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> Critical Hits...errr?
ShadowPavement
post Dec 9 2010, 05:43 PM
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So I was re-reading the section on edge in the BBB, specifically the section on Burning Edge, and I noticed this.

QUOTE
Automatically achieve a critical success on one action. The character must be capable of carrying out the action—you can’t buy a critical success for something you have no hope of achieving.


What is a critical success? I don't think I've every seen it defined or stated anywhere else.

Is it just an automatic success on what ever action you're doing? If so, do you just consider all the dice to be successes?



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Doc Chase
post Dec 9 2010, 05:44 PM
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QUOTE (ShadowPavement @ Dec 9 2010, 06:43 PM) *
So I was re-reading the section on edge in the BBB, specifically the section on Burning Edge, and I noticed this.



What is a critical success? I don't think I've every seen it defined or stated anywhere else.

Is it just an automatic success on what ever action you're doing? If so, do you just consider all the dice to be successes?


Four net successes over the threshold, I believe, is considered a critical success.

Postscript: I've also been told one can use it on an opposed test to ensure you get the upper hand - such as Body rolls to resist that high-caliber round that just punched through your center mass - without having to possibly HoG it.
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Karoline
post Dec 9 2010, 06:04 PM
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"And you fail to stop the timer, the nuke goes off and you all die. Sorry guys."
"Wait, how much damage does it do?"
"I don't know... like 100 lets say."
"Okay, I'm going to roll to soak."
"What? You can't possibly... alright, if it makes you feel better, go ahead."
"And I'm going to spend edge to get an automatic critical success. I soak all the damage with 4 points to spare."
"....How much edge do you have?"
"3 left. Why?"
"4 more secondary explosions go off."
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Stahlseele
post Dec 9 2010, 06:16 PM
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Well . . it worked for Banner . .
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Zyerne
post Dec 9 2010, 06:25 PM
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p65, SR4a
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ShadowPavement
post Dec 9 2010, 07:39 PM
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Ah, Got it, thanks guys.
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jaellot
post Dec 9 2010, 08:19 PM
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QUOTE (Karoline @ Dec 9 2010, 01:04 PM) *
"And you fail to stop the timer, the nuke goes off and you all die. Sorry guys."
"Wait, how much damage does it do?"
"I don't know... like 100 lets say."
"Okay, I'm going to roll to soak."
"What? You can't possibly... alright, if it makes you feel better, go ahead."
"And I'm going to spend edge to get an automatic critical success. I soak all the damage with 4 points to spare."
"....How much edge do you have?"
"3 left. Why?"
"4 more secondary explosions go off."


This is my kind of mean, love it.
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Laodicea
post Dec 9 2010, 08:22 PM
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I guess by RAW you could use edge to get a critical success on an extended test, rushing the job, and finish the whole thing in one half interval?

"I research and build a zero point energy source and then integrate it into my new IronMan suit."
"That will take years."
"I rush the job and Edge it, granting a critical success."
"It's done in.....1.5 months...."
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Yerameyahu
post Dec 9 2010, 08:27 PM
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Yeah, it seems to be a worthless rule.
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Doc Chase
post Dec 9 2010, 08:34 PM
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QUOTE (Karoline @ Dec 9 2010, 07:04 PM) *
"And you fail to stop the timer, the nuke goes off and you all die. Sorry guys."
"Wait, how much damage does it do?"
"I don't know... like 100 lets say."
"Okay, I'm going to roll to soak."
"What? You can't possibly... alright, if it makes you feel better, go ahead."
"And I'm going to spend edge to get an automatic critical success. I soak all the damage with 4 points to spare."
"....How much edge do you have?"
"3 left. Why?"
"4 more secondary explosions go off."


This would be a fantastic way to be a complete dick to my players and ensure I don't have any for the next game.

Thank you for your example. (IMG:style_emoticons/default/ohplease.gif)
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Draco18s
post Dec 9 2010, 09:05 PM
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QUOTE (Karoline @ Dec 9 2010, 01:04 PM) *
"And you fail to stop the timer, the nuke goes off and you all die. Sorry guys."
"Wait, how much damage does it do?"
"I don't know... like 100 lets say."
"Okay, I'm going to roll to soak."
"What? You can't possibly...... "


"What? No. The character must be capable of carrying out the action—you can’t buy a critical success for something you have no hope of achieving."

