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> Fallout New Vegas
Stahlseele
post Nov 1 2010, 08:38 PM
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The cards are actually there to boost your own CARAVAN Deck . .
Furthermore, i am hoping for a Mod that will add in Wanamingos, Floaters and Frank Horrigan . .
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Critias
post Nov 1 2010, 08:49 PM
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QUOTE (Stahlseele @ Nov 1 2010, 12:32 PM) *
If it were not for the post apoc, this would be a perfect shadowrun game . .

I've long felt the same way about the basic Mass Effect game (and no doubt Deus Ex when it hits shelves in a few months will feel the same). Either one of them would make for an amazing SR experience, though, for sure.

Does it still count if we just imagine the pointy ears and stuff? (IMG:style_emoticons/default/grinbig.gif)
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nezumi
post Nov 1 2010, 11:01 PM
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Caravan is pretty easy. Using the keyboard, first you go through the top and bottom decks and add or remove cards as you wish. THe best strategy for me is to load the deck with 10s, 6s, Kings and a few Queens, then fill in the gaps with whatever. Start the game.

During the game, you select a card. Put it in column 1. Then column 2, then 3, then you can mess with the columns themselves, putting a card next down the column (following certain rules) or beside another card. Generally I do 10+King (to double it), 6 in the column. All three columns must have at least one stack between 21 and 26, and no ties, to win. You can play cards on the other guy's cards, but I've never had to. I normally win in 10 moves, and have never lost.
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Wounded Ronin
post Nov 2 2010, 02:18 AM
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My quest to make Fallout NV run without crashing to desktop every few minutes continues!

So far http://filenetworks.blogspot.com/2010/10/f...h-freezing.html has been the page with the most stuff I haven't seen before in terms of suggestions.

I disabled FFDSHOW audio AND video for falloutnv.exe (LOL, it came with disabled Fallout3 and Morrowind by default), and that site suggested making the .ini changes in both the .ini in My Documents, but also the default .ini in the Fallout NV Steam folder. Maybe that explains why the .ini kept reverting! So I've done all that. Now I'm going to try and run it again and see if it's stable!
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Wounded Ronin
post Nov 2 2010, 02:34 AM
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Still crashing, so I'm going to use this dll: http://www.newvegasnexus.com/downloads/file.php?id=34778

EDIT: Still crashes. I can't believe it; I never had this problem with Fallout 3.

EDIT 2: Removed the DLL, updated Direct X, updated Realtek HD Audio, STILL CRASHES EVERY FEW MINUTES! RAAARRREGHHHHHHHH!
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Fix-it
post Nov 2 2010, 04:43 AM
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hate to be the one to re-iterate the basics, but:

drivers updated?

winxp or win7?
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Stahlseele
post Nov 2 2010, 06:49 AM
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As i said, try aquiring a pirated version of the game which does not work with steam and see how that works out for you. . .
Then try the stuff you tried before, including the ini tampering, to see if it sticks when steam has no say in the matter at all.
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Doc Chase
post Nov 2 2010, 01:30 PM
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Alternatively, there may be a crack that removes the Steam support so you don't have to download the whole thing first.
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Lansdren
post Nov 2 2010, 02:17 PM
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Loving FNV wish F3 played on win7 so I could revisit that one too.
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Doc Chase
post Nov 2 2010, 02:22 PM
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It doesn't? That's...odd.
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Stahlseele
post Nov 2 2010, 02:36 PM
Post #186


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It does just fine for me O.o
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Karoline
post Nov 2 2010, 03:43 PM
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QUOTE (Lansdren @ Nov 2 2010, 10:17 AM) *
Loving FNV wish F3 played on win7 so I could revisit that one too.

It should run on win7 just fine. I admit I haven't personally tried it or anything, but there really isn't any reason it shouldn't work.
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Wounded Ronin
post Nov 2 2010, 04:21 PM
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QUOTE (Fix-it @ Nov 1 2010, 11:43 PM) *
hate to be the one to re-iterate the basics, but:

drivers updated?

winxp or win7?


