IPB
X   Site Message
(Message will auto close in 2 seconds)

Welcome Guest ( Log In | Register )

27 Pages V  « < 15 16 17 18 19 > »   
Reply to this topicStart new topic
> Fallout New Vegas
Doc Chase
post Nov 29 2010, 08:01 PM
Post #401


Runner
******

Group: Members
Posts: 3,179
Joined: 10-June 10
From: St. Louis, UCAS/CAS Border
Member No.: 18,688



QUOTE (Stahlseele @ Nov 29 2010, 07:59 PM) *
No, they don't . . she does though . .


Conversations with the Elder suggest he knows full well what's going on, but his hands are tied by the Codex. It's the first thing he quotes whenever his worldview is challenged. At least, that's what I took from the Brotherhood chain and Veronica's chain. He can clearly see that the Vault 22 data can give them self-sufficiency, but the Codex prohibits its use.

Every other chapter in the universe (with the exception of the parent, natch) has set aside portions of the Codex and thereby prospered because of it. It's far too inflexible for the world that's shaping around them.
Go to the top of the page
 
+Quote Post
hobgoblin
post Nov 30 2010, 03:05 PM
Post #402


panda!
**********

Group: Members
Posts: 10,331
Joined: 8-March 02
From: north of central europe
Member No.: 2,242



QUOTE (KarmaInferno @ Nov 29 2010, 05:24 AM) *
Note that the Space Suit in the RepConn launch site also doubles as a nice Radiation Suit. It's in the room that has a window to the rocket staging area.

Might make the irradiated areas a mite easier.



-k

Meh, i gave up on the whole thing once i learned how buggy it could get and just forced my way to the ending (telling both sides to take a hike and leaving yes-man in charge).

And i had said "armor" for a while, but either sold it or wore it out.
Go to the top of the page
 
+Quote Post
StealthSigma
post Nov 30 2010, 03:21 PM
Post #403


Runner
******

Group: Members
Posts: 2,536
Joined: 13-July 09
Member No.: 17,389



QUOTE (Doc Chase @ Nov 29 2010, 03:01 PM) *
Conversations with the Elder suggest he knows full well what's going on, but his hands are tied by the Codex. It's the first thing he quotes whenever his worldview is challenged. At least, that's what I took from the Brotherhood chain and Veronica's chain. He can clearly see that the Vault 22 data can give them self-sufficiency, but the Codex prohibits its use.

Every other chapter in the universe (with the exception of the parent, natch) has set aside portions of the Codex and thereby prospered because of it. It's far too inflexible for the world that's shaping around them.


Is it wrong that I read Elder as Eldar and that this post makes still made some strange sense in that context?
Go to the top of the page
 
+Quote Post
Stahlseele
post Nov 30 2010, 04:26 PM
Post #404


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



shortly before that posting, it WAS eldar in one post . .
Go to the top of the page
 
+Quote Post
Tiralee
post Dec 1 2010, 03:10 AM
Post #405


Moving Target
**

Group: Members
Posts: 902
Joined: 5-September 03
From: Swan Hill, Victoria, Australia
Member No.: 5,585



Somewhat depressed at Vegas now - It promised so much in the way of goodness and fun, and I'm still getting stomped by the broken, undocumented and plain wonky quests. Curse you Obsidian, Curse you forever.

3 Characters at 30, know the ending and still can't try for the one I've worked so hard for, because in my imperfect youth, I dared complete a quest that would <Gasp!> break the bloated and unwieldy patchworked hunk of shit that passes for a string/structure table.
Tried something different, but because I wan't in with the NRC at the get-go, my only option is to betray the NRC over the Powdergangers, a bunch of 2-cap crooks that lasted about 4 minutes in my one-woman killing spree. And the NRC's worried about causalties to these guys? I've been hit harder (a lot harder, that was a shameful reload) by Bighorners.

Mr House, the all-knowing, all-seeing boss of Vegas ignores my balatent powergrab and dies mewling in his cradle.

