IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Losing drones, How do you get by?
Seidaku
post Mar 12 2004, 04:57 AM
Post #1


Target
*

Group: Members
Posts: 67
Joined: 23-April 03
Member No.: 4,489



Shadowrun is unique in how it rewards characters; in Dungeons and Dragons, for example, pretty much any character you play will benefit equally from increased experience and treasure. In Shadowrun, however, karma is the bread and butter of mages, while a street sammie's main focus is cash. That's not to say that each couldn't benefit from both karma and nuyen, simply that their priority is different. The one general constant between the two is that regardless of reward, death is (in general) the only thing to be lost. Sure, you can make a case about magic loss (set off easily enough by geasa), cyberware failure (I've yet to encounter this myself) and other such setbacks, but they're generally encountered only when death is imminent. This is not the case, however, when the character in question is a drone rigger. It's quite possible (and perhaps even likely, depending on what run they're on) that a rigger will come out of a run down a few drones- whether destroyed or in great need of repair.

You can argue, with some validity, that losing some material items (namely, drones) is nowhere near as bad as losing one's life. With that mindset, riggers come off easy- they almost never put themselves directly in harm's way. Sure there's dumpshock to deal with, but it ain't nothing compared to having to constantly soak up hoses of lead, or resist a deadly manabolt cast by an initiated shaman. Certainly, since riggers aren't as likely to die on a run, they've got a sweet deal even if they lose a few drones. Since this is a game, however, not real life, it seems less clear cut to me who is better off.

If your sammie dies on a run, that's rough. But you can create a new character and jump back into things without a whole lot of loss in power (depending on if you start with the same amount of karma as your old character, and if your character type benefits overly much from karma). A rigger who loses a drone, however, simply has to suck it up and keep going. This can make future runs much more difficult for the character, depending on what drones they have left. Chances are, they'll have to go on several runs just to get the funds to replace their old drone- assuming that's even possible, depending on availability/customization. Sure, they're not dead- but from a purely game-mechanic level, they might be a whole lot worse off than the sammie who bit the big one.

With these things in mind, it raises the question: how do riggers treat shadowrunning, compared with other archtypes? Given the relative "distance" between the rigger and actual danger, they don't necessarily have to be the same kind of hardened mercenary that other characters are sort of forced to be by nature of their work. Death isn't always something a rigger has to contend with, so might they view shadowrunning differently? And to what extent?

Does the average rigger feel like they should put all of their drones at risk on every run? Or does their involvement hinge more on the payout, than anything? What's worse, for instance: failing to complete a run that would net you 10,000 :nuyen:, or losing a drone that would cost you hundreds of thousands of nuyen to repair/replace? Your reputation as a shadowrunner might be affected by the first, but is that more acceptable to your average rigger than the second? How does (or, to put it normatively, how should) this affect players who choose to play riggers? Do you sit out if the pay for a given run doesn't justify the risk to your drones? Or do you go along with your fellow shadowrunners, since it has to be worth it for them to put their lives on the line?

Obviously, if your drones are getting destroyed, you're doing something wrong. Right? Well, that depends, doesn't it? Some GM's might feel that riggers who never suffer any damage to their vehicles simply aren't being challenged enough. And dang it, they may be right. If your players are coming out of every run without a scratch, you might have some really intelligent (or lucky) players. Or, you might not be throwing enough at them. Clearly, such a thing has to be judged on a case by case basis. If you're dealing with a group of players whose favorite style of game is to go into giant combats, guns and spells a blazing, you're apt to judge challenge a bit differently than if your group of players likes nothing better than to spend hours planning a perfect on-site datasteal. By the same token, a go-ganger campaign will have different threats than will a campaign where all of the players are shamans. In general, though, unless you go into the rather advanced (and thus unlikely to be researched to challenge one player) rules presented in Rigger 3, taking out drones is how a GM can make a rigger know that life ain't a cakewalk.

