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#1
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Moving Target ![]() ![]() Group: Members Posts: 350 Joined: 20-August 06 Member No.: 9,176 ![]() |
Okay, I am a member at a little mom and pop rpg board and a question was posed:
How do you handle attempting to shoot through a meat body to hit something on the other side? I thought it was a good question and one that is not handled at all in the Barriers section. (I run old 4ed, not 4A) Anyone have an answer, or barring an official answer, a home rule? I personally have some ideas but would be interested in what others think. Vlad |
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#2
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,000 Joined: 30-May 09 From: Germany Member No.: 17,225 ![]() |
Maybe just use their body (or a fixed value) as armor/structure for a virtual barrier.
For example: Human dude (body 4), wearing a armor 6/4 shielding his buddy: You want to shoot through him at some other dude: He makes an attack roll (maybe modified for cover/blind attack) with a hunting rifle 7/-2 AP and rolls 3 hits. IF the target want to dodge, he may expose his buddy (who of course may dodge too). Let's say both try to get away and have 1 (shielding) and 2 hits (dude with cover) The first man resolves damage as usual, than we take a look at his "virtual barrier" It is 4(bod)+4(modifier armor) against 7(DP)+2 (nethits). The damage value is greater, so the attack might pierce him (or just scratch him... depending on his resistance throw). And the second target will be attacked with 7P+1(nethits) and counts the "virtual barrier" minus the AP, of course, to his own armor (+8 ). This makes piercing attacks with low caliber or high body/armor targets unlikely (maybe a bit too much). But is very viable for armor-piercing weapons (lasers/ rail gun, APDS-loaded rifles). If you want to use a "fixed value" maybe you could go for: 3-4 normal metahuman, 5 for highly cybered limbs, 6 for massive (troll), 7 for cybered troll.... drones may need some adjustment too (double bod???) |
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#3
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Target ![]() Group: Members Posts: 29 Joined: 8-March 10 Member No.: 18,258 ![]() |
The way I have handled this in the past was pretty much as Summerstorm uses.
But sometimes I just allow the player to use a called shot to try and find the spot in the covering persons armour to get through. In this case the player in front takes half damage, resisted with body + half ballistic armour and the target behind resists as per normal. |
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
I more or less second Summerstorm's house rule, with the exceptions of: I wouldn't allow the front person a dodge (Getting out of the way would negate the entire point of the maneuver), but I would allow the back person to claim the cover bonus. Also, if the covering person's Armor + Body is more than the weapons damage + net hits then the bullet is caught entirely by the first person, and they take damage as normal. I also like Khadajico's rule for how much damage the front guy takes, though I think that it should be base damage of the weapon (no net hits) halved, and he should get full armor.
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#5
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Moving Target ![]() ![]() Group: Members Posts: 584 Joined: 15-April 06 From: Pittsburgh Member No.: 8,466 ![]() |
The only change I would make is counting the armor twice on the meat shield it does have to enter and exit. Makes a called shot to an unarmored body part more enticing since it is more likely you will get the blow through you want.
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#6
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Moving Target ![]() ![]() Group: Members Posts: 448 Joined: 20-July 09 From: Detroit Member No.: 17,413 ![]() |
If we're just talking about using a body, which I've had happen in more than one of my games I use their ballistic armorX2+ the characters body. Because the bullet has to pass through the armor twice, once in, once out, plus through the body.
As a note, a dwarf sam adept with attribute boost lugging a half dead troll on his back is pretty damn funny. |
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#7
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
It's mostly a dramatic trick, so I'd just GM-fiat it.
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#8
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 5-April 09 Member No.: 17,053 ![]() |
When this came up in my game I just gave the target a dice pool bonus equal to the meatshield's damage resistance dice pool.
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