Yes and XP.
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Wounded Ronin
post Nov 2 2010, 04:24 PM
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QUOTE (Stahlseele @ Nov 2 2010, 01:49 AM) *
As i said, try aquiring a pirated version of the game which does not work with steam and see how that works out for you. . .
Then try the stuff you tried before, including the ini tampering, to see if it sticks when steam has no say in the matter at all.


Yeah, Steam may be the culprit, as F3 wasn't steam when I played it.
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StealthSigma
post Nov 2 2010, 09:00 PM
Post #190


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QUOTE (Wounded Ronin @ Oct 30 2010, 12:03 PM) *
That's all well and good about starting with a well maintained perfectly clean gun, but after blowing through 500 rounds in full auto mode because you're getting swamped by endless streams of enemies you're going to start getting overheating and carbon buildup issues. (IMG:style_emoticons/default/smile.gif)


There's a term for the sort of thing in a game. It's a scrappy mechanic. The primary reason that H2O/Starvation/Sleep Deprivation are not scrappy mechanics in FNV is because they don't get in the way and they are trivially easy to deal with. The diminishing DR/DV on armor/weapons isn't that bad because it's slot and once again easy to account for.

--

QUOTE (Voran @ Oct 30 2010, 12:16 PM) *
I am curious to see if everyone is killable. And what happens to the game if I just kill everyone I see (well, almost everyone, still need merchants).


Everyone is killable with two exceptions. Main plot NPCs (which become killable after they are no longer plot necessary) and children. If you want to kill children and plot NPCs go play Fallout and Fallout 2.

--

QUOTE (Doc Chase @ Nov 1 2010, 09:58 AM) *
I still can't figure out how to play Caravan. I've been far too busy shooting people in the face for caps and weaponry.


Caravan in a nutshell.

You assemble your deck, it consists of face cards, number cards, and jokers.

For setup you place three number cards from your hand on the table (I recommend high number or low numbers).

First round you can play a number card on one of your caravans or play a face card or joker on any card on the field.
Every pile has an active suit and a direction (ascending/descending). If you play a number card it must go in the direction of the pile or match suit (I don't know if matching suit alters direction or if direction still stays the same). For instance, if you play a 5 of clubs initially, then a 6 of diamonds, the next card you play on that pile has to be a 7, 8, 9, or 10.

Each face card has a different effect.
Jacks remove the card they are played on and any linked face cards from play. It's played offensively to remove high value cards from your opponent (8-10 + King). It's played defensively if you pop over 26.
Queens alter the direction of the pile, so if you were ascending, you're now descending. This is the only way to continue playing cards once you've ascended to 10 or descended to ace. Offensively, this is good if you're in the last moments of the game, where a queen can force the opponent to play a card that will cause their pile to jump from under 21 to over 26 or force them to play a card that is less than what they need to reach the target mark. Defensively, it's necessary to continue growing some piles if you hit the limits.
Kings double the value of whatever card it's played on. Offensively, you hit a card that will pop an opponents pile over 26. Defensively, you can use it for a quick jump into the 21-26 range.
Jokers, when played on a non-ace number, remove all other cards of that value from the table. I don't recall the effect a joker has on an ace.

The game is one once a pile in each set (yours and opponents) has a value of 21 to 26. So if you have 21/9/26 and the opponent has 3/24/23, the game ends with the winner being the one that wins the greater number of piles (I think). In the event of a tie, the winner is the one with the greater value.
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LurkerOutThere
post Nov 3 2010, 04:20 AM
Post #191


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Played through once, was a guns/energhy weapons guy with enough points left over to raise pretty much everything else I wanted to do. With judicious use of skill books I could pass pretty much any challenge especially after getting the perk that made skill mags doubly effective. Played very close to the end as an NCR guy, NCR faction head is a dick asked me to wipe out the brotherhood, who'd I'd already put a lot of time and effort into making my friends. There might be a peaceful way to resolve this quest but with all I'd already done that option was off the table. Got annoyed and dusted off yes man and installed myself as Autocrat in charge of vegas which left a lot to be desired ending wise.

