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Nov 18 2010, 01:37 AM
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#26
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Gee TJ, you're backpedaling alot. Yes, spirits suffer degrading defense pools when they are fighting in the physical world, because that is part of the rules for fighting in the physical world. The rules for combat in the physical world make no distinction on what you are (besides perhaps a bit for drones/vehicles). I'm not really going to argue this any more. If you don't want to use the rules, then don't use the rules. There was no backpedaling whatsoever... I stand by what I said... Have a great evening... (IMG:style_emoticons/default/smile.gif) And Seth... Thanks for the Reference... (IMG:style_emoticons/default/smokin.gif) |
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Nov 18 2010, 12:09 PM
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#27
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I feel that in Matrix Combat. Reality Filters should seriously effect/alter your potential combat modifiers. But that all the combat rules should be applicable. Unless of course, you make hacking tests in the middle of combat to alter things in your favor.
I think of it as: Trinity fighting in the Matrix. She's faster, she's stronger, and she's better. But she still has to respect the fundemental laws of physics. vs Neo who does what ever he wants, including hacking you so your attack program crashes. |
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Nov 18 2010, 11:58 PM
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#28
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I feel that in Matrix Combat. Reality Filters should seriously effect/alter your potential combat modifiers. But that all the combat rules should be applicable. Which Page 230 of the SR4 book Supports. I have yet to actually correlate it with the SR4A book, but Combat Modifiers affect ALL combats (or at least have the potential to), regardless of venue, in my opinion... (IMG:style_emoticons/default/smokin.gif) |
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Nov 19 2010, 10:13 AM
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#29
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
I feel that in Matrix Combat. Reality Filters should seriously effect/alter your potential combat modifiers. But that all the combat rules should be applicable. Unless of course, you make hacking tests in the middle of combat to alter things in your favor. I think of it as: Trinity fighting in the Matrix. She's faster, she's stronger, and she's better. But she still has to respect the fundemental laws of physics. vs Neo who does what ever he wants, including hacking you so your attack program crashes. Reality filter doesn't change the reality of a circumstance, only the user's perception of streaming data. The data itself is unaffected. Users can react more quickly to it only because it's coming in a familiar form. Also, Icons don't take wound penalties. At least I was unable to find any indication that they did. It would make sense that things would become more difficult if your digital projection was slightly unraveled, but there's not any hard rule for it, afict. |
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Nov 19 2010, 11:36 AM
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#30
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
I suppose this is more support to the 'use the combat rules', because you're right, it doesn't say it explicitly, but it is in the example on the same page (p. 231 for SR4).
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Nov 20 2010, 05:31 PM
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#31
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Also, Icons don't take wound penalties. At least I was unable to find any indication that they did. It would make sense that things would become more difficult if your digital projection was slightly unraveled, but there's not any hard rule for it, afict. The Matrix Condition Monitor is a Condition Monitor, isn't it? 8+half System, same formula as all the others. It stands to reason that your commlinks starts to get glitchy as people cyberfrag the drek out of it. |
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Nov 20 2010, 07:52 PM
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#32
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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