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> Can ally spirits have Great Form powers?
Tanegar
post Dec 7 2010, 07:32 PM
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So, ally spirits can have any power available to spirits the initiate may conjure. Does that include the powers said spirits gain when being invoked?
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Brazilian_Shinob...
post Dec 7 2010, 07:34 PM
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I believe so, why not?
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pbangarth
post Dec 7 2010, 07:45 PM
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I don't think so.

Invoking is a separate procedure requiring a separate metamagic. Invoking is a process that is done to a spirit after it is conjured, so the powers available to spirits the magician can conjure do not include the special Invoked powers.
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Ramaloke
post Dec 7 2010, 08:57 PM
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QUOTE (pbangarth @ Dec 7 2010, 08:45 PM) *
I don't think so.

Invoking is a separate procedure requiring a separate metamagic. Invoking is a process that is done to a spirit after it is conjured, so the powers available to spirits the magician can conjure do not include the special Invoked powers.



The answer is Yes! Here is why:

Free spirits can have powers from any spirit the PC can conjure.

Conjuring is a skill group. Summoning, binding and banishing all fall under conjuring.

Since the text references Conjure not Summon we can basically include any power available to a spirit the player Summons or Binds.
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Udoshi
post Dec 7 2010, 09:08 PM
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The answer is no! Here is why:

Q: Ally spirit powers can be chosen from any powers available to spirits the initiate's tradition may conjure. If the initiate knows Invoking metamagic, are the powers available to great form spirits available as ally spirit powers?

A: No. The powers must come from those available to the initiate's tradition; Invoking is not inherent to a tradition.


However, its my -opinion- that since ally spirits count as spirits of all spell categories(for purposes of, say, assist spellcasting), then they should count as spirits of the tradition-appropriate type for purposes of great form powers.

Its also my opinion as a -gm- that access to a great form power of your choice with unlimited services would be broken as hell. I'd probably allow it, but at a bare minimum, make it cost a use of your ally spirit's edge. This would put a hardcap on the amount of times it can be used, and make it more of a special occasion thing when a spirit allows its magician to spend its edge.
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Ramaloke
post Dec 7 2010, 09:22 PM
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Ahh, well the FAQ beats me I suppose. Though my logic is still sound, this is a classic case of a game designer ad-hocking a fix for something legal that is too powerful.
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Neraph
post Dec 7 2010, 09:23 PM
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QUOTE (Udoshi @ Dec 7 2010, 03:08 PM) *
The answer is no! Here is why:

Q: Ally spirit powers can be chosen from any powers available to spirits the initiate's tradition may conjure. If the initiate knows Invoking metamagic, are the powers available to great form spirits available as ally spirit powers?

A: No. The powers must come from those available to the initiate's tradition; Invoking is not inherent to a tradition.


However, its my -opinion- that since ally spirits count as spirits of all spell categories(for purposes of, say, assist spellcasting), then they should count as spirits of the tradition-appropriate type for purposes of great form powers.

Its also my opinion as a -gm- that access to a great form power of your choice with unlimited services would be broken as hell. I'd probably allow it, but at a bare minimum, make it cost a use of your ally spirit's edge. This would put a hardcap on the amount of times it can be used, and make it more of a special occasion thing when a spirit allows its magician to spend its edge.

I like your thinking. Balanced and fair.

You can also do it this way, by the book: let your Ally Spirit go free, Bind him as a free spirit, and then use Invoking. I doubt it would get any Great Form Powers, but the extra reach and whatnot are awsome (and actually, I'd prefer the "All LoS = LoS(A)" over Great Form Powers anyways).
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Ramaloke
post Dec 7 2010, 09:28 PM
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I'll have to talk to my GM about it, because Im playing a Elf Magician (Voodoo Tradition) with Channeling metamagic. I'd hoped to get an ally spirit with my next bundle o karma and then grab invoking to pump it up. I was particularly hoping to give it the Endowment ability so I could be endowed with Possession myself.
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Neraph
post Dec 7 2010, 09:36 PM
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I'd just use a different spirit for that. Also, have you seen Ancient History's Advanced Magic book that I failed to have a link for? There's mention of a metamagic technique for Possession that would make a very good Initiatory Deep Metaplanes Quest objective.
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Udoshi
post Dec 7 2010, 11:22 PM
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QUOTE (Neraph @ Dec 7 2010, 02:23 PM) *
I like your thinking. Balanced and fair.


Thanks! I do try to be fair, when i'm not suggesting crazy stupid shit with the shadowrun system, like starting with a cyborg body.

QUOTE (Neraph @ Dec 7 2010, 02:36 PM) *
I'd just use a different spirit for that. Also, have you seen Ancient History's Advanced Magic book that I failed to have a link for? There's mention of a metamagic technique for Possession that would make a very good Initiatory Deep Metaplanes Quest objective.


