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> Fallout New Vegas
Wounded Ronin
post Oct 28 2010, 07:13 PM
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Holycrapholycrapholycrap, who wants to come out to Las Vegas??? We can have a Fallout tour!
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Doc Chase
post Oct 28 2010, 07:25 PM
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You know, I've actually done Fallout tours for 1, 2, and 3. I have this habit of showing up near places where those games are released. My New Vegas tour is by memory right now though. (IMG:style_emoticons/default/nyahnyah.gif)
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nezumi
post Oct 28 2010, 07:55 PM
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Wish I could afford a visit to Vegas right now (IMG:style_emoticons/default/frown.gif)

If anyone wants to come on a Fallout 3 tour, I could arrange that, however! Even take you down to see the metro.
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Stahlseele
post Oct 28 2010, 08:21 PM
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< = germany.
*wants a game in the fallout universe located in germany* ._.
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Karoline
post Oct 28 2010, 09:32 PM
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QUOTE (Stahlseele @ Oct 28 2010, 03:21 PM) *
< = germany.
*wants a game in the fallout universe located in germany* ._.

Would certainly be interesting, since we really have no idea at all what happened with the rest of the world. They likely aren't in much better condition, but given the fact that the American vaults were set up as experiments according to Fallout 2, they could actually be a good bit better off. I'd imagine Japan might be doing reasonably well, but still mostly underground. China would likely be close to America. Russia would likely be having even more trouble. Most of Europe would likely be similar to, but perhaps slightly better than, America.

But really, Fallout lore of other countries is almost non-existent.
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Doc Chase
post Oct 28 2010, 10:13 PM
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One notes that only two countries really matter in Fallout: The U.S.A and China. (IMG:style_emoticons/default/nyahnyah.gif)
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Fix-it
post Oct 28 2010, 10:55 PM
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there's a reason for that really, fallout is a parody of the 1950s era "American dream". Germany and Europe were rebuilding under the Marshall plan at the time, so culturally it doesn't really belong IMHO.

Europe has the STALKER series for their post-apocalyptic nightmare. (IMG:style_emoticons/default/smile.gif)
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Voran
post Oct 29 2010, 02:11 AM
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QUOTE (Wounded Ronin @ Oct 28 2010, 02:13 PM) *
Holycrapholycrapholycrap, who wants to come out to Las Vegas??? We can have a Fallout tour!


Heh, be mindful of comments when surrounded by passerbys:

"I blew the head off a prostitute with a 12 gauge right around here..."
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Karoline
post Oct 29 2010, 03:24 AM
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QUOTE (Voran @ Oct 28 2010, 09:11 PM) *
Heh, be mindful of comments when surrounded by passerbys:

"I blew the head off a prostitute with a 12 gauge right around here..."

Be more cautious when people who aren't part of the tour respond "You too?"

Oh, and @ whoever was talking about how empty stuff seemed, it is an unfortunate side effect of the style of game. Can only put so much on screen at a time, and so it is very difficult to make a place seem populated. Of course that also comes up in nearly every game. "Cities' have dozens of inhabitants and almost ten buildings in nearly any game where you actually go into that city. Unless of course the city is a big part of the game like in Assassin's Creed or Prototype or Spiderman, etc.
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Fix-it
post Oct 29 2010, 04:40 AM
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it might also be a side effect of the fact that they are still using the Gamebryo engine.

not complaining about it, btw, although I have heard others do so.

just wish they'd license facial expression technology from Valve
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Voran
post Oct 29 2010, 05:17 AM
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Yeah, I guess with the way the game is setup, there are natural limitations, but I still wish there was some sort of work around, but the only thing I can think of are 2d fake 3d meshes seen from behind inaccessible areas. Or breaking things into smaller cells or something, but then the side effect would also be smaller rooms. And loading times between rooms I imagine.