How should a rigger respond? Only send a drone or two along on runs? Demand compensation from a Johnson if your drones are damaged? Suck it up, and deal with the fact that you're apt to lose a drone now and again? Try to negotiate a higher share of the payment? Refuse to go on runs that won't pay for drones you might lose? None of these seem like good options, which is why I open the floor on this topic. How have others dealt with the issues I've mentioned? Am I way off base? Am I missing a blatantly obvious solution? Perhaps I'm just whining about a subject that really isn't important. Regardless, feel free to add your opinion.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Mar 12 2004, 05:02 AM
Post #2


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Compensation and higher pay. Sammies and wizkids (not the company) are a dime-a-dozen. Riggers and deckers, now they're specialists; they need toys, so if you go ask them to play in someone else's sandbox you'd better be ready to pay for their toys.

Though similar things could be said about Hermetics, I suppose.

~J
Go to the top of the page
 
+Quote Post
mfb
post Mar 12 2004, 05:11 AM
Post #3


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



in a standard shadowrunning team, it would probably be worth it to the characters to simply give the rigger a bigger piece of the pie. every round his drones soak up is a round that the characters themselves don't have to worry about; if the rigger can't afford to keep up his drone network, he'll probably find other employment, and the team will be stuck with no drones.
Go to the top of the page
 
+Quote Post
Diesel
post Mar 12 2004, 05:26 AM
Post #4


Moving Target
**

Group: Members
Posts: 608
Joined: 9-July 02
From: California
Member No.: 2,955



My group actually splits the pot with one extra share, ie, four people then five shares. The extra is "hazard pay", whoever eats lead, sucks mana, or otherwise needs a mechanic, technician, doctor, or healer, uses the hazard pay.

The rigger, being the pointman usually, gets this most of the time.

He also steals profusely to supplement his drone network. Rigger 3's hijacking a drone network rules put to good use, I suppose.
Go to the top of the page
 
+Quote Post
Kanada Ten
post Mar 12 2004, 05:35 AM
Post #5


Beetle Eater
********

Group: Dumpshocked
Posts: 4,797
Joined: 3-June 02
From: Oblivion City
Member No.: 2,826



Also, don't be afraid to ask your team to help you ste... acquire new drones or drone parts. Team is the optimal word.

But, I think not using more resources than a job is worth or requires makes good sense.
Go to the top of the page
 
+Quote Post
John Campbell
post Mar 12 2004, 06:00 AM
Post #6


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



Our rigger typically got quite a bit more than her fair share of the loot... not in cash, which we split evenly, but in kind. We fairly regularly stole anything that looked valuable and wasn't nailed down, and that included any disabled enemy drones that we had the carrying capacity to haul away, all of which ultimately went to the rigger for resale or repair and reuse on our side, as she saw fit. And most of the funds from the ones she sold went to repairing or upgrading the ones she kept.

As I recall, she got her miniblimp drone shot down twice, had to fully repair it, but we made a profit on both of those runs... and one of them was a set-up that we never actually got paid for. All of our income from that run came from the two enemy drones and assorted other loot that we recovered after the shooting stopped.

We treated other loot similarly... it got handed out to whoever could use it, or sold and the funds used for whoever needed it. The drones were almost invariably the bulk of the cash value of our loot, though (we never managed to gank a deck).
Go to the top of the page
 
+Quote Post
Cain
post Mar 12 2004, 06:13 AM
Post #7


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



QUOTE
Does the average rigger feel like they should put all of their drones at risk on every run? Or does their involvement hinge more on the payout, than anything?

Depends on the payout, just like everyone else. Will a Street Sam mix it up with Red Samurai for a measly 5000 nuyen run? Or will he take the first opportunity to cut and run?

Riggers are no different in that way.
QUOTE
Do you sit out if the pay for a given run doesn't justify the risk to your drones? Or do you go along with your fellow shadowrunners, since it has to be worth it for them to put their lives on the line?

Most of the time, combat drones are serious overkill. If the pay doesn't justify sending my drones against something that has antivehicular weaponry, then the team probably isn't going to justify fighting them either.

