Sprite / Spirit skills |
Sprite / Spirit skills |
Nov 23 2010, 04:12 AM
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#1
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE Task spirits have the optional ability "Skill (a task spirit may be given an addition technical or physical skill instead of an optional power) Tutor sprites have the complex form"Skillsoft (A tutor sprite may be given the skillsoft of a Technical, Vehicle or Knowledge skill as a complex form, chosen by the technomancer upon compiling) Are their any restrictions on the skill that these get: i.e. does the technomancer / shaman need to know the skill? Does a skill soft have to be available for the technomancer to copy...etc |
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Nov 23 2010, 04:43 AM
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#2
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Target Group: Members Posts: 63 Joined: 23-February 10 Member No.: 18,192 |
At least on the Sprites, I'm pretty sure the Technomancer isn't required to know the skill. Because sometimes the point of compiling a Tutor sprite is to learn something you don't already know how to do.
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Nov 23 2010, 06:19 AM
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#3
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Moving Target Group: Dumpshocked Posts: 583 Joined: 1-October 09 From: France Member No.: 17,693 |
The only similar limitation (Innnate Spell must be a spell known by the mage) is explicitely stated, so as far as I can tell looking at the rules, no.
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Nov 23 2010, 10:07 AM
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#4
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Thanks. Thats the conclusion that I came to
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Nov 23 2010, 02:06 PM
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#5
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Target Group: Members Posts: 27 Joined: 23-September 10 From: Austria Member No.: 19,068 |
I am going to hijack the thread for a quick question.
Do spirits have other skills except, those explicitly listed? Say, does a Beast Spirit have the skill survival? |
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Nov 23 2010, 02:35 PM
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#6
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE I am going to hijack the thread for a quick question. Do spirits have other skills except, those explicitly listed? Say, does a Beast Spirit have the skill survival? I don't think they do (unless the GM decides "of course they do"). |
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Nov 23 2010, 03:58 PM
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#7
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
I am going to hijack the thread for a quick question. Do spirits have other skills except, those explicitly listed? Say, does a Beast Spirit have the skill survival? Do hellhounds have Astral Combat? Do ghouls? How about mundane dogs, do they have unarmed combat? Survival? |
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Nov 23 2010, 04:55 PM
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#8
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Great Dragon Group: Members Posts: 5,542 Joined: 30-September 08 From: D/FW Megaplex Member No.: 16,387 |
They can always default (unless they can't - spellcasting, arcana, ect.), and depending on the Force/Rating of the Spirit/Sprite, they can default well. Well, well-ish.
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Nov 23 2010, 06:10 PM
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#9
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Running Target Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
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Nov 23 2010, 06:14 PM
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#10
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Nov 23 2010, 06:19 PM
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#11
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Running Target Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
They can always default (unless they can't - spellcasting, arcana, ect.), and depending on the Force/Rating of the Spirit/Sprite, they can default well. Well, well-ish. Actually, by RAW they can't: SR4A, p.292: "If a critter does not possess a skill it is considered Unaware in that skill." So no defaulting. It's bizarre – on the same page it does allow the GM to raise or lower attribute and skill ratings by up to 3 in either direction (0 minimum of course) but not add or remove skills. Because the critter is considered Unaware it doesn't have ratings of 0 to be increased by up to 3, it has no rating at all so by RAW a fully grown dog that's been living stray for most of its life is not able to know how to scavenge for food. House ruling is a definite must here. |
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Nov 23 2010, 06:23 PM
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#12
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Moving Target Group: Dumpshocked Posts: 583 Joined: 1-October 09 From: France Member No.: 17,693 |
Do hellhounds have Astral Combat? Do ghouls? How about mundane dogs, do they have unarmed combat? Survival? Hellhounfs or Ghouls don't really need Astral Combat. As dual-natured beings with Natural Weapon they can use their physical Attributes and Unarmed skill in astral combat. And the fire attack of the hellhound is dual-natured too, so it is able to hit purely astral entities. |
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Nov 23 2010, 06:34 PM
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#13
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Hellhounfs or Ghouls don't really need Astral Combat. As dual-natured beings with Natural Weapon they can use their physical Attributes and Unarmed skill in astral combat. And the fire attack of the hellhound is dual-natured too, so it is able to hit purely astral entities. Do hellhounds have exotic weapon (firebreath)? |
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Nov 23 2010, 06:36 PM
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#14
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Moving Target Group: Dumpshocked Posts: 583 Joined: 1-October 09 From: France Member No.: 17,693 |
At least in Anniversary, they have "Ranged Exotic Weapon 4". While not explicitely linked to their fire attack, since it's the only targeted ranged attack form they possess that need an exotic weapon skill I think associating the two is clearly RAI if not strictly (and absurdly literally) RAW.
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Nov 23 2010, 06:51 PM
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#15
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Alright, at least they have it.
Unlike RC not even mentioning that Drakes might need it for their breath weapon. |
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Nov 25 2010, 10:18 AM
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#16
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Runner Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 |
Do barghests have immunity to their own attack ability? (You know, the fear causing ability? Was that a single target ability or hearing distance?
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Nov 25 2010, 03:31 PM
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#17
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Running Target Group: Members Posts: 1,019 Joined: 10-November 10 From: Annapolis Valley, Nova Scotia Member No.: 19,166 |
Actually, by RAW they can't: SR4A, p.292: "If a critter does not possess a skill it is considered Unaware in that skill." So no defaulting. It's bizarre – on the same page it does allow the GM to raise or lower attribute and skill ratings by up to 3 in either direction (0 minimum of course) but not add or remove skills. Because the critter is considered Unaware it doesn't have ratings of 0 to be increased by up to 3, it has no rating at all so by RAW a fully grown dog that's been living stray for most of its life is not able to know how to scavenge for food. House ruling is a definite must here. Does it not say that Spirits have the Sapience power? This gives them the ability to default. Dogs, nor wolves have the Survival ability, but they do have Tracking, which allows them to hunt. Do barghests have immunity to their own attack ability? (You know, the fear causing ability? Was that a single target ability or hearing distance? The Paralyzing Howl power does affect everyone (friend and foe) who can hear it. And the Barghest does not have explicit immunity to howls, but for the sake of making sense, I would rule that the barghest is immune to it`s own howl (but not the howl`s of other Barghests) |
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Nov 25 2010, 11:47 PM
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#18
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Actually, by RAW they can't: SR4A, p.292: "If a critter does not possess a skill it is considered Unaware in that skill." So no defaulting. It's bizarre – on the same page it does allow the GM to raise or lower attribute and skill ratings by up to 3 in either direction (0 minimum of course) but not add or remove skills. Because the critter is considered Unaware it doesn't have ratings of 0 to be increased by up to 3, it has no rating at all so by RAW a fully grown dog that's been living stray for most of its life is not able to know how to scavenge for food. House ruling is a definite must here. strictly speaking, "unaware" is on the chart, and is one step below 0. increasing it by 3 in the positive direction should actually grant it the skill at 2 (IMG:style_emoticons/default/nyahnyah.gif) |
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Nov 28 2010, 06:41 PM
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#19
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Running Target Group: Members Posts: 1,150 Joined: 15-December 09 Member No.: 17,968 |
strictly speaking, "unaware" is on the chart, and is one step below 0. increasing it by 3 in the positive direction should actually grant it the skill at 2 (IMG:style_emoticons/default/nyahnyah.gif) It's on the chart as 'Unrated', so it follows that it falls outside the numerical system, surely? After all, being unaware is meant to be different from simply not having the skill. |
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