IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Threading
Gavriel
post Dec 8 2010, 11:24 PM
Post #1


Target
*

Group: New Member Probation
Posts: 4
Joined: 8-December 10
Member No.: 19,222



Hi Everyone,

I'm new here. Been into Shadowrun for years and just recently picked up the 20th anniversary book and several of the supplementals. I'm planning on running a game soon that will involve at least one technomancer player and villain.

My question is this: From the core book, it doesn't seem that threading is an action. Therefore whats is the impetus to sustain threaded forms? Wouldn't it be better to build a character with a high fade resistance pool and just thread the form you are using every action and drop it right after making the action? I don't see anything to prevent a player from using this to make himself able to use any complex forms at high ratings all the time without any real penalty (Unless he manages to glitch a fade resistance roll with 12 or more dice.) How do other people handle this?
Go to the top of the page
 
+Quote Post
Yerameyahu
post Dec 8 2010, 11:27 PM
Post #2


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



You probably can't have a fade resistance pool high enough.
Go to the top of the page
 
+Quote Post
Gavriel
post Dec 8 2010, 11:43 PM
Post #3


Target
*

Group: New Member Probation
Posts: 4
Joined: 8-December 10
Member No.: 19,222



Can you drop the form in the same turn you thread it? Or do you have to sustain it until the next round at least? Looking at it a dwarf could start with a resonance of 6 and a Willpower of 7, giving him 13 dice to resist fading. Because of the rule of 6 you have a little better than 1/3 chance of rolling a success on each die, so he can assume an average of 4-5 successes. Playing conservatively, there is no reason not to buy a bunch of complex forms at 2 or 3, and bump them up to 5 or 6 every turn, suffering only a fade DV of 3, easily resisted by such a large pool.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Dec 9 2010, 12:16 AM
Post #4


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



You could try it. Starting with those stats is very expensive, and you're at the very edge of 'expected results' being 4 hits. It seems very likely that probability or BP sacrifice will catch up with you, or both. (IMG:style_emoticons/default/smile.gif) You don't even get Rule of Six unless you're spending Edge.

I did misunderstand you, though. Threading to only 5 or 6 is playing *very* conservatively indeed.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Dec 9 2010, 02:38 AM
Post #5


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Yerameyahu @ Dec 8 2010, 05:16 PM) *
You could try it. Starting with those stats is very expensive, and you're at the very edge of 'expected results' being 4 hits. It seems very likely that probability or BP sacrifice will catch up with you, or both. (IMG:style_emoticons/default/smile.gif) You don't even get Rule of Six unless you're spending Edge.

I did misunderstand you, though. Threading to only 5 or 6 is playing *very* conservatively indeed.



Not everyone likes (or is capable) of threading to 12 though... (IMG:style_emoticons/default/wobble.gif)
Go to the top of the page
 
+Quote Post
Valashar
post Dec 24 2010, 02:16 PM
Post #6


Target
*

Group: Members
Posts: 97
Joined: 12-March 10
From: Middle of Nowhere, Iowa
Member No.: 18,283



As an aside to the question of sustaining threaded forms: Threading is treated as a non-action, mechanically. Threading the form takes place in the same action that uses said form, and can be dropped just as easily. Note that this does not (or should not) allow a techno to insta-thread an armor or shield form (or allow them to beef an already existing form) as a reaction to an attack.

It's important to me to note that not only should a player put significant focus into their technomancer PC's ability to resist fade, but a GM should also become familiar with all the circumstances in which fading occurs and always remember to get that fade resistance check in. I've seen too many games where fading was barely acknowledged (some where drain was also ignored and some where it wasn't) and it only encourages exploitative play.
Go to the top of the page
 
+Quote Post
Jaid
post Dec 24 2010, 04:32 PM
Post #7


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



the threading exploit bypasses the fading. you just decide that you want to use zero successes, which causes double that in fading. double zero is still zero, so you resist zero fading, requiring zero hits, which even the most pathetic technomancer can reliably achieve (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Dec 24 2010, 04:38 PM
Post #8


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



But it remains an obvious exploit that the GM can address in a number of ways. That's literally why there are GMs.
Go to the top of the page
 
+Quote Post
Draco18s
post Dec 24 2010, 06:24 PM
Post #9


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (Valashar @ Dec 24 2010, 09:16 AM) *
As an aside to the question of sustaining threaded forms: Threading is treated as a non-action, mechanically. Threading the form takes place in the same action that uses said form, and can be dropped just as easily. Note that this does not (or should not) allow a techno to insta-thread an armor or shield form (or allow them to beef an already existing form) as a reaction to an attack.