In either case, for a drone rigger, the best role for you is generally reconnisance and communication. If you have small unit tactics, you can become quite a strong team leader; you can keep track of the enemy movements via drones and report to your team. If you really want to get into it, you can also tap the enemy communications, and feed that data to your team. In this sense, you can be far more valueable to a team than as a backup tank driver.

Go to the top of the page
 
+Quote Post
Firewall
post Mar 12 2004, 09:42 AM
Post #8


Moving Target
**

Group: Members
Posts: 313
Joined: 5-March 04
From: UK
Member No.: 6,125



You think the rigger has it bad? Deckers risk their lives fighting Black IC and their decks with Black or Grey IC. You never really get over losing your deck and being out of action until you get a new one, especially when you have to pay 600k-1.5M :nuyen: or so to replace it before even thinking of the chips and software... (yes, you can use a Radio Shack PCD-100 but it is like trading in your Ferrari for a Skoda)
Go to the top of the page
 
+Quote Post
Mutie
post Mar 12 2004, 02:17 PM
Post #9


Target
*

Group: Members
Posts: 15
Joined: 12-February 04
Member No.: 6,076




In response to Firewall i suggest you check the prices on a single passenger helicopter one day ;)


In response to the general question posed how do I handle the lose of drones ?

Any run where i am likely to (or requested to) lose a drone had better have an operateing expenses clause to cover my equipment losses over and above the price of my services.

Ask a sam to do a 5k run and tell him that in order to complete the run he will more than likely need to use 200 rounds of apds and see what he says.

Even if i am not expected to lose any drones, if you want to pay me 5000ny for a run, the run had better be about as difficult as driving you kid to school because thats about all I will do for that kind of money. The base maintenance costs on my vechicles is more that that.


If i lose a drone on what was supposed to be a milk run or as a result of normal day to day business, I suck it up. I have lost more than a few spider drones to area explosions just because folks started throwing grenades. Nothin like loseing three 12k drones in a single explosion that was so far away that the teams sam didn't even bother dodgeing. That's the price of doing business .

How do i recoup? why i do what even smart business man does, i pass the cost onto the consumer by raising my prices (and as one fellow already mentioned I steal anything not nailed down).





Go to the top of the page
 
+Quote Post
Firewall
post Mar 12 2004, 02:33 PM
Post #10


Moving Target
**

Group: Members
Posts: 313
Joined: 5-March 04
From: UK
Member No.: 6,125



I have seen the prices for those, you win but I was just making a point; riggers and deckers have a lot to lose if things go wrong...

Perhaps you just need insurance. Ask the Johnson to cover expenses; that way, if he is not expecting trouble then he will say okay. If he is expecting trouble, he has two options. Say no and lose the team, say yes and pay. I mean, I would take a drop in my cut (maybe 25%) just to know that I am not out of business after it frags up.
Go to the top of the page
 
+Quote Post
Voran
post Mar 12 2004, 02:56 PM
Post #11


Running Target
***

Group: Members
Posts: 1,401
Joined: 23-February 04
From: Honolulu, HI
Member No.: 6,099



Hmm. A toughie. On one hand I'd like to say that just like any other character, a Rigger (or any character template for that matter) shouldn't invest more resources than they're willing to lose. You might have a rigger able to field a droid army vs the gungans, but when that rigger does that, they should also accept the fact that that army could run into a snot nosed kid that blows them all up.

Johnsons are generally the ones that set the payoff for a run. Its not their responsibility to make sure everyone gets a fare share, or that it covers all expenses. If the overall offer is too low, the runners can turn it down, and the Johnson will find someone else to do it.

That being said. On the other hand, GMs are responsible for determining what the Johnsons offer the player-chars. But even still, GMs don't have to make sure the chars always end up at least breaking even. But, flipping back yet again, with SR3 settings Riggers are less "Drivers" and more "Remote Control Droid" dudes. So it may do well for a GM to be a little more generous with baseline payoffs, heck even default percentages for fencing goods.

