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> Possession: Breaks augmented attribute limit?, I can't find a reference either way.
Raiki
post Dec 4 2010, 09:51 PM
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Okay, thanks guys. That clears a few things up for me. I still think it's a loss for the forums, all things considered, but we can't have Dumpshock be just one giant flame war I suppose.




~R~
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Draco18s
post Dec 5 2010, 12:14 AM
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He's like that on other forums too, if the one I saw recently on hacking (fielding an infinite number of agents to "just win") was any indication.
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Raiki
post Dec 5 2010, 12:40 AM
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Yeah, I read that thread myself. He seems like a very intelligent person, and we can never have enough player-designer communication, but I can see how he might come across a bit confrontational.

Frankly (pun not intended), I found his "Hackastack" simultaneously awesome, terrifying and ultimately pointlessly contrived.





~R~
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Adarael
post Dec 5 2010, 06:22 PM
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I think the most...interesting...leap of logic Frank ever made was that for computers to be as universal as the SR4 fiction said they were, it *had* to mean that:
A) The consequences for not having a computer on all the time were dire;
B) Given that you don't need an implanted DNI and the net is wireless, all data can be broadcast at range;
C) Because the consequences must be dire and data can be broadcast at range, Black IC attacks can happen on normal human brains from any range at any time.

Which, y'know, totally ignores the fact that there are different densities of data, different types of encoding, signal strengths, and putting raw Black IC into somebody's brain from 100 meters away is probably going to require so much power it just cooks their entire HEAD... But Frank just didn't want to listen to alternatives. It was like the idea that the disadvantage of not having a computer on COULDN'T be something as simple as having constant communication, tactical bonuses, AR bonuses, direct drones, etc.
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Muspellsheimr
post Dec 6 2010, 12:28 AM
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QUOTE (Karoline @ Dec 4 2010, 09:03 AM) *
The rules state very plainly "You can never have a stat above your augmented maximum." and possession fails to state any kind of exception to this.

Nitpick.
QUOTE (SR4A p.68)
Care must be made to distinguish between natural, unmodified attribute
ratings and those augmented by cyberware, bioware, adept powers,
and magic.
Generally, augmented ratings are listed in parentheses after
the natural rating, such as: 4 (6).

The rules state very plainly that cyberware, bioware, adept powers, and magic cannot increase a stat above it's augmented maximum. For some reason, drugs & similar are not included in the augmented maximum, Rules as Written.



QUOTE (Dakka Dakka @ Dec 4 2010, 12:00 PM) *
Possession does not break Attribute maxima, but we are never told, what the maxima for the combined entity of spirit + vessel actually is. So effectively the don't have one. I agree that it may be unbalancing to use (vessel racial max + spirit Force ) X 1.5, but nowhere does it say that the maximum for the combined entity is equal to the augmented maxima of the vessel.

QUOTE (SR4A p.68)
The standard range of natural human attributes is rated on a scale
of 1 to 6, with 3 being average. Physical and Mental attributes have a
maximum natural rating of 6 plus or minus metatype modifiers, depending
on metatype (p. 81). The maximum augmented attribute value for
each metatype is equal to 1.5 times this figure, rounded down
(see the
Metatype Attribute Table, p. 81). This also applies to Initiative.

Side Note: Apparently, only metatypes have augmented maximums. If the spirit is possessing a chihuahua, there is no upper limit to what it's attributes can be.



QUOTE (Dakka Dakka @ Dec 4 2010, 12:15 PM) *
The rules don't actually say that. A new entity is created with physical stats equal to stat vessel+stat spirit and the spirits mental and physical attributes. The new entity is controlled by the spirits mind unless channeling is used. this new entity is different from either the spirit alone or the vessel alone. As such we have no clue what that entity's maxima are.

QUOTE (Street Magic p.102)
POSSESSION AND VESSELS
When a spirit possesses a vessel, the com-
bined being that results
is dual-natured, has
Immunity to Normal Weapons (p.283, SR4),
and boasts all of the spirit's powers and skills.
Occasionally a possessing spirit's nature mani-
fests through the vessel in an effect similar to
a shamanic mask (p.168, SR4).

Combined ≠ New

Even if an entirely new being was created, possession modifies Physical attributes instead of using a "new" value (see below).



QUOTE (Street Magic p.102)
Living Vessels
If the vessel is a living creature, the spirit's
Force is added to the vessel's Physical attributes.

