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> What's a wound set?, for healing purposes
limejello10512
post Nov 6 2010, 10:02 PM
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you can only use a spell once or conventional healing once on a wound set. ...Coulda sworn I read that a wound set was the wounds taken in a combat. Is that what a wound set is? Or is it a an attack? IE takes a 3 round burst and then another 1 round he can cast it once on each. (maybe heals a total of 2 bullet holes for example?)
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Alpha Blue
post Nov 6 2010, 10:08 PM
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"a set of wounds"

say a number of wounds taken roughly at the same time?
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Aku
post Nov 6 2010, 10:14 PM
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I would say its any wounds taken within the same encounter (which, in general, would probably be within a few minutes total.)
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Raiki
post Nov 6 2010, 10:35 PM
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I don't know about that, actually.

In one combat, character X has a kneecap broken by a katana. In the same fight, he receives a shotgun slug to the shoulder.

Now this may be from a purely fluff standpoint, but I, as a GM, would consider those two seperate wounds.




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Yerameyahu
post Nov 6 2010, 10:44 PM
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Maybe he got hit in the exact same spot twice, though. (IMG:style_emoticons/default/smile.gif) It's *all* fluff and GM, really.
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Raiki
post Nov 6 2010, 10:49 PM
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QUOTE (Yerameyahu @ Nov 6 2010, 06:44 PM) *
Maybe he got hit in the exact same spot twice, though. (IMG:style_emoticons/default/smile.gif)



Well then clearly one heal spell would remove the damage from the horrible gaping slug wound, while the other would take care of the deep laceration(s) and broken bones. (IMG:style_emoticons/default/grinbig.gif)

But I get your point. It would be nice if the BBB had made it a bit more clear though.


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Faraday
post Nov 6 2010, 11:08 PM
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I would just say any wounds taken after using the healing spell are a new set. Any boxes left unhealed by the spell will need doctor and/or good ol' rest to heal up.
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limejello10512
post Nov 6 2010, 11:51 PM
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dang so no one here knows either lol....... why was the book so vague....

I do remember one reference that it didn't work in the sense of one spell heals one bullet so two heals two....I think you may be right about the you can't cast the spell till you get wounded again idea.
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Yerameyahu
post Nov 6 2010, 11:56 PM
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Well, that part is certainly true: you can't Heal the same thing twice. The rules may simply mean *that*, so you don't try to Heal and Heal again.
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pbangarth
post Nov 6 2010, 11:56 PM
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Through all four editions in every game I've played, the 'set' is 'reset' after a Heal spell. So, for the purposes of the Heal spell, any damage that has happened since the last Heal spell is one set.

Now, was this ever written in the rules anywhere? Beats me.
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thezombiekat
post Nov 7 2010, 12:04 AM
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I would assume all the wounds taken until you get some form of treatment.

Usually you get treatment only between combats so all the wounds in a single combat would be the same set, but if somebody throws a heal spell at you in the middle of combat and you get hit again that is a new wound set.

Yes this does mean its better to wait for a competent medic than to try to dress your own wounds.

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Neraph
post Nov 7 2010, 06:24 PM
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QUOTE (Faraday @ Nov 6 2010, 05:08 PM) *
I would just say any wounds taken after using the healing spell are a new set. Any boxes left unhealed by the spell will need doctor and/or good ol' rest to heal up.

/agree.
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Fringe
post Nov 7 2010, 07:12 PM
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QUOTE (Faraday @ Nov 6 2010, 06:08 PM) *
I would just say any wounds taken after using the healing spell are a new set. Any boxes left unhealed by the spell will need doctor and/or good ol' rest to heal up.


This is the way I've always played it as well, but I don't have a reference for it.
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Wulffyre
post Nov 9 2010, 09:31 AM
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We simply play it, that each individual wound, counts as a would set.

I.E. The big bad evil Street Sam gets a sword cut across the chest with 4 Damage. Thats the first Woundset.
Now he gets shot in the kneecap for another 2 damage. Thats the second Woundset.
Now he gets slugged in the jugular with a ham-sized troll fist for 5 Damage. Thats the third woundset.

Now each attempt to heal magically can adress each wound set once.