Edit: Oops forgot to add. I'm sure its a common practice that others use as well. But generally in negotiations with Mr. J prior to a run, along with the overall payment for the run, we try to add on some sort of expenses coverage. Help to absorb at least some of the cost of ammo, biotech/first aid gear, disposable tools necessary to complete the mission, etc. Doesn't always work, but doesn't hurt to try.

This post has been edited by Voran: Mar 12 2004, 03:02 PM
Go to the top of the page
 
+Quote Post
Jaded
post Mar 12 2004, 05:50 PM
Post #12


Target
*

Group: Members
Posts: 17
Joined: 12-March 04
Member No.: 6,152



If I was the Johnson, there is no way that I would agree to pay for lost drones. Not unless what I was asking the runners to do was just that. I don't pay to support failure or incompetence.

At the restaurant:
Why is my steak twice as expensive as the price I agreed to pay?
Well, the cook burnt the first and we had to throw it out.

At the mechanics:
What's this five hundred dollars of "breakage" on the bill?
Oh, that's the nut polisher. It broke while we were polishing up your nuts, so we charged you for the new one.

I really don't see many Johnson's providing Drone Insurance. Does they provide workman's comp, life insurance and dental? Do they have claims investigators who come out to make sure you didn't park the supposedly lost drone in a van someplace?

A good face could get a Johnson to boost the payout due to the value of the equipment a rigger is putting into play. But once again, this is only going to happen if the face can convince me that the rigger is an absolute must for completing my mission.

Riggers have it rough, most runs are not going to have a good risk v reward for them. Well, they'll have an excellent risk(of death) v reward, but a bad risk(of profit loss) v reward.

Go to the top of the page
 
+Quote Post
Runner Smurf
post Mar 12 2004, 05:53 PM
Post #13


Moving Target
**

Group: Members
Posts: 120
Joined: 13-July 02
From: Waltham, MA
Member No.: 2,969



It's the problem of damage and repair that makes playing a rigger so difficult. Frankly, the typical vision of the rigger doesn't work at all - the risk-to-reward doesn't work out at all well for them. There are a couple of ways to alleviate the problem:

1. The group I GM for splits the payout as follows: take lump sum, deduct expenses, split the remainder. Expenses include drone repair, summoning materials for elementals, medical bills, etc. More than once the team has ended up in the red when they've covered expenses, but oh well.

2. Don't play a ultra-modified vehicle rigger. While the 500k nuyen SUV with turrets, oil slicks, rating 6 sensors and what have you may be really cool, when it gets nailed, you are going to be screwed. And yes, it's a when, not an if. And I never give out payouts large enough to cover than kind of expense.

3. Play a quick-and-dirty rigger. Off-the-shelf vehicles and drones with minimal modifications. That way, when your drone gets waxed, you aren't in hole too bad.

4. As the GM, there are a couple of things you can do to make it a bit easier for the rigger. Still go after their drones as much as you like, but give the riggers some freebies: allow them to steal common vehicles relatively easily, have the Johnson throw in a drone or two on the deal from time to time, that sort of thing.

- Runner Smurf
Go to the top of the page
 
+Quote Post
Fahr
post Mar 12 2004, 06:05 PM
Post #14


Moving Target
**

Group: Members
Posts: 320
Joined: 13-August 02
From: Austin, Republic of Texas (not CAS)
Member No.: 3,094



I agree in part with runner smurf, Drone riggers should defenitly stay as stock as possible, to keep costs down.

but smugglers and couriers, that one souped vehicle is there entire livelyhood. if they lose it they have "died" in there career. so the risk is the same as a Sammie, it's just a little different way to look at it.

sometimes the single souped vehicle is the best way, sometimes the swarms of cheap drones is the way.. sometimes one well placed drone is the way... the job of the rigger is to only take jobs that his riggs will work best for... and the job of the GM is to recognize this in his planning and not force a drone rigger to do smuggling or vice versa...

