My Assistant
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Nov 29 2010, 08:01 PM
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#401
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
No, they don't . . she does though . . Conversations with the Elder suggest he knows full well what's going on, but his hands are tied by the Codex. It's the first thing he quotes whenever his worldview is challenged. At least, that's what I took from the Brotherhood chain and Veronica's chain. He can clearly see that the Vault 22 data can give them self-sufficiency, but the Codex prohibits its use. Every other chapter in the universe (with the exception of the parent, natch) has set aside portions of the Codex and thereby prospered because of it. It's far too inflexible for the world that's shaping around them. |
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Nov 30 2010, 03:05 PM
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#402
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panda! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
Note that the Space Suit in the RepConn launch site also doubles as a nice Radiation Suit. It's in the room that has a window to the rocket staging area. Might make the irradiated areas a mite easier. -k Meh, i gave up on the whole thing once i learned how buggy it could get and just forced my way to the ending (telling both sides to take a hike and leaving yes-man in charge). And i had said "armor" for a while, but either sold it or wore it out. |
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Nov 30 2010, 03:21 PM
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#403
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
Conversations with the Elder suggest he knows full well what's going on, but his hands are tied by the Codex. It's the first thing he quotes whenever his worldview is challenged. At least, that's what I took from the Brotherhood chain and Veronica's chain. He can clearly see that the Vault 22 data can give them self-sufficiency, but the Codex prohibits its use. Every other chapter in the universe (with the exception of the parent, natch) has set aside portions of the Codex and thereby prospered because of it. It's far too inflexible for the world that's shaping around them. Is it wrong that I read Elder as Eldar and that this post makes still made some strange sense in that context? |
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Nov 30 2010, 04:26 PM
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#404
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
shortly before that posting, it WAS eldar in one post . .
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Dec 1 2010, 03:10 AM
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#405
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Moving Target ![]() ![]() Group: Members Posts: 902 Joined: 5-September 03 From: Swan Hill, Victoria, Australia Member No.: 5,585 |
Somewhat depressed at Vegas now - It promised so much in the way of goodness and fun, and I'm still getting stomped by the broken, undocumented and plain wonky quests. Curse you Obsidian, Curse you forever.
3 Characters at 30, know the ending and still can't try for the one I've worked so hard for, because in my imperfect youth, I dared complete a quest that would <Gasp!> break the bloated and unwieldy patchworked hunk of shit that passes for a string/structure table. Tried something different, but because I wan't in with the NRC at the get-go, my only option is to betray the NRC over the Powdergangers, a bunch of 2-cap crooks that lasted about 4 minutes in my one-woman killing spree. And the NRC's worried about causalties to these guys? I've been hit harder (a lot harder, that was a shameful reload) by Bighorners. Mr House, the all-knowing, all-seeing boss of Vegas ignores my balatent powergrab and dies mewling in his cradle. The Legion turned out to be nothing more than a bunch of homoerotic poseurs with a taste for torture-porn and well-toned thighs. They said they admired strength and skill, but after I beat Caeser's Bodyguards to death with a pimp-cane, naked, all "the mighty legion" screamed was, "Die Bitch" and thew themselves to ruin. The Great Khans would burn out as a group and wander in to the desert to die, still clutching the drugs I manufactured for them. Yes Man doesn't care - he's not programmed to do so, but is worried anyway - I've shown no sign of mercy to anything that's caused me grief in the past, and it knows that some day, it'll screw up and there's going to be a Yes-Man 2. With Fisting action. So far, the only thing to slow down my "Lady Death King of Murder Mountain" triple play has been deathclaws and those damned wasps. But it's the companion quests that dick me off the most. Apart from being shallow, unkind and frightfully dickish (Boone and Ed-E's aside, I admire a good revenge if served via a hotloaded .308) they seem designed to make you hate their fate, no matter what you do to try and give these poor sad examples of the wastelands a chance. Bah, although I do dispair at each fall of a sparrow, at least I'm tending more towards Lawful Evil. (I prefer the term, Pragmatic Evil) I didn't kill every damn bandit, legionnaire or criminal for giggles, I'm making a better world. -Tir (Rant off) |
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Dec 1 2010, 03:22 PM
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#406
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
There are some problems with the overall quest, and it's not as compelling as the one for F3. However, ignoring that (and I mostly have, for the past 30+ hours of gameplay), it's been fun. The Great Khans are indeed dying off, which is cool, because they were old when F1 came out. The Legion is in fact a pretty weak 'big bad enemy'. I had more trouble with the fiends, although it's amusing when firing down on a legion camp from eighty feet up a cliff face, they respond by throwing spears and rocks, like some sort of cavemen (and more amazingly, one actually hits me!) The legion has style, but by the end they tripped over their stylish silk cape and fell down the big, circular stairway. Towards the end-game, when NCR has dudes in full power armor and plasma rifles, and the legion's response is dudes with hide armor, it just got to be embarassing.
