IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Help with Elemental Manipulations, Just what is says
Thanos007
post Mar 12 2004, 05:26 PM
Post #1


Moving Target
**

Group: Members
Posts: 369
Joined: 1-September 03
From: New York State
Member No.: 5,563



Ok. As I understand it all EM's have a base target number of 4. Caster rolls his sorcery skill plus any spell pool. Lets say he cast it at force 5D. How do you resist against this?

Also how do they work against vehicles? Very curious about lightning bolt. From it's description it seems like it is a vehicle killer. (fries computer systems).

Thanks

Thanos
Go to the top of the page
 
+Quote Post
L.D
post Mar 12 2004, 05:36 PM
Post #2


Harlequin
**

Group: Dumpshocked
Posts: 331
Joined: 26-February 02
Member No.: 861



The target starts by making a dodge test. If the target gets more successes on the dodge test than the attacker on his then the target is not hit.

If the target failes, then you continue as if it where a regular ranged attack. Roll soak, compare successes and stage the damage.

It starts out the same way against vehicles. The magician rolls his dice against a TN of 4, the driver tries to evade. If the vehicle is hit with a 5D spell, the damage is changed to (5/2-vehicle armor)S (just like a normal attack on a vehicle). Note that if (5/2-armor) is negative or zero then the spell has no effect. You then figure out damage as usual on the vehicle.

If a car is hit by lightning bolt you first figure out the normal damage, and then you roll 2D6, add the numbers together and see if they exceed 7 (+2 if the spell was serious, +4 if it was moderate). If the combined sum of the two dice exceed the number, then the secondary effects take place. Note that the number is found on page 182 according to the Object Resistance table. I used 8 for a car, which was modified by Lightning bolt to 7.

Edit: Smelling pisstakes! And clarity.

This post has been edited by L.D: Mar 12 2004, 05:50 PM
Go to the top of the page
 
+Quote Post
sidartha
post Mar 13 2004, 12:14 AM
Post #3


Moving Target
**

Group: Members
Posts: 216
Joined: 27-January 04
Member No.: 6,025



Also note that (Ball)Lightning Bolt has little to no effect on vehicles that are not grounded
Go to the top of the page
 
+Quote Post
Cain
post Mar 13 2004, 06:12 AM
Post #4


Grand Master of Run-Fu
*********

Group: Dumpshocked
Posts: 6,840
Joined: 26-February 02
From: Tir Tairngire
Member No.: 178



Good post, LD, but you missed a few details.

First of all, the guy gets to use half his impact armor to help soak. Against most ranged attacks, it's usually either straight ballistic or impact. As a result, that 5D is as effective against someone with an armored jacket as is a heavy pistol-- actually, more so, since the damage level is higher.

Second, the FAQ mentions that area-effect attacks are harder to dodge, and suggests adding a +2 penalty to the dodge tests. I apply that to area-of-effect EM's as well; so it's much harder to dodge a Fireball than a Fire Bolt.
Go to the top of the page
 
+Quote Post
Glyph
post Mar 13 2004, 06:53 AM
Post #5


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Damaging manipulations have a higher Drain and tend to be easier for a target to resist, but they also have some advantages. You have to stage them down, unlike a Combat spell, where you can roll one more success than the spellcaster and be unharmed by a spell cast at Deadly. Also, area effect damaging manipulations can hit people hiding behind a barrier within the area of effect, again unlike Combat spells which need direct LOS to affect a target. Finally, remember the secondary elemental effects - they can do things like ruin armor, cook ammo, etc.
Go to the top of the page
 
+Quote Post
L.D
post Mar 13 2004, 09:52 AM
Post #6


Harlequin
**

Group: Dumpshocked
Posts: 331
Joined: 26-February 02
Member No.: 861



I wanted to give you something to do. :grinbig:
Go to the top of the page
 
+Quote Post
TheScamp
post Mar 13 2004, 01:48 PM
Post #7


Moving Target
**

Group: Members
Posts: 400
Joined: 26-February 02
Member No.: 825



QUOTE
You have to stage them down, unlike a Combat spell, where you can roll one more success than the spellcaster and be unharmed by a spell cast at Deadly.

Hell, you only need to match the caster's successes to be immune from a normal spell.
Go to the top of the page
 
+Quote Post
Raptor1033
post Mar 13 2004, 01:56 PM
Post #8


Moving Target
**

Group: Members
Posts: 203
Joined: 3-April 03
Member No.: 4,370



whaaaaaaaaa? we've been playing that wrong for 3 years now! our group has always staged combat spells down like normal damge, "you get 2 more successes it goes down a level, good job" must not have occured to any of us that it doesn't affect you if you get the same number of successes, makes me wanna go read that section again.
Go to the top of the page
 
+Quote Post
TheScamp
post Mar 13 2004, 02:49 PM
Post #9


Moving Target
**

Group: Members
Posts: 400
Joined: 26-February 02
Member No.: 825



Heh. Go for it. Page 183, under "Spell Effect," second paragraph.
Go to the top of the page
 
+Quote Post
Just Pete
post Mar 13 2004, 05:11 PM
Post #10


Target
*

Group: Members
Posts: 66
Joined: 26-February 02
Member No.: 582



Under the description of the Lightning Bolt spell is a statement to the effect that it "ignores metal armor" (sorry, no books with me right now). How does this figure into the equation when computing damage to vehicles?
Go to the top of the page
 
+Quote Post
BitBasher
post Mar 13 2004, 07:50 PM
Post #11


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



It really doesn't since almost all descriptions of vehicle in SR are ceramic and polycarbonite. Incidentally, I couldn't find that line anyway.
Go to the top of the page
 
+Quote Post
John Campbell
post Mar 13 2004, 08:50 PM
Post #12


Running Target
***

Group: Members
Posts: 1,028
Joined: 9-November 02
From: The Republic of Vermont
Member No.: 3,581



QUOTE (SR3 p.197 @ Lightning Bolt/Ball Lightning spell description)
Metallic armor provides no protection, but special insulation or lack of grounding (a flying or levitating target, for example) may reduce the Power of the attack at the gamemaster's discretion.

I've always interpreted this to mean that vehicular armor doesn't protect against lightning spells at all.
Go to the top of the page
 
+Quote Post
BitBasher
post Mar 14 2004, 12:07 AM
Post #13


Traumatizing players since 1992
******

Group: Dumpshocked
Posts: 3,282
Joined: 26-February 02
From: Las Vegas, NV
Member No.: 220



where did you get the idea that all vehicle armor was metallic?
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 29th March 2024 - 07:12 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.