-Mike R.
edit typos

This post has been edited by Fahr: Mar 12 2004, 06:06 PM
Go to the top of the page
 
+Quote Post
Jaded
post Mar 12 2004, 06:17 PM
Post #15


Target
*

Group: Members
Posts: 17
Joined: 12-March 04
Member No.: 6,152



Well, the smuggler rigger is an entirely different kettle of fish than the more standard drone rigger that's been the topic of this thread.

I agree, they're going to have a ton invested in a single vehicle. Their profit will turn around and go into making that vehicle even better. However, this type of rigger IMO, only works if the campaign is based around smuggling. You and your team of fearless smugglers, where all the pcs are smugglers, either in their own vehicles or playing passenger/gunner/crew in yours.

The drone rigger is the most common way that riggers try to stay involved in normal runs. Sitting in the car and waiting as the getaway driver pretty much sucks.
Go to the top of the page
 
+Quote Post
Arz
post Mar 12 2004, 06:37 PM
Post #16


Moving Target
**

Group: Members
Posts: 188
Joined: 16-June 03
From: Da Burgh, PA
Member No.: 4,751



You bring up a many valid points relevant to all shadowrunners as contract employees. It's called fair recompense for services rendered. I take an aggressive aproach to this all the time. Kilometerage may vary....

1) Be your own face and/or fixer! You are in the driver seat! You set the terms and have no one else to blame for any of your problems. Don't forget you don't have to take every job, even if your GM really wants you to.

2) Side jobs! As any good contractor will tell you this is how you butter your bread. Rake in a little :nuyen: that your mates have no stake in by smuggling goods between sessions. You and the Gm can work out a steady income through smuggling. Let him determine when things are going bad. He gets a plot hook at some later date and you get a lot of cake walks to supplement your income. Don't forget to hire on your buddies every once in a while to keep them happy.

3) Invest your money! Even a shadow-bank offers an interest rate on their savings accounts. Even better, play stocks, collect and sell assets (paintings, property, paracritters, vehicles). Making money with money is a lot easier than shadowrunning. Marry well, divorce, make a new will, die, and repeat as necessary.

This is only glossing the top of the schemes you can run in a _realistic_ roleplaying game to make money. Coming up for ways that a mage can earn extra karma is harder. You usually have to make new rules to allow it. But I usually let them use cash for karma even if no-one else can.

Just remember: More money, more problems.
Go to the top of the page
 
+Quote Post
Firewall
post Mar 12 2004, 07:43 PM
Post #17


Moving Target
**

Group: Members
Posts: 313
Joined: 5-March 04
From: UK
Member No.: 6,125



QUOTE (Arz)
Even better, play stocks

Hmm... Shadowrunners work in corporate espionage/sabotage, so at least you would know where to put the money. I bet half the fixers do it already...
Go to the top of the page
 
+Quote Post
Kagetenshi
post Mar 12 2004, 07:58 PM
Post #18


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



QUOTE (Jaded)
If I was the Johnson, there is no way that I would agree to pay for lost drones. Not unless what I was asking the runners to do was just that. I don't pay to support failure or incompetence.

At the restaurant:
Why is my steak twice as expensive as the price I agreed to pay?
Well, the cook burnt the first and we had to throw it out.

At the mechanics:
What's this five hundred dollars of "breakage" on the bill?
Oh, that's the nut polisher. It broke while we were polishing up your nuts, so we charged you for the new one.

I really don't see many Johnson's providing Drone Insurance. Does they provide workman's comp, life insurance and dental? Do they have claims investigators who come out to make sure you didn't park the supposedly lost drone in a van someplace?

A good face could get a Johnson to boost the payout due to the value of the equipment a rigger is putting into play. But once again, this is only going to happen if the face can convince me that the rigger is an absolute must for completing my mission.

Riggers have it rough, most runs are not going to have a good risk v reward for them. Well, they'll have an excellent risk(of death) v reward, but a bad risk(of profit loss) v reward.