While possessed, the spirit's Mental and Special attributes are used (which means that a pos-
sessed technomancer cannot access Resonance),
with Initiative recalculated as normal (use the
spirit's normal Initiative Passes). The spirit is in
full physical control of the vessel but does not
have access to the host's knowledge, skills, or
experience. The mind of the vessel remains in
whatever state it was when possession began;
if conscious, it becomes an impotent witness
locked inside its own body for the duration.

Added to ≠ Replaced

The effects of Possession are magical in nature (paranormal critter power), and increase (not replace) the Physical attributes of the vessel. There is nothing allowing this to be an exception to the rules on Augmented Maximums. As such, Rules as Written, the Physical attributes of a possessed living being are subject to that being's augmented maximums.

Mental and Special attributes, on the other hand, are replaced with those of the possessing spirit, and as such are not subject to the vessel's augmented maximums.






Just to clear up my position on the matter. What I have stated above is Rules as Written. It is not, however, the rules that I use.

In my games, the attribute augmentation provided by Possession is not limited to the vessel's augmented maximums. This is in addition to a few other important adjustments to spirits (modifiers to the functionality of Hardened Armor & Immunity powers, and using (F÷2, Round Up) instead of (F) for Physical & Mental attributes).
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phlapjack77
post Dec 6 2010, 02:36 AM
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I'm kind of sad that Possession just has the stat increase as a blanket Force addition. Seems like it would be more "flavorful" if the increase were based on the actual spirit physical stats, so if you wanted more Body you would use an Earth spirit, more Agility you would use an Air spirit etc
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Muspellsheimr
post Dec 6 2010, 03:03 AM
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Forgot to mention that - another part of my spirit alterations is that Possession spirits add their Physical attributes to those of the vessel, not their force.
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Yerameyahu
post Dec 6 2010, 03:18 AM
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That makes sense. Does that make the numbers even higher, though?
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Raiki
post Dec 6 2010, 03:24 AM
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Seems like it would, most spirits don't get penalties to their physical stats. If you chose the spirits right, it would never be anything but a bonus.


Edit: Though the fact that he uses Force/2 rather than full Force for attributes would offset that.



~R~
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Yerameyahu
post Dec 6 2010, 03:28 AM
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Ah, I figured. (IMG:style_emoticons/default/smile.gif)
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Laodicea
post Dec 6 2010, 03:34 AM
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QUOTE (Raiki @ Dec 5 2010, 09:24 PM) *
Seems like it would, most spirits don't get penalties to their physical stats. If you chose the spirits right, it would never be anything but a bonus.


Edit: Though the fact that he uses Force/2 rather than full Force for attributes would offset that.



~R~



Sort of. You could summon a F1 air spirit and still get a great AGI bonus.
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Yerameyahu
post Dec 6 2010, 03:36 AM
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Perhaps there is some tweaking to be done. I really like the basic idea. Total spirit stat /2, instead of F/2+spirit mod?
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Dakka Dakka
post Dec 6 2010, 03:57 AM
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QUOTE (Muspellsheimr @ Dec 6 2010, 01:28 AM) *
Side Note: Apparently, only metatypes have augmented maximums. If the spirit is possessing a chihuahua, there is no upper limit to what it's attributes can be.
IIRC in Running Wild animals get augmented maxima. Non-living objects though, indeed have none.

QUOTE (Muspellsheimr @ Dec 6 2010, 01:28 AM) *
Combined ≠ New
That is debatable. It is clear though that:
Combined ≠ old i.e. the vessel

QUOTE (Muspellsheimr @ Dec 6 2010, 01:28 AM) *
Even if an entirely new being was created, possession modifies Physical attributes instead of using a "new" value (see below).
This does not change the fact that there are no published maxima of the new being.

QUOTE (Muspellsheimr @ Dec 6 2010, 01:28 AM) *
Added to ≠ Replaced
Again Added to ≠ remain the same

QUOTE (Muspellsheimr @ Dec 6 2010, 01:28 AM) *
The effects of Possession are magical in nature (paranormal critter power), and increase (not replace) the Physical attributes of the vessel. There is nothing allowing this to be an exception to the rules on Augmented Maximums.
Agreed.
QUOTE (Muspellsheimr @ Dec 6 2010, 01:28 AM) *
As such, Rules as Written, the Physical attributes of a possessed living being are subject to that being's augmented maximums.
This is where I disagree. It is a new entity different from both the vessel (alone) and the spirit (alone). As such we simply have not been told what that entity's maxima are. Using the vessel's is just as arbitrary as any other number.
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Laodicea
post Dec 6 2010, 04:07 AM
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QUOTE (Dakka Dakka @ Dec 5 2010, 09:57 PM) *
This is where I disagree. It is a new entity different from both the vessel (alone) and the spirit (alone). As such we simply have not been told what that entity's maxima are. Using the vessel's is just as arbitrary as any other number.


