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> Perception & Barriers, Penalties And Such?
Ramaloke
post Dec 5 2010, 09:21 PM
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Are there any published penalties for using perception from say, the room over from the one full of the guys I want to shoot (through the walls)?

Im trying to make a character based on the Sorter from Revolver and it was one of his big tricks. Right now I've got a toon with 8 Edge, 5 Intuition, 6 In perception and enough sensorware to notice nearly anything (14 Dice Pool).

I cant seem to find the penalties for say, hearing somebody walking down the hallway outside the room or on the floor above us or what have you.
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Summerstorm
post Dec 5 2010, 09:30 PM
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You will want to get a internal (or carried) radar sensor for looking through walls.

Or you could have a microdrone inside spotting for you (with indirect fire - tacnet rules)

Other than that, i guess, the gm can deny you any direct knowledge based upon visual perception.

MAYBE you can just "hear" through thin walls, or measure vibrations. Appropriate penalties are in the perception-section of the rules (and mainly the gm just tells you IF possible... and how many dice you lose)

For example to hear muffled sounds (like behind a thin wall or something), which is far away, and you don't actively listen for it AND you are in fight. would be around -9, needed three hits at least.
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Ramaloke
post Dec 5 2010, 09:38 PM
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Wow! That radar sensor is exactly what I needed! Now my character'll be able to pick up near anything of import. Thanks a bunch!
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Mäx
post Dec 5 2010, 10:30 PM
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QUOTE (Ramaloke @ Dec 5 2010, 11:38 PM) *
Wow! That radar sensor is exactly what I needed! Now my character'll be able to pick up near anything of import. Thanks a bunch!

Yeah there's no much reson to try to wink your hearing pool or what not hight enought to hear someone behind a wall when you can actually see through walls.
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