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> Matrix Combat -multiple attackers
Tymeaus Jalynsfe...
post Nov 18 2010, 01:37 AM
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QUOTE (Karoline @ Nov 16 2010, 09:06 PM) *
Gee TJ, you're backpedaling alot.

Yes, spirits suffer degrading defense pools when they are fighting in the physical world, because that is part of the rules for fighting in the physical world. The rules for combat in the physical world make no distinction on what you are (besides perhaps a bit for drones/vehicles).

I'm not really going to argue this any more. If you don't want to use the rules, then don't use the rules.


There was no backpedaling whatsoever... I stand by what I said...
Have a great evening... (IMG:style_emoticons/default/smile.gif)

And Seth... Thanks for the Reference... (IMG:style_emoticons/default/smokin.gif)
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sabs
post Nov 18 2010, 12:09 PM
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I feel that in Matrix Combat. Reality Filters should seriously effect/alter your potential combat modifiers. But that all the combat rules should be applicable. Unless of course, you make hacking tests in the middle of combat to alter things in your favor.

I think of it as:
Trinity fighting in the Matrix. She's faster, she's stronger, and she's better. But she still has to respect the fundemental laws of physics.

vs

Neo who does what ever he wants, including hacking you so your attack program crashes.
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Tymeaus Jalynsfe...
post Nov 18 2010, 11:58 PM
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QUOTE (sabs @ Nov 18 2010, 05:09 AM) *
I feel that in Matrix Combat. Reality Filters should seriously effect/alter your potential combat modifiers. But that all the combat rules should be applicable.



Which Page 230 of the SR4 book Supports. I have yet to actually correlate it with the SR4A book, but Combat Modifiers affect ALL combats (or at least have the potential to), regardless of venue, in my opinion... (IMG:style_emoticons/default/smokin.gif)
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Saint Sithney
post Nov 19 2010, 10:13 AM
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QUOTE (sabs @ Nov 18 2010, 04:09 AM) *
I feel that in Matrix Combat. Reality Filters should seriously effect/alter your potential combat modifiers. But that all the combat rules should be applicable. Unless of course, you make hacking tests in the middle of combat to alter things in your favor.

I think of it as:
Trinity fighting in the Matrix. She's faster, she's stronger, and she's better. But she still has to respect the fundemental laws of physics.

vs

Neo who does what ever he wants, including hacking you so your attack program crashes.


Reality filter doesn't change the reality of a circumstance, only the user's perception of streaming data. The data itself is unaffected. Users can react more quickly to it only because it's coming in a familiar form.

Also, Icons don't take wound penalties. At least I was unable to find any indication that they did. It would make sense that things would become more difficult if your digital projection was slightly unraveled, but there's not any hard rule for it, afict.
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Karoline
post Nov 19 2010, 11:36 AM
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I suppose this is more support to the 'use the combat rules', because you're right, it doesn't say it explicitly, but it is in the example on the same page (p. 231 for SR4).
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Udoshi
post Nov 20 2010, 05:31 PM
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QUOTE (Saint Sithney @ Nov 19 2010, 03:13 AM) *
Also, Icons don't take wound penalties. At least I was unable to find any indication that they did. It would make sense that things would become more difficult if your digital projection was slightly unraveled, but there's not any hard rule for it, afict.


The Matrix Condition Monitor is a Condition Monitor, isn't it?
8+half System, same formula as all the others.
It stands to reason that your commlinks starts to get glitchy as people cyberfrag the drek out of it.
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Tymeaus Jalynsfe...
post Nov 20 2010, 07:52 PM
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QUOTE (Udoshi @ Nov 20 2010, 10:31 AM) *
The Matrix Condition Monitor is a Condition Monitor, isn't it?
8+half System, same formula as all the others.
It stands to reason that your commlinks starts to get glitchy as people cyberfrag the drek out of it.


Indeed...
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