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> Inhabitation Ally Spirit question(s), Inspired by the possession threads of late
phlapjack77
post Dec 3 2010, 02:03 PM
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That's kind of how I think it would work too, just wasn't sure if it was because it could benefit me (IMG:style_emoticons/default/smile.gif)
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Ramaloke
post Dec 3 2010, 02:11 PM
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So I have a question that is sort of in this same vein.

If we look at the Invoke metamagic we can see that certain types of spirits can gain the "Endowment" power. It gives the magician one of the spirit's powers.

Inhabitation, Materialization and Possession are all powers and so they all seem to be valid targets for the Endowment Power.

How exactly would that work? Would a Magician with Inhabitation essentially be doing a permanent body swap?

A spirit endowing Materialization has rather large benefits too.
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phlapjack77
post Dec 3 2010, 02:18 PM
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Good question on the Inhabitation thing...

I would think, endowing Possession / Materialization / Inhabitation would require the mage to astrally project first? Then the mage is subject to the "astrally projecting" time limit? Then after the time is up the astral form dies...or gets played as a free spirit or something. But of course we're far, far into GM-fiat territory here, so pretty much anything goes, it seems.
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pbangarth
post Dec 3 2010, 02:20 PM
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QUOTE (Ramaloke @ Dec 3 2010, 09:11 AM) *
So I have a question that is sort of in this same vein.
If we look at the Invoke metamagic we can see that certain types of spirits can gain the "Endowment" power. It gives the magician one of the spirit's powers.
Inhabitation, Materialization and Possession are all powers and so they all seem to be valid targets for the Endowment Power.
How exactly would that work? Would a Magician with Inhabitation essentially be doing a permanent body swap?
A spirit endowing Materialization has rather large benefits too.
The much-reviled FAQ tells us that a spirit with Endowment can Endow any power it has, and uses Materialization as an example. Inhabitation is legitimate as well, therefore, but there is a small technical problem.

The merge takes days, and involves the continuous presence of the merging 'spirit form', in this case the astrally projecting, Inhabitation-Endowed magician. 'Days' is usually longer than '(Magic) hours' and the mage would die while waiting for the merge to conclude.

You might be able to wangle a deke around this problem by having two Invoked spirits, one giving you Astral Form and the other giving you Inhabitation, but at some point your GM will start throwing things at you. Or have someone come in and move the vessel, killing vessel and spirit-form (your mage) both.
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Ramaloke
post Dec 3 2010, 02:38 PM
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That does sort of throw a wrench in the works doesn't it, and Endowment specifically says you cant gain "more than one power from a spirit in this way at a time."

Which, due to it's wording is sort of ambiguous anyway. I could see somebody arguing that having two powers from two spirits gets around that.

Another thing is when using endowment who's force ability do you use? You dont have a force rating as a magician and AFAIK there isn't a way to get one (is there?). If you use your force ability (0) the duration of the Inhabitation check is actually 0 days.

The check itself is Forcex2 Versus the targets Willpower + Intuition. However you get a +6 modifier if the vessel was prepared, and there are ways we can debuff the target (drug it up and run a sustained orgasm spell I think would work).

If you can pull this off (while keeping your GM from book throwing or turning into a spirit, since going from magician to spirit is likely to suck, loosing conjuring skills and the use of foci) you could permanently gain the "Astral Form" and "Materialization" powers.
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Seth
post Dec 3 2010, 02:41 PM
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This all sounds like the kind of plan the evil crazed mastermind would do.
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darthmord
post Dec 3 2010, 07:40 PM
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QUOTE (pbangarth @ Dec 3 2010, 09:20 AM) *
The much-reviled FAQ tells us that a spirit with Endowment can Endow any power it has, and uses Materialization as an example. Inhabitation is legitimate as well, therefore, but there is a small technical problem.

The merge takes days, and involves the continuous presence of the merging 'spirit form', in this case the astrally projecting, Inhabitation-Endowed magician. 'Days' is usually longer than '(Magic) hours' and the mage would die while waiting for the merge to conclude.

You might be able to wangle a deke around this problem by having two Invoked spirits, one giving you Astral Form and the other giving you Inhabitation, but at some point your GM will start throwing things at you. Or have someone come in and move the vessel, killing vessel and spirit-form (your mage) both.


It might also be ruled that such an action would suspend the time limit like going to the Metaplanes does. The reason behind this being that the Binding ritual allows you to suspend spirit time should the ritual take longer than the spirit can normally stay while unbound.

Though there is less substantiation for this angle even with this viewpoint. My guess it'd be a GM call as to how much the spirit rules affect the projecting mage who has Inhanbitation & Astral Form spirit powers.
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