, just don't force the players into a magic-required setting. I.e. when you plan adventures, don't focus on magic stuff. You still want to throw some corp. mages, critters, hackers, and whatever else seems appropriate, just don't make it a major theme to your campaign.
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AStarshipforAnts
post Oct 23 2010, 07:27 PM
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QUOTE (Ascalaphus @ Oct 23 2010, 03:40 PM) *
Hacking:
Give them three different NPC hacker contacts; one isn't too good, but he's cheap. The second one is good, costs a bit more, but he's a troublesome person, for example a Humanis fanatic. The third is extremely good, but is also extremely expensive.

In any mission, part of the challenge will be to correctly estimate which contact to hire for the job.


And half the fun from that setup is when one (or more) of the hacker contacts need a favor from the PCs.
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KarmaInferno
post Oct 23 2010, 07:39 PM
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QUOTE (Relecs @ Oct 23 2010, 01:48 PM) *
@capt.pantsless

As far as just not adding it is concerned: It just feels a little forced. Like for example, Wuxing is a known magical corp if my players end up doing a run on wuxing it would feel silly to just have all the magical defense just disapear.

Well, as I pointed out, if your team isn't known to have good anti-magic capabilities, Johnsons simply aren't likely to hire them for jobs that they think might have strong magical opposition.

So you have an excuse as to why the magic in your campaign tends to be on the light side.



-k
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Dakka Dakka
post Oct 23 2010, 08:03 PM
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QUOTE (capt.pantsless @ Oct 23 2010, 06:12 PM) *
The simple answer is that you as the GM, don't add astral/magical/matrix elements to your adventures. Stick to mundane stuff, there's no rule that says you HAVE to throw everything at your runners.
Totally ignoring those two aspects wouldn't be very true to the setting IMHO. You should tone it down a notch though, to avoid TPK at every run. At high security targets there should be at least some magical security. Otherwise this sounds to me like Cyberpunk 2070.

QUOTE (capt.pantsless @ Oct 23 2010, 06:12 PM) *
I think that should read: "Help me Dumpshock, you're my only HOPE.
You're right.
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