You're right if you're talking about a hybrid form inhabitation merge. You're wrong if you're talking about possession.
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Dakka Dakka
post Dec 6 2010, 04:19 AM
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QUOTE (Laodicea @ Dec 6 2010, 05:07 AM) *
You're right if you're talking about a hybrid form inhabitation merge. You're wrong if you're talking about possession.
Then tell me where it says that the combined entity of spirit and possessed vessel use the vessel's maxima.
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Laodicea
post Dec 6 2010, 04:26 AM
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They're not a fundamentally combined entity in the case of possession. The vessels body is the conduit needed for the spirit to be physically present in the world, which grants bonuses to that body. With a hybrid form inhabitation merge, they are indeed one combined entity.
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Yerameyahu
post Dec 6 2010, 04:40 AM
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Lacking clear rules, it makes the most sense to consider a possession to be vessel augmented by spirit.
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phlapjack77
post Dec 6 2010, 05:22 AM
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QUOTE (Yerameyahu @ Dec 6 2010, 12:40 PM) *
Lacking clear rules, it makes the most sense to consider a possession to be vessel augmented by spirit.

The links I added a few posts above show that the original intention of the writers of the possession rules was to have no limit. Then later other writers wrote the FAQ to explicitly limit it to vessel augmented max. Here is the relevant writer's comment I keep coming back to.

To me, it makes the most sense to either use the FAQ, or disregarding the FAQ, to use the intent of the writers. YMMV, of course (IMG:style_emoticons/default/smile.gif)
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Yerameyahu
post Dec 6 2010, 05:28 AM
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I'm not overly-concerned with original intentions (especially when it's writer-vs.-writer), but it's nice to know.

What I am concerned about is balance and setting, and so I like the idea of varied spirit-stats and limited (in some way, perhaps not Augmented Attribute) stats. (IMG:style_emoticons/default/smile.gif) It should be a boost; it should not be an apotheosis.
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Draco18s
post Dec 6 2010, 05:36 AM
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Idea: limit it to the spirit's augmented max (their current stats * 1.5).

It would let you blow through the vessel's augmented maximums (9s, for the most part), but at least making the agility twink + the agility spirit not be supergodlike, just wtfamazing.

Or possibly limit it to Force * 1.5 (so a vessel with good AGL and a Spirit with good AGL can still only get up to the spirit's force and a half, so, not much).
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phlapjack77
post Dec 6 2010, 05:45 AM
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QUOTE (Yerameyahu @ Dec 6 2010, 01:28 PM) *
I'm not overly-concerned with original intentions (especially when it's writer-vs.-writer), but it's nice to know.

What I am concerned about is balance and setting, and so I like the idea of varied spirit-stats and limited (in some way, perhaps not Augmented Attribute) stats. (IMG:style_emoticons/default/smile.gif) It should be a boost; it should not be an apotheosis.

Yeah, I totally agree with you about balance. That's why I think intentions matter here - the writer says that things were playtested with no caps - so to me, that means the balance was considered and tested, and found to be balanced in a no-cap situation. I don't see any information about playtesting with the augmented max caps. There could be, but I don't see any mention of it.

For me, the argument for no caps is the one I agree with. It just doesn't seem like a game-breaker, and considering the down-sides of possession, it seems less-balancing to limit them even more.
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Yerameyahu
post Dec 6 2010, 05:53 AM
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There was playtesting of this product!? Hehe. (IMG:style_emoticons/default/wink.gif)

If it's not unbalancing for your group, that's all that really matters. I hear a lot of people concerned about no-cap possession, so they might want an elegant limitation option. That might be aug-max, or it might be halve-spirit-stats, or something else.
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Draco18s
post Dec 6 2010, 06:16 AM
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QUOTE (Yerameyahu @ Dec 6 2010, 12:53 AM) *
There was playtesting of this product!? Hehe. (IMG:style_emoticons/default/wink.gif)


I feel the same way about Team Fortress 2 these days.

And there is testing.

And it makes me sad.

Because it seems everyone wants "more stuff" where TF2 was never supposed to be about "stuff."
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