Still, after playing New Vegas, it makes me wish they did a Terminator game using this engine. It'd be a place where it makes sense there's a smaller human population that is scattered around, etc.
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Tiralee
post Oct 29 2010, 07:11 AM
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A little FYI- according to the various Fallout Bibles (Google) the rest of the world suffered because America launched it's entire nuclear deterrent (possibly automated) in response to the fisrt nukes.
And they went everywhere.

So - expect radioactive dead zones in the pacific, large parts of tropical Asia looking like Utah, a rather hammered China, etc, etc.

Tir.
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Voran
post Oct 29 2010, 07:28 AM
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I do feel like the devs oversold the glitz and glamour and well...size of the new vegas strip. I guess I understand that it would have taken longer development time, and resources, and scripting, but cmon, 4 casinos...3 really, do not make a 'strip' in the grand terms they were gushing about in preview/interviews. It should have been at least twice that.
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StealthSigma
post Oct 29 2010, 11:22 AM
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QUOTE (Karoline @ Oct 28 2010, 05:32 PM) *
Would certainly be interesting, since we really have no idea at all what happened with the rest of the world. They likely aren't in much better condition, but given the fact that the American vaults were set up as experiments according to Fallout 2, they could actually be a good bit better off. I'd imagine Japan might be doing reasonably well, but still mostly underground. China would likely be close to America. Russia would likely be having even more trouble. Most of Europe would likely be similar to, but perhaps slightly better than, America.

But really, Fallout lore of other countries is almost non-existent.


I don't think its possible. The vaults are a defining aspect of the Fallout universe. They have been a driving force of the Fallout games.

Fallout: You're the Vault Dweller, having to save your vault.
Fallout 2: You're the Chosen One in search of a GECK, something which was only deployed to vaults.
Fallout 3: You're the Lone Wanderer, a vault citizen outcast from your people.
Fallout NV: Well, I haven't found how a vault dominates this plot yet, just two side quests that have taken me to vaults 22 and 34, but I'm sure the Courier will have something vault relevant to deal with in the main plot...

Without the vaults, it's simply not Fallout and the vaults aren't present outside of America.
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Voran
post Oct 29 2010, 12:05 PM
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I do feel the options behind the vaults remain vast for purposes of story. I mean, seriously, the vaults were intended to be 'dude, that's fucked up', and I've been consistently amazed at how each of the non-benign ones make me go "Dude, that's seriously fucked up."
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Karoline
post Oct 29 2010, 12:08 PM
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QUOTE (StealthSigma @ Oct 29 2010, 07:22 AM) *
I don't think its possible. The vaults are a defining aspect of the Fallout universe. They have been a driving force of the Fallout games.

Fallout: You're the Vault Dweller, having to save your vault.
Fallout 2: You're the Chosen One in search of a GECK, something which was only deployed to vaults.
Fallout 3: You're the Lone Wanderer, a vault citizen outcast from your people.
Fallout NV: Well, I haven't found how a vault dominates this plot yet, just two side quests that have taken me to vaults 22 and 34, but I'm sure the Courier will have something vault relevant to deal with in the main plot...

Just several side quests that send you to various vaults. A couple main quests send you to them, but they aren't really a big focus in that regard. There is certainly nothing I've found that directly links the Courier to a vault in any special way.
QUOTE
and the vaults aren't present outside of America.

Are you sure about that? Like I said, we know next to nothing about the other nations of the world. There really isn't any reason to believe that other countries didn't have at least a couple of vaults for important people.
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StealthSigma
post Oct 29 2010, 12:24 PM
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QUOTE (Karoline @ Oct 29 2010, 08:08 AM) *
Are you sure about that? Like I said, we know next to nothing about the other nations of the world. There really isn't any reason to believe that other countries didn't have at least a couple of vaults for important people.