The Legion turned out to be nothing more than a bunch of homoerotic poseurs with a taste for torture-porn and well-toned thighs. They said they admired strength and skill, but after I beat Caeser's Bodyguards to death with a pimp-cane, naked, all "the mighty legion" screamed was, "Die Bitch" and thew themselves to ruin.

The Great Khans would burn out as a group and wander in to the desert to die, still clutching the drugs I manufactured for them.

Yes Man doesn't care - he's not programmed to do so, but is worried anyway - I've shown no sign of mercy to anything that's caused me grief in the past, and it knows that some day, it'll screw up and there's going to be a Yes-Man 2. With Fisting action.

So far, the only thing to slow down my "Lady Death King of Murder Mountain" triple play has been deathclaws and those damned wasps.

But it's the companion quests that dick me off the most. Apart from being shallow, unkind and frightfully dickish (Boone and Ed-E's aside, I admire a good revenge if served via a hotloaded .308) they seem designed to make you hate their fate, no matter what you do to try and give these poor sad examples of the wastelands a chance.


Bah, although I do dispair at each fall of a sparrow, at least I'm tending more towards Lawful Evil. (I prefer the term, Pragmatic Evil)
I didn't kill every damn bandit, legionnaire or criminal for giggles, I'm making a better world.

-Tir
(Rant off)
Go to the top of the page
 
+Quote Post
nezumi
post Dec 1 2010, 03:22 PM
Post #406


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



There are some problems with the overall quest, and it's not as compelling as the one for F3. However, ignoring that (and I mostly have, for the past 30+ hours of gameplay), it's been fun. The Great Khans are indeed dying off, which is cool, because they were old when F1 came out. The Legion is in fact a pretty weak 'big bad enemy'. I had more trouble with the fiends, although it's amusing when firing down on a legion camp from eighty feet up a cliff face, they respond by throwing spears and rocks, like some sort of cavemen (and more amazingly, one actually hits me!) The legion has style, but by the end they tripped over their stylish silk cape and fell down the big, circular stairway. Towards the end-game, when NCR has dudes in full power armor and plasma rifles, and the legion's response is dudes with hide armor, it just got to be embarassing.
Go to the top of the page
 
+Quote Post
Doc Chase
post Dec 1 2010, 04:15 PM
Post #407


Runner
******

Group: Members
Posts: 3,179
Joined: 10-June 10
From: St. Louis, UCAS/CAS Border
Member No.: 18,688



The Legion's strength is in their huge numbers of ablative meat and their elevated training of their veteran units. Unfortunately, it's not done in a manner that really translates well in the game.

Even though the NCR has a large number of troops with rifles, they still seem to lose to the Legion on a regular basis. That astounds me, especially when you as a player can single-handedly retake Nelson, close NCRCF, and level Cottonwood Cove.

Go to the top of the page
 
+Quote Post
nezumi
post Dec 1 2010, 05:09 PM
Post #408


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



Although I suppose it's not so shocking considering you can make an equally destructive PC using rifles or unarmed....

I wonder if the Legion's advantage isn't that they aren't dependent on any manufacturing facilities. Unlike the NCR, they don't require gunpowder, rifle parts, armorers, etc. They just put on their skirts, pick up some sticks, and start kicking ass. Although again, definitely not portrayed in the game, since the NCR has people roving all over the map, while the Legion is basically just on their mountain and a few guarded forts.
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 1 2010, 08:10 PM
Post #409


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Because the NCR stopped them at the river and stopped them from crossing over.
If the map were bigger, you would see more or less exactly the opposite situation on the other side.
Well, if the NCR managed to keep some points there, and wasn't completely overrun.
The fact that the Legion does not use Guns baffles me as well, especially seeing how the background tells us how cesar recruited his first tribe . .
AND THAT THEY HAVE A MOTHERFUCKING HOWITZER UP THERE IN THEIR LITTLE PLAY FORT!
Go to the top of the page
 
+Quote Post
Doc Chase
post Dec 1 2010, 09:36 PM
Post #410


Runner
******

Group: Members
Posts: 3,179
Joined: 10-June 10
From: St. Louis, UCAS/CAS Border
Member No.: 18,688



