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> Customised cyberlimbs, RAI?
Mäx
post Dec 10 2010, 12:23 AM
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QUOTE (Dakka Dakka @ Dec 9 2010, 08:44 PM) *
Then you have a very generous/lenient GM. Stats of partial limbs should only be used if only that partial limb is doing an action. To me shooting involves mre than just the hand. With rifles or other two-handed weapons you could easily argue "careful coordination of several limbs" and thus force the player to take the minimum.

QUOTE (Draco18s @ Dec 9 2010, 08:44 PM) *
That part is debatable. Does shooting only require your hand (fingers/wrist), or does it need your full arm?

I bet shooting a pistol uses your full arm, thus no bonus agility. (IMG:style_emoticons/default/wink.gif)

Dammit, where it should say full arm instead of full hand, which by the rules makes no sense as a term.
In my defence i'm going to say that in finnish, both hand and arm mean same think.
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StealthSigma
post Dec 10 2010, 01:38 PM
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QUOTE (Mäx @ Dec 9 2010, 07:23 PM) *
In my defence i'm going to say that in finnish, both hand and arm mean same think.


Don't worry. Anatomy is an irritating subject. If I asked everyone to point to their wrist most would probably get it wrong.
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Dakka Dakka
post Dec 10 2010, 01:46 PM
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Am I missing something here? The wrist should be the bones of the hand connected to ulna and radius. Aren't there non-latin words for those bones? They sound so medical.
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StealthSigma
post Dec 10 2010, 02:01 PM
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QUOTE (Dakka Dakka @ Dec 10 2010, 08:46 AM) *
Am I missing something here? The wrist should be the bones of the hand connected to ulna and radius. Aren't there non-latin words for those bones? They sound so medical.


Most people. I expect the population of these forums to be abnormal in the response.

If I said wrist, a lot of people will point to their arm where they would wear a wristwatch.
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Saint Sithney
post Dec 10 2010, 02:10 PM
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QUOTE (Doc Chase @ Dec 9 2010, 12:51 PM) *
Well if you want to be pedantic, the series is named The Dark Tower, the first book is titled The Gunslinger.


It's also featured as a plot point in the Dr. McNinja story arc Spooky Stuff!
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Dakka Dakka
post Dec 10 2010, 02:20 PM
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QUOTE (StealthSigma @ Dec 10 2010, 03:01 PM) *
Most people. I expect the population of these forums to be abnormal in the response.
OK I forgot about that.

QUOTE (StealthSigma @ Dec 10 2010, 03:01 PM) *
If I said wrist, a lot of people will point to their arm where they would wear a wristwatch.
I looked it up and thought you meant the distinction between the wrist (bones) and the wrist joint (cartilage and other stuff between the bones). where you wear the watch (unless it's loose and slides down) is clearly on the forearm. Weird, what some people think.

So enough derailing back on topic, or are we done with the original subject?

So now a question at least relating to the topic, how lenient are you guys with the usage of the torso and head? According to the book they are just shells and as such not supposed to have their own motors i.e. STR AGI BOD, and lack the capacity for major upgrades. Still they are essential for many actions, or have you never tried to escape from a pinning move? Immobilizing head and shoulders is essential for a good hold. Those sections however would only be encased by the cybertorso and skull. Woe to anyone with natural attributes of 1.
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Karoline
post Dec 10 2010, 02:55 PM
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All very confusing because I do wear my watch on my wrist (IMG:style_emoticons/default/nyahnyah.gif) , unless the wrist is somewhere besides the bendy part between my hand and my forearm. (IMG:style_emoticons/default/question.gif)
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Brazilian_Shinob...
post Dec 10 2010, 02:56 PM
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QUOTE (Dakka Dakka @ Dec 10 2010, 11:20 AM) *
So now a question at least relating to the topic, how lenient are you guys with the usage of the torso and head? According to the book they are just shells and as such not supposed to have their own motors i.e. STR AGI BOD, and lack the capacity for major upgrades. Still they are essential for many actions, or have you never tried to escape from a pinning move? Immobilizing head and shoulders is essential for a good hold. Those sections however would only be encased by the cybertorso and skull. Woe to anyone with natural attributes of 1.


While the torso might not have their own motors, I believe the shell is built considering a certain amount of force being used. If you have a cyberarm with STR 10, you could lift a 100kg object soley with the arm, but your torso (and legs) might not have the structure to help you lift the object, in this case, I think that STR of the torso should be used only as a threshold for the highest STR you can put on a limb.
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Dakka Dakka
post Dec 10 2010, 02:59 PM
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And thus making cyberlimbs even less competitive. the enhancement rule (no more than +3 enhancement without torso) is enough IMHO.
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Yerameyahu
post Dec 10 2010, 03:29 PM
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They need to be useful (at least conditionally) without being all-or-nothing. The rules can be structured for that, so it's not the best argument in favor of 'loopholes'.
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Fauxknight
post Dec 10 2010, 03:38 PM
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QUOTE (Karoline @ Dec 8 2010, 11:17 PM) *
Well, from all the description about customized cyberlimbs the RAI is that it is fitted to match your actual stats, but the RAW very very clearly doesn't have a limitation like that.


