IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> The Redmond Barrens, A very different setting
Tyro
post Dec 3 2010, 11:12 PM
Post #1


Shooting Target
****

Group: Members
Posts: 1,768
Joined: 31-October 08
From: Redmond (Yes, really)
Member No.: 16,558



The Redmond Barrens are a very interesting place. The deep barrens are classic feral city, but the outer are borderlands between super-rich Bellevue and Mogadishu West. I enforce a BC over the entire area - 1 in the outer areas, 2 for most of the rest, 3+ for the deepest, darkest Barrens core. The wireless Matrix is essentially nonexistant; the infrastructure simply isn't there.

I'm about to start running a game there, and I'd love help fleshing out the setting. Ideas? Keeping the Matrix and heavy magic out of it should make things much easier on my players, all but one of whom are new to the game.

[Edit:] Karmagen, Avail limit 8 with some exceptions in both directions, no born rich/trust fund/restricted gear/alphaware/etc. Resources limited to 150k. They don't leave because of personal story reasons - for example, one character is looking for his wife, who was forcibly extracted and is being forced to work in a corp black-budget research facility in the deep Barrens.
Go to the top of the page
 
+Quote Post
Finis
post Dec 4 2010, 12:45 AM
Post #2


Target
*

Group: Members
Posts: 20
Joined: 1-December 10
From: Seattle (No, really.)
Member No.: 19,197



I would enforce certain stuff for character generation at least - lower the standard availability, no trust funds, no restricted gear, no Alphaware, drop the limit on resources from 50bp to 25ish. Depends on how 'street' you want your game. Limited access to Fake SINs and really enforcing zone security keeps them penned in and stops them from just leaving for greener pastures.

I would really take some time to establish how currency works. Most feral cities really more on barter than the electronic nuyen. You might even see paper money or chits (such as the Chicago Hours chits) used in trade. You'll aslo need to brush up on your Rad rules for Glow City and the like, and make sure your players are aware as well.

I've been thinking about starting a Chicago based game for a while, and the Fallout series plays heavily into the inspiration.

As for fleshing out, I tend to feel most feral games actually tend to be more player driven than the standard 'fixer calls you, sets you up with a meet, meet the Johnson, legwork, execution, get paid' variety. In a 'true' feral city type game I would imagine the characters as being slightly more desperate and hungry, so instead of waiting around for a call, they activaly seek out opportunities. Hitting a warehouse and looting it for a payoff, raiding truck convoys, organlegging, etc.

I would also suggest figuring out the layout too. give your players a gang territory map at the least, and flesh out some contacts for that gang. Who do they go to to sell/buy arms, drug/meds, paydata? Who is killing whom, who is allied with whom, etc. that kind of stuff. A good street level campaign can be just as political as anything (if not more?)

Anyway, that's where I would start.

Go to the top of the page
 
+Quote Post
sunnyside
post Dec 4 2010, 03:58 AM
Post #3


Shooting Target
****

Group: Members
Posts: 1,922
Joined: 31-December 06
Member No.: 10,502



I suggest working out the "locations" there.

Differen't books have touched on different spots, but the plastic jungles, glow city, touristville and the rats nest have some good flavor, and go some distance to explain why you can have all those people out there without them just starving to death.

I suggest spending a little time thinking of other ways the "ecology" out there might work. I feature really cheap simsense corps making nasty ugly stuff, and corps that want either really cheap manual labor or really cheap land where you don't get in so much trouble for horrible polution. Most such corps have defenses designed to resist large numbers of ill equiped individuals. Than you have a lot of smaller stuff managed by people who are just enough trouble, or friendly enough with the local gang, to get through the day. Really low end cottage industries and stores.

Go to the top of the page
 
+Quote Post
Ascalaphus
post Dec 6 2010, 11:31 AM
Post #4


Runner
******

Group: Members
Posts: 2,899
Joined: 29-October 09
From: Leiden, the Netherlands
Member No.: 17,814



You might like these:

Awesome maps of Redmond

I've had them printed out on A3 size paper and laminated for longer use; cost me 5 euro or something. My players love them.
Go to the top of the page
 
+Quote Post
Tyro
post Dec 6 2010, 09:25 PM
Post #5


Shooting Target
****

Group: Members
Posts: 1,768
Joined: 31-October 08
From: Redmond (Yes, really)
Member No.: 16,558



Thanks much; keep it coming! Most or all of your suggestions are either things I already planned to implement or things I now intend to implement; all of you are spot-on. I'd forgotten about those Redmond maps; thanks, Ascalaphus! What books (incl. novels and previous-edition sourcebooks) have the best info on local areas in Redmond?
Go to the top of the page
 
+Quote Post
sabs
post Dec 6 2010, 09:31 PM
Post #6


Prime Runner
*******

Group: Members
Posts: 3,996
Joined: 1-June 10
Member No.: 18,649



I can never get a straight answer on this

Is the Barrens a Z-Zone? Is it surrounded by a wall, with gates, and rail-mounted combat drones?
Go to the top of the page
 
+Quote Post
Tyro
post Dec 6 2010, 10:03 PM
Post #7


Shooting Target
****

Group: Members
Posts: 1,768
Joined: 31-October 08
From: Redmond (Yes, really)
Member No.: 16,558



QUOTE (sabs @ Dec 6 2010, 01:31 PM) *
I can never get a straight answer on this

Is the Barrens a Z-Zone? Is it surrounded by a wall, with gates, and rail-mounted combat drones?


Depends. The Redmond Barrens is a pretty large area; it actually includes parts of Kirkland, Woodinville, and several other cities, similar to how Shadowrun's "Seattle" is actually the greater Seattle metroplex and then some. the deep Barrens are comperable in danger to most of the CCZ, while the outer areas, while still dangerous, are less so. As for the wall, it exists on the border of Redmond and Bellevue. There are gates, but good luck getting a pass to go through - think Berlin Wall, only more so.
Go to the top of the page
 
+Quote Post
The Shuhite
post Dec 6 2010, 11:36 PM
Post #8


Target
*

Group: Members
Posts: 55
Joined: 25-April 10
From: Toronto ON
Member No.: 18,500



I don't know what's out for SR4 but New Seattle for SR3 is excellent. An important point to keep in mind is even if there's little in the way of wireless matrix, the book goes out of its way to point out that there are many wired access points all over Redmond (a jab at Microsoft). This means you can't factor the matrix out completely. Unless the wires don't work for matrix 2.0, I don't know SR4 at all.
Go to the top of the page
 
+Quote Post
kzt
post Dec 7 2010, 12:01 AM
Post #9


Great Dragon
*********

Group: Members
Posts: 5,537
Joined: 27-August 06
From: Albuquerque NM
Member No.: 9,234



And satcoms work everywhere.
Go to the top of the page
 
+Quote Post
Faraday
post Dec 14 2010, 08:28 PM
Post #10


Running Target
***

Group: Members
Posts: 1,026
Joined: 13-February 10
Member No.: 18,155



QUOTE (The Shuhite @ Dec 6 2010, 03:36 PM) *
I don't know what's out for SR4 but New Seattle for SR3 is excellent. An important point to keep in mind is even if there's little in the way of wireless matrix, the book goes out of its way to point out that there are many wired access points all over Redmond (a jab at Microsoft). This means you can't factor the matrix out completely. Unless the wires don't work for matrix 2.0, I don't know SR4 at all.

There's always the tried and true optical tap.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 26th April 2024 - 12:08 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.