If I'm a runner, getting offered a job by someone who needs my talents, there's no way in hell I'm taking the job if the odds are that I'm going to come out of it with less cash than I went in with. Johnsons are going to the runners for a reason, and riggers and deckers are rare, as I've said before. They're specialists. If the level of threat is high enough that a rigger might lose drones, odds are the job needs a rigger.

No insurance, no rigger. No rigger, no run.

~J
Go to the top of the page
 
+Quote Post
evil_slammor
post Mar 12 2004, 08:23 PM
Post #19


Target
*

Group: Members
Posts: 11
Joined: 30-October 03
Member No.: 5,772



QUOTE
If I'm a runner, getting offered a job by someone who needs my talents, there's no way in hell I'm taking the job if the odds are that I'm going to come out of it with less cash than I went in with. Johnsons are going to the runners for a reason, and riggers and deckers are rare, as I've said before. They're specialists. If the level of threat is high enough that a rigger might lose drones, odds are the job needs a rigger.

No insurance, no rigger. No rigger, no run.


Yeah your right if a johnson is going to send in a rigger with a good chance of losing drones he's going to offer enough to make sure the rigger actually comes out ahead of the run. But the point Jaded was making still stands theres too many times people use/misuse that horridly piece expensive of gear when they don't need to or they put things at risk stupidly. This is business this isn't lets make the runners rich so the johnson expects the runners to do their job the quickest and cheapest way possible and if runners get their drones destroyed because they screwed up how can you expect a johnson to pay for that?
Go to the top of the page
 
+Quote Post
Arz
post Mar 12 2004, 08:36 PM
Post #20


Moving Target
**

Group: Members
Posts: 188
Joined: 16-June 03
From: Da Burgh, PA
Member No.: 4,751



QUOTE (evil_slammor)
This is business this isn't lets make the runners rich so the johnson expects the runners to do their job the quickest and cheapest way possible and if runners get their drones destroyed because they screwed up how can you expect a johnson to pay for that?

Here, here!

As a shadowrunner one should act similarly to an outside contractor. You figure out your man and material costs up front. Initial bids on jobs should be highly inflated versions of your costs. If the Johnson accepts this bid right off, than that is when you've been pooched.

Don't expect a Johnson to allow you any gone-south insurance unless you have a long working relationship. Even then he'll probably cut his losses and develop new talent. Think, speak, and act business in roleplaying these situations.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Mar 12 2004, 08:49 PM
Post #21


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



If the run doesn't need drones, the rigger shouldn't be losing any if he uses them. If the rigger is being stupid, yes, you're right, the J isn't going to pick up the tab, but if the drones are required and at risk then hell yes he or she is going to be paying; that or they're not going to have anyone taking the job.

~J
Go to the top of the page
 
+Quote Post
Jaded
post Mar 12 2004, 08:57 PM
Post #22


Target
*

Group: Members
Posts: 17
Joined: 12-March 04
Member No.: 6,152



Even if the mission absolutely, positively, had to have a rigger to succeed, I can't see any Johnson worth the title paying for lost gear after the fact.

Like Arz said, you work that stuff out at the beginning. Your face says that you are likely going to have to use Very Expensive Drone, and that there is a very good chance that you will indeed lose Very Expensive Drone doing the job. I've got no problem with a Johnson paying for that risk. But it's paid for up front, as part of the total payout. Not as reward for failure.

Say we figure you've got a fifty fifty chance of getting your 200K drone through the scenario, Johnson should have no problem boosting the total payout on the run by 100K. You get lucky and make it through with your drone intact, you got a better payday than you would have normally. You survive 2 such runs with that drone, and you're in the gravy.

