My Group of Shadowrunners |
My Group of Shadowrunners |
Oct 23 2010, 06:22 PM
Post
#26
|
|
Target Group: Members Posts: 49 Joined: 5-March 09 From: Edmonton, AB, Canada Member No.: 16,941 |
@Ramorta
This is actually a really good idea it means I can throw some matrix security at them and not feel like a jerk for doing so because if they do their legwork they have a chance of avoiding it. Thank you Ramorta |
|
|
Oct 23 2010, 06:29 PM
Post
#27
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
That's Sensor capacity, not Cyberlimb capacity. Not to be confused with eyeware capacity, earware capacity, headware capacity, a/v enhancement capacity, mil-spec armor capacity, armor mod capacity…
I *was* wrong, though. (IMG:style_emoticons/default/biggrin.gif) You *can* cram the Camera Neutralizer (alone) into a Mounted/Small Drone sensor package. 'Mounted' is lunchbox-sized, and—despite its name—can presumably be carried around and at least emplaced. Because lasers are precise, you'd assume the Neutralizer/Mounted package would need to be placed solidly on the ground or something. |
|
|
Oct 23 2010, 06:34 PM
Post
#28
|
|
Target Group: Members Posts: 90 Joined: 3-June 08 From: San Jose, California Member No.: 16,029 |
Hmm, cram it into a bust-a-move then...
|
|
|
Oct 23 2010, 06:40 PM
Post
#29
|
|
Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Hacking:
Give them three different NPC hacker contacts; one isn't too good, but he's cheap. The second one is good, costs a bit more, but he's a troublesome person, for example a Humanis fanatic. The third is extremely good, but is also extremely expensive. In any mission, part of the challenge will be to correctly estimate which contact to hire for the job. Magic: Tone down the amount of magical security in most corporations not known for their magic, like say Renraku. Their magical security will be mostly anti-magic oriented. PCs will still run into the occasional spirit, but it's not the main obstacle. The corporations with a more mystical bent such as Wuxing: make sure the players know which ones. Let them sweat, or even turn down runs against them because they'd be in over their heads. That's just the kind of run you can't really do without a mage. |
|
|
Oct 23 2010, 07:17 PM
Post
#30
|
|
Moving Target Group: Members Posts: 206 Joined: 9-September 10 From: Minneapolis, MN Member No.: 19,032 |
@capt.pantsless As far as just not adding it is concerned: It just feels a little forced. Like for example, Wuxing is a known magical corp if my players end up doing a run on wuxing it would feel silly to just have all the magical defense just disappear. I agree completely: don't simply erase all the magic in the world, just don't force the players into a magic-required setting. I.e. when you plan adventures, don't focus on magic stuff. You still want to throw some corp. mages, critters, hackers, and whatever else seems appropriate, just don't make it a major theme to your campaign. |
|
|
Oct 23 2010, 07:27 PM
Post
#31
|
|
Moving Target Group: Members Posts: 515 Joined: 27-May 10 From: Helios Space Station, L3 solar LaGrange Point Member No.: 18,624 |
Hacking: Give them three different NPC hacker contacts; one isn't too good, but he's cheap. The second one is good, costs a bit more, but he's a troublesome person, for example a Humanis fanatic. The third is extremely good, but is also extremely expensive. In any mission, part of the challenge will be to correctly estimate which contact to hire for the job. And half the fun from that setup is when one (or more) of the hacker contacts need a favor from the PCs. |
|
|
Oct 23 2010, 07:39 PM
Post
#32
|
|
Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
@capt.pantsless As far as just not adding it is concerned: It just feels a little forced. Like for example, Wuxing is a known magical corp if my players end up doing a run on wuxing it would feel silly to just have all the magical defense just disapear. Well, as I pointed out, if your team isn't known to have good anti-magic capabilities, Johnsons simply aren't likely to hire them for jobs that they think might have strong magical opposition. So you have an excuse as to why the magic in your campaign tends to be on the light side. -k |
|
|
Oct 23 2010, 08:03 PM
Post
#33
|
|
Prime Runner Group: Members Posts: 3,507 Joined: 11-November 08 Member No.: 16,582 |
The simple answer is that you as the GM, don't add astral/magical/matrix elements to your adventures. Stick to mundane stuff, there's no rule that says you HAVE to throw everything at your runners. Totally ignoring those two aspects wouldn't be very true to the setting IMHO. You should tone it down a notch though, to avoid TPK at every run. At high security targets there should be at least some magical security. Otherwise this sounds to me like Cyberpunk 2070.I think that should read: "Help me Dumpshock, you're my only HOPE. You're right. |
|
|
Lo-Fi Version | Time is now: 26th January 2025 - 12:03 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.