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Nov 14 2010, 10:36 PM
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#26
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Can we get a "Return From Goo" spell? I think you can maintain the "turn to goo" spell, and cancel it when you want the gun |
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Nov 14 2010, 11:04 PM
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#27
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Moving Target ![]() ![]() Group: Members Posts: 372 Joined: 2-March 10 Member No.: 18,227 |
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Nov 14 2010, 11:10 PM
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#28
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
Tell me you don't like the idea of a guy walking into a meeting with 90 jars of silly putty and suddenly his team is around him and armed.
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Nov 15 2010, 12:24 AM
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#29
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Old Man of the North ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 10,372 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
"90 jars of Runners on the wall,
90 jars of Runners, If one of those jars, Should happen to fall, There'd be 89 jars of Runners on the wall." |
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Nov 15 2010, 12:33 AM
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#30
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
AFAIK, Turn to Goo only affects living animals?
I dunno why anyone really wants to summon weapons anyway. If there's a place that won't let you bring guns in, sucks to be them. (IMG:style_emoticons/default/wink.gif) |
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Nov 15 2010, 12:51 AM
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#31
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Moving Target ![]() ![]() Group: Members Posts: 673 Joined: 9-May 08 Member No.: 15,965 |
Well ok, then you sneak a couple mages and phys-ads into a meeting. Be kinda like when Penguin snuck some goons into the Batcave.
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Nov 15 2010, 12:55 AM
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#32
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Well ok, then you sneak a couple mages and phys-ads into a meeting. Be kinda like when Penguin snuck some goons into the Batcave. That's true. Given the effectiveness of spells like stunbolt, I don't see why a mage would want to even waste time summoning a weapon. It's kind of like giving a tank the ability to have someone open a hatch and use a pistol. |
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Nov 15 2010, 02:19 AM
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#33
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Moving Target ![]() ![]() Group: Members Posts: 372 Joined: 2-March 10 Member No.: 18,227 |
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Nov 15 2010, 06:24 AM
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#34
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Moving Target ![]() ![]() Group: Members Posts: 588 Joined: 26-February 02 Member No.: 227 |
It's kind of like giving a tank the ability to have someone open a hatch and use a pistol. http://www.monkeyboobies.com/gallery/d/221...th+my+sword.png |
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Nov 15 2010, 06:28 AM
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#35
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 2-April 07 From: Dallas/Fort Worth Megaplex Member No.: 11,361 |
Well said QUOTE Ragewind, I think you'll find that's wrong. The text actually says that it applies to melee attacks by the subject, and to anyone making a melee attack against it. This is the case for Energy Aura (critter power) and [Element] Aura spell (there's no 'Element[al] Aura' power). I find it interesting you would make a distinction to a action that forces the spirit and a person to come into contact. The power is worded in such a way to caution contact against two specific entities and to say any other form of contact doesn't apply is...unusual. I have a Nightstick that radiates Fire. Enough to say burn things or warm a room, in this case you grab my Nightstick by the business end and you are perfectly fine, however, God help you if you flick your finger on it as you will suffer the consequences. Page 294 of the SR4A advises..."A Critter with a Energy aura continuously radiates a aura of damaging or negative energy"... It goes on further to point out .."Any successful attack...". This does two things, firstly and most importantly you can shoot a Spirit with this power and still get hurt (even implying a magic spell will trigger the aura as a Spellcast would be considered a "successful attack") but the rulebook further defines a "Successful Attack" as a attack that connects with a target. I.E. You simply need to touch or be touched by something with a Energy Aura in order to get hurt. PS: If the above hurts too much, simply have the Spirit ready a melee attack for when your sword comes into contact with a target. QUOTE you'd probable resist 6DV 4 times Correct |
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Nov 15 2010, 06:46 AM
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#36
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE QUOTE you'd probable resist 6DV 4 times Correct Nope: Street magic already covers this. If you have multiple elemental effects you take the base damage, modified by all the elemental effects. There is already a spell showing 2 element effects called fire water. |
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Nov 15 2010, 06:50 AM
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#37
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE AFAIK, Turn to Goo only affects living animals? Yes. The relevance of "turn to goo" to this conversation is that turning complex (really really complex) things into goo, then turning them back again is within the limits of sorcery. |
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Nov 15 2010, 06:53 AM
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#38
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE That's true. Given the effectiveness of spells like stunbolt, I don't see why a mage would want to even waste time summoning a weapon. It's kind of like giving a tank the ability to have someone open a hatch and use a pistol. I can see a couple of reasons:
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Nov 15 2010, 07:04 AM
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#39
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I dunno, Seth. It seems like gooing things isn't a one-way, reversible-sometime-later process. (IMG:style_emoticons/default/smile.gif) It's sustained. And the fact that it works on living things is no argument that non-livining things should be easier. Magic is magic.