Actually I'm pretty sure it does.
I can't find any rules on it, but I'm pretty sure I've seen something around somewhere that allowed a techno to Thread Exploit to Hack on the Fly, then in response to the analyze the system gets, drop it and Thread stealth, then swap back again.

Yes, lots of threading like this is going to cause a lot of Fading, but that's the price you pay.
Go to the top of the page
 
+Quote Post
Yerameyahu
post Dec 24 2010, 08:31 PM
Post #10


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



That's just another argument for it to be a Free action, not a non-action. There really shouldn't be non-actions in a game like SR, for this reason. Then, you could even allow the player to 'abort to Threading' and borrow an action from their next turn.
Go to the top of the page
 
+Quote Post
SpellBinder
post Dec 24 2010, 10:59 PM
Post #11


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



If threading were a free action instead of the non-action it is, it could then be opened up to be used as an interrupt against an attack to allow Armor and/or Shielding to be threaded as soon as a TM is attacked. Taking up the character's next IP's free action (or even standard action, if necessary) to do so like how Dodge takes up a future action.
Go to the top of the page
 
+Quote Post
Draco18s
post Dec 25 2010, 12:26 AM
Post #12


Immortal Elf
**********

Group: Members
Posts: 10,289
Joined: 2-October 08
Member No.: 16,392



QUOTE (SpellBinder @ Dec 24 2010, 05:59 PM) *
If threading were a free action instead of the non-action it is, it could then be opened up to be used as an interrupt against an attack to allow Armor and/or Shielding to be threaded as soon as a TM is attacked. Taking up the character's next IP's free action (or even standard action, if necessary) to do so like how Dodge takes up a future action.


As a non-action they can already do that (and have their attack CF threaded too!)
Go to the top of the page
 
+Quote Post
Yerameyahu
post Dec 25 2010, 01:39 AM
Post #13


Advocatus Diaboli
**********

Group: Members
Posts: 13,994
Joined: 20-November 07
From: USA
Member No.: 14,282



Yes, SpellBinder. That's my point. (IMG:style_emoticons/default/smile.gif) Although, the only thing that I'm aware of that's explicitly allowed to 'interrupt' is physical combat defense; you'd have to specifically *allow* a Technomancer to use Threading as a defensive interrupt. Personally, I think that's probably a *good* thing to allow, though.
Go to the top of the page
 
+Quote Post
SpellBinder
post Dec 25 2010, 03:42 AM
Post #14


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



I would too, especially from skimming through this thread it was sounding like the only way a TM could thread his armor and/or shielding form up was to do so before going into combat and not as a response of "i got hit!" (something that never has come up in my game sessions).
Go to the top of the page
 
+Quote Post
Neraph
post Dec 26 2010, 05:40 PM
Post #15


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



To help mitigate Fading, have a high loyalty mage friend cast Increase Attribute spells. Or heck, have them cast those for all your mental stats anyways, since there's no Increase Resonance spell. This one's more for your BBEG, to make him scary-er.
Go to the top of the page
 
+Quote Post
tagz
post Dec 26 2010, 06:05 PM
Post #16


Moving Target
**

Group: Members
Posts: 492
Joined: 28-July 09
Member No.: 17,440



I personally do not like the idea of repeat threading to get whatever value CF you feel like, all in the span of no time at all.

So I apply the "Trying Again" rule to Threading, as they failed to achieve the result they wanted. A character is free to try as many times as they like (until they run out of dice) but they will have a lower chance each try unless they take a break from it (or edge it or something). And this in no way frees them from the Fading they would receive.
Go to the top of the page
 
+Quote Post
hermit
post Dec 26 2010, 06:14 PM
Post #17


The King In Yellow
*********

Group: Dumpshocked
Posts: 6,922
Joined: 26-February 05
From: JWD
Member No.: 7,121



Threading is one of the major flaws in the TM rules design. That they have Matrix Netherwalking is one of the others. Machine Sprites are yet another. More than enough reason to ban or severely houserule them.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Dec 26 2010, 09:24 PM
Post #18


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (hermit @ Dec 26 2010, 11:14 AM) *
Threading is one of the major flaws in the TM rules design. That they have Matrix Netherwalking is one of the others. Machine Sprites are yet another. More than enough reason to ban or severely houserule them.