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Dec 1 2010, 04:15 PM
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#407
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
The Legion's strength is in their huge numbers of ablative meat and their elevated training of their veteran units. Unfortunately, it's not done in a manner that really translates well in the game.
Even though the NCR has a large number of troops with rifles, they still seem to lose to the Legion on a regular basis. That astounds me, especially when you as a player can single-handedly retake Nelson, close NCRCF, and level Cottonwood Cove. |
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Dec 1 2010, 05:09 PM
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#408
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Although I suppose it's not so shocking considering you can make an equally destructive PC using rifles or unarmed....
I wonder if the Legion's advantage isn't that they aren't dependent on any manufacturing facilities. Unlike the NCR, they don't require gunpowder, rifle parts, armorers, etc. They just put on their skirts, pick up some sticks, and start kicking ass. Although again, definitely not portrayed in the game, since the NCR has people roving all over the map, while the Legion is basically just on their mountain and a few guarded forts. |
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Dec 1 2010, 08:10 PM
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#409
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Because the NCR stopped them at the river and stopped them from crossing over.
If the map were bigger, you would see more or less exactly the opposite situation on the other side. Well, if the NCR managed to keep some points there, and wasn't completely overrun. The fact that the Legion does not use Guns baffles me as well, especially seeing how the background tells us how cesar recruited his first tribe . . AND THAT THEY HAVE A MOTHERFUCKING HOWITZER UP THERE IN THEIR LITTLE PLAY FORT! |
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Dec 1 2010, 09:36 PM
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#410
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
Oh yeah, that howitzer that doesn't work. The Boomers at least have a working set. (IMG:style_emoticons/default/nyahnyah.gif)
And the Legion does move around; they own the southeastern side of the map and roam freely around Novac. RS Charlie was overrun, in fact, and I can usually find and snipe a three-man Veteran Legionary team coming through the pass just east of it. |
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Dec 1 2010, 09:48 PM
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#411
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Well, you can make the Howitzer work, if you wanna go down that road . .
Somehow, their way of warfare seems to have more to do with black ops. Spies, Infiltrators, Assassins, Sabotage, Murder, Terror Campaigns. |
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Dec 2 2010, 12:50 AM
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#412
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Well I've been playing this since the day it came out and finally decided to beat it (ran out of places to explore and missions to do). Walking onto the bridge with an AMR, Light Machine Gun (loaded out with AP ammo), Tesla-Beaton Prototype, Mercy (unique grenade launcher), Annabelle (unique missile launcher), and a Fat Man might have been a little overkill. All the explosions were highly entertaining though.
I have to say, my fav moment was throwing the NCR general off the bridge. I LOLed for about 5 minutes after. |
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Dec 2 2010, 07:00 AM
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#413
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Just a note, the two planned downloadable content packs are both set chronologically BEFORE the endgame of Fallout Vegas, so if you want to play them you should keep at least one saved game. Probably one from before you have to make final decisions on which end quest to complete.
And programming new content in the GECK Editor is fun. -k |
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Dec 2 2010, 09:56 AM
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#414
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Wait . . two?