With starting attributes of 3/3/3 cyberlimbs can already start higher than the character. I think to keep it simple all base cyberlimbs should have been 'custom' and started with the characters attributes. Then again abusing cyberlimbs if one of the few things that can keep human street sams up to par with the orc or troll, once they've both maxxed the availability and capacity of a limb they pretty much end up with the same attributes.
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Brazilian_Shinob...
post Dec 10 2010, 04:01 PM
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QUOTE (Dakka Dakka @ Dec 10 2010, 11:59 AM) *
And thus making cyberlimbs even less competitive. the enhancement rule (no more than +3 enhancement without torso) is enough IMHO.


I forgot about that rule (never been a cyberlimber kind of player).
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Yerameyahu
post Dec 10 2010, 08:25 PM
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That only limits you to 9 if you're customizing to 6, so it's not exactly a stopper.
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Mäx
post Dec 10 2010, 08:36 PM
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QUOTE (Yerameyahu @ Dec 10 2010, 10:25 PM) *
That only limits you to 9 if you're customizing to 6, so it's not exactly a stopper.

It is for everyone who isn't a standard human.
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Karoline
post Dec 10 2010, 08:56 PM
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Well, given that the best you can get otherwise tends to be 4 over your natural stat anyway, and most people don't have maxed natural stats in the first place it isn't really that much of a stopper. I mean, sure, you can't hit augmented max with the limb, but they can't hit augmented max anyway.
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Yerameyahu
post Dec 10 2010, 09:12 PM
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I don't know what you're talking about, Mäx. Other races can customize even higher, obviously. My point is that max+3 is plenty, not that it's literally the augmented max for everyone.
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StealthSigma
post Dec 10 2010, 09:57 PM
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QUOTE (Karoline @ Dec 10 2010, 03:56 PM) *
Well, given that the best you can get otherwise tends to be 4 over your natural stat anyway, and most people don't have maxed natural stats in the first place it isn't really that much of a stopper. I mean, sure, you can't hit augmented max with the limb, but they can't hit augmented max anyway.


Best you can get is 5 over natural stat for Str/Agi and 1 over natural stat for Body. Suprathyroid (+1 Str/Agi/Rea/Bod) and Muscle Toner/Augmentation (+4 Agi/Str), or Muscle Replacement (+4 Str/Agi).

A troll with exceptional attribute (Strength) and genetic optimization for strength would fall 1 short of his augmented max. Having one or the other would have a 11/16 value for strength and still be have an obtainable augmented max.

However, it is impossible for any non-magician* to hit the augmented max on body without cyberlimbs.

* I don't know spells well enough to know if this is a certainty.
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Tymeaus Jalynsfe...
post Dec 10 2010, 10:43 PM
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QUOTE (StealthSigma @ Dec 10 2010, 02:57 PM) *
Best you can get is 5 over natural stat for Str/Agi and 1 over natural stat for Body. Suprathyroid (+1 Str/Agi/Rea/Bod) and Muscle Toner/Augmentation (+4 Agi/Str), or Muscle Replacement (+4 Str/Agi).

A troll with exceptional attribute (Strength) and genetic optimization for strength would fall 1 short of his augmented max. Having one or the other would have a 11/16 value for strength and still be have an obtainable augmented max.

However, it is impossible for any non-magician* to hit the augmented max on body without cyberlimbs.

* I don't know spells well enough to know if this is a certainty.



Well... The Increase Body Spell can allow a Mage to reach Augmented Maximums... (IMG:style_emoticons/default/wobble.gif)
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Mäx
post Dec 10 2010, 10:47 PM
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QUOTE (Tymeaus Jalynsfein @ Dec 11 2010, 12:43 AM) *
Well... The Increase Body Spell can allow a Mage to reach Augmented Maximums... (IMG:style_emoticons/default/wobble.gif)

Well it can allow anyone to reach their augmented max at body, the caster isn't limited on casting it on himself and sometimes it might be a better idea to cast it on the Troll tank (IMG:style_emoticons/default/biggrin.gif)
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Tymeaus Jalynsfe...
post Dec 10 2010, 10:50 PM
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QUOTE (Mäx @ Dec 10 2010, 03:47 PM) *
Well it can allow anyone to reach their augmented max at body, the caster isn't limited on casting it on himself and sometimes it might be a better idea to cast it on the Troll tank (IMG:style_emoticons/default/biggrin.gif)


Indeed... of course, casting the spell on the Troll Tank is going to induce a lot more drain than casting it on the mage will...
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