Interesting... I disagree, but it is Interesting...
Go to the top of the page
 
+Quote Post
Saint Sithney
post Dec 27 2010, 07:34 PM
Post #19


Runner
******

Group: Members
Posts: 2,705
Joined: 5-October 09
From: You are in a clearing
Member No.: 17,722



I thought the BBEG ran on GM fiat.

Why not just decide a DP that seems dangerous enough and throw down?
Psychotropic Black-hammer attacks sounds about right.
Go to the top of the page
 
+Quote Post
Grinder
post Dec 28 2010, 05:50 PM
Post #20


Great, I'm a Dragon...
*********

Group: Retired Admins
Posts: 6,699
Joined: 8-October 03
From: North Germany
Member No.: 5,698



QUOTE (Tymeaus Jalynsfein @ Dec 26 2010, 10:24 PM) *
Interesting... I disagree, but it is Interesting...


A more substantial asnwer would have been cool. (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Dec 29 2010, 12:04 AM
Post #21


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Grinder @ Dec 28 2010, 10:50 AM) *
A more substantial asnwer would have been cool. (IMG:style_emoticons/default/grinbig.gif)


Sorry about that, just trying to avoid open warfare with Hermit is all... (IMG:style_emoticons/default/wobble.gif)
I do not see any of the problems that Hermit is complaining about, but as Yerameyahu keeeps reminding me, my Table is obviously Atypical... (IMG:style_emoticons/default/grinbig.gif)
Go to the top of the page
 
+Quote Post
Jaid
post Dec 29 2010, 06:53 AM
Post #22


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (hermit @ Dec 26 2010, 01:14 PM) *
Threading is one of the major flaws in the TM rules design. That they have Matrix Netherwalking is one of the others. Machine Sprites are yet another. More than enough reason to ban or severely houserule them.

color me crazy, but netherwalking is where you actually physically enter the astral plane, no?

technomancers don't get matrix netherwalking. their physical body is always on the physical plane (barring the use of an astral gateway or some such, which would force them into the astral i suppose).

or am i remembering netherwalking wrong, and it's something else?
Go to the top of the page
 
+Quote Post
Neraph
post Dec 29 2010, 05:59 PM
Post #23


Great Dragon
*********

Group: Members
Posts: 5,542
Joined: 30-September 08
From: D/FW Megaplex
Member No.: 16,387



Astral Gateway does not in fact force your body into the astral plane. It simply causes the person to (be able to?) astrally project.
Go to the top of the page
 
+Quote Post
hermit
post Dec 29 2010, 06:09 PM
Post #24


The King In Yellow
*********

Group: Dumpshocked
Posts: 6,922
Joined: 26-February 05
From: JWD
Member No.: 7,121



QUOTE
color me crazy, but netherwalking is where you actually physically enter the astral plane, no?

Netherwalking is 'teleporting', using a metaplane like the Room Of White With A Shitload Of Doors from Matrix to get from A to B (like a spirit can), bypassing ANY kind of worldly or even astral security. It's a 9th circle Nethermancer skill in Earthdawn, IIRC. Technomancers can hack ANY system via Resonance Space. ANY. Even a system that is totally isolated from everything. That's matrix netherwalking - using the matrix metaplanes to get from A to B.
Go to the top of the page
 
+Quote Post
Jaid
post Dec 29 2010, 08:32 PM
Post #25


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



well, no, not really. they can't actually get into the system for one thing. they can find data that is located on the system, yes (or data that *was* on the system). but they can't get on the system. they couldn't subvert a security node and take over the physical security of a building that is isolated from the matrix without getting a signal into it. they couldn't do a random search for stuff that interests them from that facility. and they likely won't even be able to get realtime information from the system.
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 19th April 2024 - 11:21 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.