I know about Dead Money, what's the other? |
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Dec 2 2010, 01:51 PM
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#415
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Wait . . two? I know about Dead Money, what's the other? Undead Money. (IMG:style_emoticons/default/biggrin.gif) |
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Dec 2 2010, 03:21 PM
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#416
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Undead Money. (IMG:style_emoticons/default/biggrin.gif) *haymakers* <.<;, |
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Dec 2 2010, 06:08 PM
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#417
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
Wait, so now people are complaining about how FNV isn't realistic from a tactical perspective.
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Dec 2 2010, 06:41 PM
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#418
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
Wait, so now people are complaining about how FNV isn't realistic from a tactical perspective. Complaining? I'm not. I enjoy shooting spear-chucking madmen. (IMG:style_emoticons/default/biggrin.gif) They do have some points as well. The Praetorians rarely use weapons because weapons jam. If they get close (which can be done when in a covert situation) then they're going to quietly and efficiently annihilate anything they get the drop on. |
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Dec 2 2010, 08:25 PM
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#419
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Incertum est quo loco te mors expectet; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Wait, so now people are complaining about how FNV isn't realistic from a tactical perspective. I think spears is more of a strategic decision. And I wouldn't say I'm complaining, but I did notice some deficiencies. For example, patrols are usually tightly grouped and travel on obvious routes in enemy territory. Camps rarely have look-outs, and almost never more than twenty feet from the camp itself. Neither side plays to its strengths (although the NCR at least justifies it by admitting they have a terrible leader). The success of the Legion seems inexplicable though. Eventually everyone runs out of idiots to throw at the machine guns. But it does make a degree of sense within the context of the game itself, where a melee character is viable in a world where even children carry sidearms. When I see an enemy which sticks to the military ridgeline, uses actual hit and *run* tactics and so on, then I'll be impressed. |
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Dec 2 2010, 09:24 PM
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#420
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
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Dec 2 2010, 09:58 PM
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#421
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
*nods* makes sense i guess . .
the burned man is a legendary being in the mohave. There are SO MANY places for DLC . . The Canyon Wreckage, the Gate in outpost charly where an invisible wall is right behind the gate . . one or two of the tunnels at least . . seeing how there's people who can fly a bomber maybe somewhere else entirely . . or following the great khans lead . . |
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Dec 2 2010, 10:17 PM
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#422
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 |
I'm hoping they go north.
I want to see what they did with Hawthorne, since I figure that's where the Boomers got their heavy artillery. |
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Dec 2 2010, 11:33 PM
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#423
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Actually, i'd like them to move west again . .
See what's become of the world since F². Up north, isn't the commonwealth supposed to be up there? Basically, the F-Universe Version of Bladerunner? |
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Dec 2 2010, 11:57 PM
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#424
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
If one were going to attempt to make a melee-oriented character in FNV, what considerations would there be? I'm wanting to make such a character, but it seems that it's much tougher to do than it was in Fallout 3.
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Dec 3 2010, 06:25 AM
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#425
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Moving Target ![]() ![]() Group: Members Posts: 902 Joined: 5-September 03 From: Swan Hill, Victoria, Australia Member No.: 5,585 |
Melee-only? Or just Melee-heavy?
Max Str, good Quickness, Good Endurance, invest heavily in the stealth-based kill skills and don't forget toughness. You CAN make an awesome killer, especially when the "ignore DM" (or whatever it is) traits are taken, and Wateland Purifier is a ton of awesome, especially if you decide to dress up in that crap armour the firends wear (Wasteland blastmaster?) and go to town on them with a bumpersword. Oh, don't forget to up survival to make poisions. Love and Hate (Unique spiked knuckles) or Chance's Knife (Unique combat knife) will insta-kill most humans. For things like deathclaws, you should be able to make a deathclaw hand/gauntlet or use the MAntis gauntlet (Ignores armour, breaks down fast) or Punchy/Paladin Can Opener. The Ballistic Fists are good, but that's a long while into the game and frankly, you need to kill things before trying to chat up the legion. -Tir. |
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