Playing through second time as a melee guy and it is a ton harder, everything hits like a ton of bricks and I havn't even given any though to what i'm going to do about deatchlaws. Also going survival this time and while there are some cool options there it seems like a big hassle to gather the crafting stuff. We'll see if my mind changes after i use poison on some super mutants or ghoul reavers.

One suprising thing for me has been how much more difficult it has been then the previous game, there are deathclaws within easy walking distance of the starting area for example. Kinda lends a different feel to things.

I'm pleased with how reverant and referential this has been of the previous games without completely repeating the stories. A lot of refrences to fallout 1 and 2 are there if you care to look. It will also be interesting to see what's up with the DLC's if they send us back to Shady Sands or somewhere similar.

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KarmaInferno
post Nov 3 2010, 04:30 AM
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The Bucket Bug is hilarious:
[ Spoiler ]





-k
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Karoline
post Nov 3 2010, 05:15 AM
Post #193


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QUOTE (KarmaInferno @ Nov 3 2010, 12:30 AM) *

Less of a bug and more of an oversight. Well, the fact that you don't lose karma seems to be a bug. Not sure why you don't lose the karma.
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Voran
post Nov 3 2010, 06:01 AM
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Heh, I didn't use the bucket, but the whole 1)pick up an item in front of everyone 2)walk with the held item off to a side room, 3)throw/drop said item out of sight of any npcs 4)repeat 5)close door (not necessary) 6)'steal' all the stuff off the floor.

Since you're out of sight of any guards, they don't turn hostile.

Don't mind me! I'm just carrying this heavy plasma cannon to...um...clean it, yeah!
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LurkerOutThere
post Nov 3 2010, 06:18 AM
Post #195


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In related news, the CAD guy is funny sometimes by accident when he's not doing comics about his avatar character that no one cares about.
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Karoline
post Nov 3 2010, 06:24 AM
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QUOTE (LurkerOutThere @ Nov 3 2010, 02:18 AM) *
In related news, the CAD guy is funny sometimes by accident when he's not doing comics about his avatar character that no one cares about.

Yeah, I'm sure he has a massive successful webcomic because no one cares about his avatar character.
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StealthSigma
post Nov 3 2010, 12:04 PM
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QUOTE (Karoline @ Nov 3 2010, 01:15 AM) *
Less of a bug and more of an oversight. Well, the fact that you don't lose karma seems to be a bug. Not sure why you don't lose the karma.


It's not a total oversight. It's a mechanics issue, though I thought that at one point they had that fixed in Oblivion.

You still get all the negative things that happen from stealing the item (read karma loss) but you don't have any of the other worse things happen to you. There is a pseudo work around to it built in the game but it seems hit and miss on what NPCs exhibit the trait or it may be that the work around only happens when you're sneaking, but NPCs will follow you around inside a building if there are stealable items. Happened in Oblivion, Fallout 3, and I've seen it in New Vegas.

Still, always tricked by just moving fast enough to break line of sight with the NPC.
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Stahlseele
post Nov 3 2010, 01:52 PM
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no, actually you do NOT lose karma, when you do this . .
Curiously, on the other hand, i tried to steal one of the kings uniforms . .
had done so, had it safely tucked away in my inventory/companions inventory . .
Suddenly one of them cries:"Hey! That belongs to us!" and takes it back and i lose karma.
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StealthSigma
post Nov 3 2010, 01:53 PM
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QUOTE (Stahlseele @ Nov 3 2010, 09:52 AM) *
no, actually you do NOT lose karma, when you do this . .
Curiously, on the other hand, i tried to steal one of the kings uniforms . .
had done so, had it safely tucked away in my inventory/companions inventory . .
Suddenly one of them cries:"Hey! That belongs to us!" and takes it back and i lose karma.


Really? I've lost karma from just stealing items where they were lying when I was in a room unobserved. Magically moving the item no longer causes you to lose karma?
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Stahlseele
post Nov 3 2010, 02:42 PM
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Not in this case it seems . .
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