But the Johnson shouldn't pay for your lost drones directly, just like he shouldn't pay for the totally tricked out sniper rifle of doom that your samurai dropped into the lake by accident while flipping off the pursuing cops.
Go to the top of the page
 
+Quote Post
Kagetenshi
post Mar 12 2004, 09:26 PM
Post #23


Manus Celer Dei
**********

Group: Dumpshocked
Posts: 17,006
Joined: 30-December 02
From: Boston
Member No.: 3,802



Then we're in agreement. The payment decided upon up front should be enough for the risk, or the rigger should walk. Though I could see a J offering to pay for damages up-front because if damages were not incurred he or she would end up paying out less than if the total payment were upped, they wouldn't agree to do it after-the-fact unless they fed the runners false info.

~J
Go to the top of the page
 
+Quote Post
Arz
post Mar 12 2004, 09:46 PM
Post #24


Moving Target
**

Group: Members
Posts: 188
Joined: 16-June 03
From: Da Burgh, PA
Member No.: 4,751



QUOTE (Jaded)
Even if the mission absolutely, positively, had to have a rigger to succeed, I can't see any Johnson worth the title paying for lost gear after the fact.

Like Arz said, you work that stuff out at the beginning. Your face says that you are likely going to have to use Very Expensive Drone, and that there is a very good chance that you will indeed lose Very Expensive Drone doing the job. I've got no problem with a Johnson paying for that risk. But it's paid for up front, as part of the total payout. Not as reward for failure.

Say we figure you've got a fifty fifty chance of getting your 200K drone through the scenario, Johnson should have no problem boosting the total payout on the run by 100K. You get lucky and make it through with your drone intact, you got a better payday than you would have normally. You survive 2 such runs with that drone, and you're in the gravy.

But the Johnson shouldn't pay for your lost drones directly, just like he shouldn't pay for the totally tricked out sniper rifle of doom that your samurai dropped into the lake by accident while flipping off the pursuing cops.

I'm almost going off topic with these examples of how to get more :nuyen: out of the contracts you take but it is the best place to get money.

If you see that a job needs a sacrifice (drone, person, etc) this will be obvious right off. Have the Johnson purchase or front more money towards the purchase/loan of this sacrifice. Think first and foremost.

For even more hints along these lines read Fields of Fire and both versions of the Corporate Download and buy them if you don't have them.

Before divvying up shares amongst the party take out any reasonable expenses. The optempo maintenance in your getaway vehicle, the doctor bills you might need, and hush money for various information and tasks.

If all this sounds way over your heads, take it slow. Introduce it little by little. More than half of the time I spend during a game deals with info gathering and meeting with the contractee. I mean really, this guy is paying your bills, keep him happy so you can grab some follow-up money.

If you really have to steal to recoup your losses do not do this on a run. You are overcomplicating things unnecessarily. You can organize your own runs and steal on your own time, for your own profit. Cut in your fellow players, they deserve it. You will also be helping your GM by literally giving him an idea of what you are interested in doing. Just try and give him a little warning, he'll appreciate you for it.
Go to the top of the page
 
+Quote Post
fctarbox3
post Mar 12 2004, 10:05 PM
Post #25


Target
*

Group: Members
Posts: 37
Joined: 8-March 04
Member No.: 6,134



For a detailed discussion of a very similar problem, try and pick up FASA's old "Field Manual: Mercenaries", for the Battletech line. In fact, FanPro has just released a revised version of this book.

The original edition (and the revised, according to the Table of Contents) goes into an in depth discussion on the typical contract terms that mercenary units and employers ask for and get. And, as far as I can remember, every one has a correspondence to the shadowrunning market, who are, really, just another form of mercenary.

If I were at home instead of work, I'd be quoting from it right now, I guarantee. But one thing I do remember is that, if FASA is to be believed, Jaded is just plain wrong. Compensation for loss of materiel (Why do they spell it with an 'e'? Just how different in meaning is it from material?) is a negotiable contract term with several options ranging from "You break it, you bought it" to "Go nuts, it's on us" and many in between.

http://www.classicbattletech.com/cbt_updat...ewreleases.html

There's even, if you care to make the conversions, a detailed contract negotiation ruleset, for those inclined to cost accountancy.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 11:05 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.