Oh yeah, that howitzer that doesn't work. The Boomers at least have a working set. (IMG:style_emoticons/default/nyahnyah.gif)

And the Legion does move around; they own the southeastern side of the map and roam freely around Novac. RS Charlie was overrun, in fact, and I can usually find and snipe a three-man Veteran Legionary team coming through the pass just east of it.
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 1 2010, 09:48 PM
Post #411


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Well, you can make the Howitzer work, if you wanna go down that road . .
Somehow, their way of warfare seems to have more to do with black ops.
Spies, Infiltrators, Assassins, Sabotage, Murder, Terror Campaigns.
Go to the top of the page
 
+Quote Post
InfinityzeN
post Dec 2 2010, 12:50 AM
Post #412


Moving Target
**

Group: Members
Posts: 992
Joined: 23-December 08
From: the Tampa Sprawl
Member No.: 16,707



Well I've been playing this since the day it came out and finally decided to beat it (ran out of places to explore and missions to do). Walking onto the bridge with an AMR, Light Machine Gun (loaded out with AP ammo), Tesla-Beaton Prototype, Mercy (unique grenade launcher), Annabelle (unique missile launcher), and a Fat Man might have been a little overkill. All the explosions were highly entertaining though.

I have to say, my fav moment was throwing the NCR general off the bridge. I LOLed for about 5 minutes after.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Dec 2 2010, 07:00 AM
Post #413


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



Just a note, the two planned downloadable content packs are both set chronologically BEFORE the endgame of Fallout Vegas, so if you want to play them you should keep at least one saved game. Probably one from before you have to make final decisions on which end quest to complete.

And programming new content in the GECK Editor is fun.




-k
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 2 2010, 09:56 AM
Post #414


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Wait . . two?
I know about Dead Money, what's the other?
Go to the top of the page
 
+Quote Post
Karoline
post Dec 2 2010, 01:51 PM
Post #415


Great Dragon
*********

Group: Members
Posts: 5,679
Joined: 19-September 09
Member No.: 17,652



QUOTE (Stahlseele @ Dec 2 2010, 04:56 AM) *
Wait . . two?
I know about Dead Money, what's the other?

Undead Money. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 2 2010, 03:21 PM
Post #416


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



QUOTE (Karoline @ Dec 2 2010, 02:51 PM) *

*haymakers* <.<;,
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Dec 2 2010, 06:08 PM
Post #417


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



Wait, so now people are complaining about how FNV isn't realistic from a tactical perspective.
Go to the top of the page
 
+Quote Post
Doc Chase
post Dec 2 2010, 06:41 PM
Post #418


Runner
******

Group: Members
Posts: 3,179
Joined: 10-June 10
From: St. Louis, UCAS/CAS Border
Member No.: 18,688



QUOTE (Wounded Ronin @ Dec 2 2010, 07:08 PM) *
Wait, so now people are complaining about how FNV isn't realistic from a tactical perspective.


Complaining? I'm not. I enjoy shooting spear-chucking madmen. (IMG:style_emoticons/default/biggrin.gif)

They do have some points as well. The Praetorians rarely use weapons because weapons jam. If they get close (which can be done when in a covert situation) then they're going to quietly and efficiently annihilate anything they get the drop on.
Go to the top of the page
 
+Quote Post
nezumi
post Dec 2 2010, 08:25 PM
Post #419


Incertum est quo loco te mors expectet;
*********

Group: Dumpshocked
Posts: 6,546
Joined: 24-October 03
From: DeeCee, U.S.
Member No.: 5,760



QUOTE (Wounded Ronin @ Dec 2 2010, 01:08 PM) *
Wait, so now people are complaining about how FNV isn't realistic from a tactical perspective.