So he bascially has 4/2/5 "Damage Sets" to heal.
Giving him a drain of DV-2 for each wound 2/1/3 (Since 1 is the minimum Drain)

That basically evens out to be fair to the healer and the patient.
We only treat them as one wound when the opponent uses called shots to specifically target certain areas

cheers
Wulffyre
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Dakka Dakka
post Nov 9 2010, 09:46 AM
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I play it the same way with the wound sets, but the rules state that the drain for the heal spell is DV-2, not DV of a single Set -2. So in your example it would be 9 drain for the first attempt an less for the subsequent ones if the healer scored any hits.
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Wulffyre
post Nov 9 2010, 10:11 AM
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QUOTE (Dakka Dakka @ Nov 9 2010, 10:46 AM) *
I play it the same way with the wound sets, but the rules state that the drain for the heal spell is DV-2, not DV of a single Set -2. So in your example it would be 9 drain for the first attempt an less for the subsequent ones if the healer scored any hits.


Actually this is never specified anywhere. It could work your way or my way. And since it says that you can heal wound sets individually, we logically assigned the DV of the wound and not the entire DV. (Since we run a multi user Campaign with over 30 players and 5 STs everything is decided by majority vote of the STs)
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Stingray
post Nov 9 2010, 02:37 PM
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(IMAO) ..if character have Stun damage wounds AND Physical damage wounds, u can heal
them once for each way..
= Stun Wounds (once heal spell and once mundane healing(First aid etc)
=Physical wounds (once heal spell and once Mundane healing (first aid etc)
additional healing try's (other than full bed rest) do not work)

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Dakka Dakka
post Nov 9 2010, 02:43 PM
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No. There is no (stock) spell for healing stun damage.
You have to heal all stun damage before you can heal physical damage.
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pbangarth
post Nov 9 2010, 02:48 PM
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QUOTE (Dakka Dakka @ Nov 9 2010, 09:43 AM) *
No. There is no (stock) spell for healing stun damage.
You have to heal all stun damage before you can heal physical damage.

QUOTE (SR4A page 252)
Physical damage cannot be healed through rest if the character
has Stun damage; the Stun damage must be healed first.
(emphasis mine)

Healing by spell has no such limitation.
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Dakka Dakka
post Nov 9 2010, 02:49 PM
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woops. I must have remembered that wrong.
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Draco18s
post Nov 9 2010, 04:10 PM
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QUOTE (pbangarth @ Nov 9 2010, 09:48 AM) *
Healing by spell has no such limitation.


Nor does First Aid, IIRC. First aid can heal either/or with no limitations.
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Neurosis
post Nov 9 2010, 04:17 PM
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QUOTE (Alpha Blue @ Nov 6 2010, 05:08 PM) *
"a set of wounds"

say a number of wounds taken roughly at the same time?


I know this isn't helpful, but it's generally the definition I've gone with. This is one part of the rules I don't mind being vague. The more things I can fudge to keep my players alive ,the better.
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Dragonscript
post Nov 9 2010, 04:18 PM
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The way we play it is that each wound is a set.

Example:

The rummer gets shot in Round 1, pass 1 for 2 boxes
Then gets shot in Round 1, pass 2 for 1 box.
Then gets hit by a car in Round 2, pass 1 for 3 boxes
Then catches the edge of a grenade on Round 2, pass 2 for 2 boxes

Total damage is 8 boxes with 4 sets of wounds. Each heal attempt is localized to the specific wound and can't exceed the damage suffered for that wound. i do it this way so during down time, outside of gunfights and "on mission" time, the runners can heal a little faster while during gunfights and "on mission" time it takes longer to heal damage.
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Draco18s
post Nov 9 2010, 04:52 PM
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QUOTE (Dragonscript @ Nov 9 2010, 11:18 AM) *
The way we play it is that each wound is a set.

Total damage is 8 boxes with 4 sets of wounds. Each heal attempt is localized to the specific wound and can't exceed the damage suffered for that wound. i do it this way so during down time, outside of gunfights and "on mission" time, the runners can heal a little faster while during gunfights and "on mission" time it takes longer to heal damage.


I think that everyone else agrees that all 8 boxes are one set.
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pbangarth
post Nov 9 2010, 06:16 PM
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Not everyone. I think Wulffyre goes along with Dragonscript's interpretation.
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