Ragewind, strange but true. (IMG:style_emoticons/default/smile.gif) It says what it says: attack, or be attacked. |
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Nov 15 2010, 08:47 AM
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#40
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 2-April 07 From: Dallas/Fort Worth Megaplex Member No.: 11,361 |
Nope: Street magic already covers this. If you have multiple elemental effects you take the base damage, modified by all the elemental effects. There is already a spell showing 2 element effects called fire water. That quotation only applies to Spells, in this case we are referring to a Critter Power and as such the rules for the combination do not apply. Strangely enough it would apply to the actual Energy Aura Spell, but only if you had a single spell with multiple effects (see rules for designing spells in Street Magic). Lets call it a Prismatic Barrier (IMG:style_emoticons/default/biggrin.gif) . If you were to simply cast 4 different energy aura spells a offender would suffer 4 separate attacks so in either case you get the same effect. |
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Nov 15 2010, 08:43 PM
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#41
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE That quotation only applies to Spells, in this case we are referring to a Critter Power and as such the rules for the combination do not apply. Strangely enough it would apply to the actual Energy Aura Spell, but only if you had a single spell with multiple effects (see rules for designing spells in Street Magic). Lets call it a Prismatic Barrier . If you were to simply cast 4 different energy aura spells a offender would suffer 4 separate attacks so in either case you get the same effect It is the job of the GM to adjudicate such issues. Shadowrun already has two methods for dealing with multiple attacks: bursts from firearms, and multiple elemental effects. Rather than invent a third one (which causes massive escalation of damage out of all proportion to any other attack type) the GM should try hard to match the suggestion to existing rules. I feel quite strongly that the closest match to multiple elemental effects for critter powers is that case of multiple elemental effects from spells. You feel that the closest match is to have 4 totally separate strike, each resisted separately. I repeat that no other shadowrun mechanisms work that way. At the end of the day it is always a call for the GM, and if your GM is happy for the players to have a massive power boost, or the baddies to have a massive power boost thats OK. |
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Nov 15 2010, 09:46 PM
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#42
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Moving Target ![]() ![]() Group: Members Posts: 295 Joined: 2-April 07 From: Dallas/Fort Worth Megaplex Member No.: 11,361 |
It is the job of the GM to adjudicate such issues. Shadowrun already has two methods for dealing with multiple attacks: bursts from firearms, and multiple elemental effects. Rather than invent a third one (which causes massive escalation of damage out of all proportion to any other attack type) the GM should try hard to match the suggestion to existing rules. I feel quite strongly that the closest match to multiple elemental effects for critter powers is that case of multiple elemental effects from spells. You feel that the closest match is to have 4 totally separate strike, each resisted separately. I repeat that no other shadowrun mechanisms work that way. At the end of the day it is always a call for the GM, and if your GM is happy for the players to have a massive power boost, or the baddies to have a massive power boost thats OK. Well said Seth but I feel I must point out that the multiple effects on one attack only works if you have created or already have a spell laying around like that. It has to be specifically crafted to follow those rules, its not something that just happens when you get more than one thing together. |
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Nov 15 2010, 10:10 PM
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#43
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
Shadowrun already has two methods for dealing with multiple attacks: bursts from firearms, and multiple elemental effects. Right, but that's multiple elemental effects from the exact same spell. If you cast two different spells then the effects are followed separately, and if something has Elemental Aura (Fire) and Elemental Aura (Cold) then they work separately also. The combined effect would only happen with a power like Elemental Aura (Coldfire), similar to how Firewater only functions as it does because it is a specific spell. Multicasting a Firebolt and a Waterbolt would cause two instances of damage following each elemental effect - they wouldn't automatically combine into Firewater Bolt. |
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