I think spears is more of a strategic decision. And I wouldn't say I'm complaining, but I did notice some deficiencies. For example, patrols are usually tightly grouped and travel on obvious routes in enemy territory. Camps rarely have look-outs, and almost never more than twenty feet from the camp itself. Neither side plays to its strengths (although the NCR at least justifies it by admitting they have a terrible leader). The success of the Legion seems inexplicable though. Eventually everyone runs out of idiots to throw at the machine guns. But it does make a degree of sense within the context of the game itself, where a melee character is viable in a world where even children carry sidearms.

When I see an enemy which sticks to the military ridgeline, uses actual hit and *run* tactics and so on, then I'll be impressed.
Go to the top of the page
 
+Quote Post
KarmaInferno
post Dec 2 2010, 09:24 PM
Post #420


Old Man Jones
********

Group: Dumpshocked
Posts: 4,415
Joined: 26-February 02
From: New York
Member No.: 1,699



QUOTE (Stahlseele @ Dec 2 2010, 04:56 AM) *
Wait . . two?
I know about Dead Money, what's the other?

Eh, it's still in the "rumor" stage, but if true they're going to cover New Canaan and the Burned Man, stuff that was developed for Van Buren but went unused when that project was canceled.



-k
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 2 2010, 09:58 PM
Post #421


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



*nods* makes sense i guess . .
the burned man is a legendary being in the mohave.
There are SO MANY places for DLC . .
The Canyon Wreckage, the Gate in outpost charly where an invisible wall is right behind the gate . .
one or two of the tunnels at least . . seeing how there's people who can fly a bomber maybe somewhere else entirely . .
or following the great khans lead . .
Go to the top of the page
 
+Quote Post
Doc Chase
post Dec 2 2010, 10:17 PM
Post #422


Runner
******

Group: Members
Posts: 3,179
Joined: 10-June 10
From: St. Louis, UCAS/CAS Border
Member No.: 18,688



I'm hoping they go north.

I want to see what they did with Hawthorne, since I figure that's where the Boomers got their heavy artillery.
Go to the top of the page
 
+Quote Post
Stahlseele
post Dec 2 2010, 11:33 PM
Post #423


The ShadowComedian
**********

Group: Dumpshocked
Posts: 14,526
Joined: 3-October 07
From: Hamburg, AGS
Member No.: 13,525



Actually, i'd like them to move west again . .
See what's become of the world since F².
Up north, isn't the commonwealth supposed to be up there?
Basically, the F-Universe Version of Bladerunner?
Go to the top of the page
 
+Quote Post
Abschalten
post Dec 2 2010, 11:57 PM
Post #424


Running Target
***

Group: Members
Posts: 1,076
Joined: 31-August 05
From: Rock Hill, SC
Member No.: 7,655



If one were going to attempt to make a melee-oriented character in FNV, what considerations would there be? I'm wanting to make such a character, but it seems that it's much tougher to do than it was in Fallout 3.
Go to the top of the page
 
+Quote Post
Tiralee
post Dec 3 2010, 06:25 AM
Post #425


Moving Target
**

Group: Members
Posts: 902
Joined: 5-September 03
From: Swan Hill, Victoria, Australia
Member No.: 5,585



Melee-only? Or just Melee-heavy?

Max Str, good Quickness, Good Endurance, invest heavily in the stealth-based kill skills and don't forget toughness. You CAN make an awesome killer, especially when the "ignore DM" (or whatever it is) traits are taken, and Wateland Purifier is a ton of awesome, especially if you decide to dress up in that crap armour the firends wear (Wasteland blastmaster?) and go to town on them with a bumpersword.

Oh, don't forget to up survival to make poisions. Love and Hate (Unique spiked knuckles) or Chance's Knife (Unique combat knife) will insta-kill most humans. For things like deathclaws, you should be able to make a deathclaw hand/gauntlet or use the MAntis gauntlet (Ignores armour, breaks down fast) or Punchy/Paladin Can Opener. The Ballistic Fists are good, but that's a long while into the game and frankly, you need to kill things before trying to chat up the legion.

-Tir.
Go to the top of the page
 
+Quote Post

27 Pages V  « < 15 16 17 18 19 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 13th April 2022 - 08:18 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.