I got your back. You can find that draft here, at the bottom, Notes Towards the Advanced Magic Sourcebook. Its a -wonderful- read, and I've kinda been considering asking AH if I could put stats to some of his ideas, cause damn, his work's great.
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Ramaloke
post Dec 7 2010, 11:52 PM
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I really like this one:

QUOTE
Incarnation
Prerequisites: Ally Conjuration, Channeling, Possession
- The character summons an ally spirit and attempts to channel it as it inhabits them; if successful they become a flesh-form free spirit, Immune to Age and with new powers as a spirit. Of course, whether they actually transform or if they're just deluded ally spirits who believe they are their casters (which would make Incarnation a highly novel form of suicide) is a matter of academic debate.
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V-Origin
post Jan 3 2011, 01:05 PM
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QUOTE (Tanegar @ Dec 8 2010, 06:32 AM) *
So, ally spirits can have any power available to spirits the initiate may conjure. Does that include the powers said spirits gain when being invoked?


1) invoke after conjuring said spirit

2) create your own toxic tradition and design your own spirit with your own special greater spirit powers..

not all toxic traditions are morally evil.
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Neraph
post Jan 3 2011, 07:31 PM
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QUOTE (Ramaloke @ Dec 7 2010, 05:52 PM) *
I really like this one:

I think he got his inspiration from me. Or we developed the idea side-by-side.

http://forums.dumpshock.com/index.php?show...=25710&st=0
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Yerameyahu
post Jan 3 2011, 07:34 PM
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You've been told before, pattyhulez. (IMG:style_emoticons/default/biggrin.gif) It is rarely useful, in our rules discussions, to suggest 'just make stuff up'.
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Draco18s
post Jan 3 2011, 07:44 PM
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QUOTE (pattyhulez @ Jan 3 2011, 08:05 AM) *
2) create your own toxic tradition and design your own spirit with your own special greater spirit powers..

not all toxic traditions are morally evil.


Reminds me that I have to do a writeup on this one magical group that makes Toxic shamans look like house cats.
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Neraph
post Jan 3 2011, 07:49 PM
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I had a friend that wanted to try a toxic tradition for an "AlcheMage" - basically a toxic hermetic.

Sure, there may be toxics that are not inherently evil or those that are resisting the "evil" impulses, but that doesn't mean they're worth less than (IMG:style_emoticons/default/nuyen.gif) 1mil.
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Draco18s
post Jan 3 2011, 07:56 PM
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Blood magic is closer to "evil" than Toxic is. Toxic is more "crazy/insane/chaotic."
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Neraph
post Jan 4 2011, 04:50 PM
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And in a game of greys, both blood and toxic are considered really, really dark grey. Which gave me pause when I got the intention of shedim being described as evil.
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Draco18s
post Jan 4 2011, 04:55 PM
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QUOTE (Neraph @ Jan 4 2011, 11:50 AM) *
And in a game of greys, both blood and toxic are considered really, really dark grey. Which gave me pause when I got the intention of shedim being described as evil.


Heh. The shedim are pretty evil, that's for sure.
But yeah, this one magical...group? tradition? I read in a book was so bizarre, so morally twisted, that it (on our white-black spectrum of evil here) dives down to black and punches out the other side, giggling like mad. We're talking so corrupt that even The Joker says they've gone too far.

I have to get up off my ass and go find the passage in the book that properly describes them so I can post about a 6th world magical group with the same ideals.
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Jareth Valar
post Jan 4 2011, 05:57 PM
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One of the "evil" baddies/groups in my game have been modeled on the depth of depravity only capable by Melniboneans, Dark Elves/Eldar, and/or Drow. Things that would make H.R. Gieger hurl. (IMG:style_emoticons/default/devil.gif)
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pbangarth
post Jan 5 2011, 12:06 AM
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QUOTE (Jareth Valar @ Jan 4 2011, 12:57 PM) *
One of the "evil" baddies/groups in my game have been modeled on the depth of depravity only capable by Melniboneans, Dark Elves/Eldar, and/or Drow. Things that would make H.R. Gieger hurl. (IMG:style_emoticons/default/devil.gif)

As soon as I saw the image you use as your icon, I thought of Elric.
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Stahlseele
post Jan 5 2011, 12:09 AM
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Make me thinking of the Vampire Lord from Vampire Hunter D
http://www.moviecritic.com.au/userimages/u..._1143766092.jpg
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Jareth Valar
post Jan 5 2011, 05:38 AM
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QUOTE (pbangarth @ Jan 4 2011, 07:06 PM) *
As soon as I saw the image you use as your icon, I thought of Elric.

I'm glad it wasn't too subtle. (IMG:style_emoticons/default/nyahnyah.gif) (IMG:style_emoticons/default/notworthy.gif)

I really disturbed a couple of my players when they found a specially made...."musical instrument" in the cellar of a follower of the group/cult. For those that don't like bizarre twisted imagery...

[ Spoiler ]

I got the idea from a novel, can't remember the exact one. Pretty sure it was one of the Elrics tough.
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pbangarth
post Jan 5 2011, 05:44 AM
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It's been many years since I read that stuff. I may just revisit. Thanks for the image.
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Draco18s
post Jan 5 2011, 06:08 AM
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QUOTE (Jareth Valar @ Jan 5 2011, 12:38 AM) *
[ Spoiler ]


Wow, that may actually trump my Nistri group in sheer creepiness.
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