Yes, I am quite sure. While canon leaves open the possibility of Vault-Tec vaults being built in other nations (strictly through not making any mention of it) the presence of vault-tec vaults in other nations given the experimental purpose as well as the whole Enclave issue, means there would be a huge issue with the installation of vaults in other nations.
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nezumi
post Oct 29 2010, 12:57 PM
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I would fully expect vaults to be in other locations of the world. They are, after all, just self-sustaining bomb shelters. However, they would not be managed under vault-tec like the ones in the US were. The vaults in say France may actually have been built to, you know, help people.
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StealthSigma
post Oct 29 2010, 12:59 PM
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QUOTE (nezumi @ Oct 29 2010, 08:57 AM) *
I would fully expect vaults to be in other locations of the world. They are, after all, just self-sustaining bomb shelters. However, they would not be managed under vault-tec like the ones in the US were. The vaults in say France may actually have been built to, you know, help people.


Except they wouldn't be vaults. (IMG:style_emoticons/default/smile.gif)

They would be fallout shelters, nuclear shelters, or some other name.
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Doc Chase
post Oct 29 2010, 02:05 PM
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QUOTE (Voran @ Oct 29 2010, 08:28 AM) *
I do feel like the devs oversold the glitz and glamour and well...size of the new vegas strip. I guess I understand that it would have taken longer development time, and resources, and scripting, but cmon, 4 casinos...3 really, do not make a 'strip' in the grand terms they were gushing about in preview/interviews. It should have been at least twice that.


Watch the original Ocean's Eleven. The Strip wasn't that big in the 50's. We're letting the modern glitz and commercialization cloud our thinking. (IMG:style_emoticons/default/nyahnyah.gif)

There was one other (canon-ish) game, Brotherhood of Steel, whose protagonist was not from a Vault. Courier Six isn't from a Vault, but you are a Wasteland legend that has ranged as far north as Montana, and definitely has been through New Reno. You're known in several circles even at the start of the game.

Check out the Canyon Wreckage site west of Primm.

OH! I found a second Fat Man site at Cottonwood Crater. You have to go through the Fire Root Caverns and off a bunch of Fire Geckos, but it's easier than Deathclaws. You may run into some texture errors up there, but there's a dead prospector up there with a Fat Man in the inventory. East of Searchlight!
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Stahlseele
post Oct 29 2010, 04:17 PM
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One thing linking the Courier to Vaults:
THE PIP BOY ON HIS ARM FOR EXAMPLE!
Which he got from the Doc, who was once a Vault-Dweller himself.
Furthermore, it's implied that you can actually meet the Daughter of the Vault-Dweller from Falloutł.
And there was Fallout Tactics, which had you be not from a Vault too.
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Karoline
post Oct 29 2010, 04:53 PM
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QUOTE (StealthSigma @ Oct 29 2010, 08:59 AM) *
Except they wouldn't be vaults. (IMG:style_emoticons/default/smile.gif)

They would be fallout shelters, nuclear shelters, or some other name.

Which is basically entirely irrelevant to the discussion of how well off the other countries are at the moment. Actually, it likely means that they are better off, given the standards that the vaults were built to, and that American companies in general were held to. Just check out the rocket museum.
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Doc Chase
post Oct 29 2010, 05:04 PM
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QUOTE (Stahlseele @ Oct 29 2010, 04:17 PM) *
One thing linking the Courier to Vaults:
THE PIP BOY ON HIS ARM FOR EXAMPLE!
Which he got from the Doc, who was once a Vault-Dweller himself.
Furthermore, it's implied that you can actually meet the Daughter of the Vault-Dweller from Falloutł.
And there was Fallout Tactics, which had you be not from a Vault too.


I have the sneaking suspicion that the doctor is the sole survivor of Vault 11.
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Stahlseele
post Oct 29 2010, 05:26 PM
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Have you checked where the overall you're getting from him is from?
It's the Vault 22 Overall i think. Maybe 34.
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Doc Chase
post Oct 29 2010, 05:41 PM
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Your initial Vault Suit is 21, which I believe you can buy in the gift shop. 34 is the Boomer suit.

He might've been the Overseer of 21, but the sense I get from his talking about losing everything is that he's from 11.
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