Done.
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Stahlseele
post Dec 9 2010, 09:41 PM
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I guess by RAW you could use edge to get a critical success on an extended test, rushing the job, and finish the whole thing in one half interval?

"I research and build a zero point energy source and then integrate it into my new IronMan suit."
"That will take years."
"I rush the job and Edge it, granting a critical success."
"It's done in.....1.5 months...."
*shakes hands with Tony Stark*
Nice to meet you, i see you've been busy!
QUOTE (Draco18s @ Dec 9 2010, 10:05 PM) *
"What? No. The character must be capable of carrying out the action—you can’t buy a critical success for something you have no hope of achieving."

Done.

100 Damage?
And since it's Blast it's only Stun?
How much Armor and Body?
40 armor and 20 Body?
How much extra dice for Damage Resistance?
10?
70 Dice in all for Damage Resistance?
That's still 30 Stun left. And it's Stun.
Let us be generous and say a Stun-Track of 10.
20 Physical Damage left over. If Damage goes from Stun to Physical.
and 20 Physical Damage does not sound all that bad anymore O.o
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Draco18s
post Dec 9 2010, 09:45 PM
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QUOTE (Stahlseele @ Dec 9 2010, 04:41 PM) *
70 Dice in all for Damage Resistance?


If you know your player has that many damage resistance dice, you don't throw 100S explosions at them to kill them.
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Yerameyahu
post Dec 9 2010, 09:48 PM
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Since when does a nuke do Stun damage? (IMG:style_emoticons/default/smile.gif)
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Draco18s
post Dec 9 2010, 09:50 PM
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QUOTE (Yerameyahu @ Dec 9 2010, 04:48 PM) *
Since when does a nuke do Stun damage? (IMG:style_emoticons/default/smile.gif)


I'm pretty sure it's supposed to be aggravated damage.
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Doc Chase
post Dec 9 2010, 09:54 PM
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QUOTE (Draco18s @ Dec 9 2010, 09:50 PM) *
I'm pretty sure it's supposed to be aggravated damage.

I'd agree. If I'm using a nuke, I'm aggrivated. (IMG:style_emoticons/default/nyahnyah.gif)
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Dr.Rockso
post Dec 9 2010, 10:05 PM
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QUOTE (Stahlseele @ Dec 9 2010, 04:41 PM) *
I guess by RAW you could use edge to get a critical success on an extended test, rushing the job, and finish the whole thing in one half interval?

"I research and build a zero point energy source and then integrate it into my new IronMan suit."
"That will take years."
"I rush the job and Edge it, granting a critical success."
"It's done in.....1.5 months...."
*shakes hands with Tony Stark*
Nice to meet you, i see you've been busy!

100 Damage?
And since it's Blast it's only Stun?
How much Armor and Body?
40 armor and 20 Body?
How much extra dice for Damage Resistance?
10?
70 Dice in all for Damage Resistance?
That's still 30 Stun left. And it's Stun.
Let us be generous and say a Stun-Track of 10.
20 Physical Damage left over. If Damage goes from Stun to Physical.
and 20 Physical Damage does not sound all that bad anymore O.o

Yeah, but that's only the initial blast. It's the radiation that really gets ya (IMG:style_emoticons/default/silly.gif)
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Stahlseele
post Dec 9 2010, 10:08 PM
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i'll concede the point about the radiation.
but not about the blast wave . . goes to show again how kinda silly these things are O.o
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sabs
post Dec 9 2010, 10:08 PM
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I'm not sure 100P is the right damage code for a nuclear blast (IMG:style_emoticons/default/smile.gif)
given that a nuclear blast instantly vaporizes organic matter in it's blast radius.
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Stahlseele
post Dec 9 2010, 10:10 PM
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That may be so under real world circumstances, but the games rules state something a bit different ^^
Also, taking the Radiation Damage just for the opportunity to say:"Yeah, i took a nuke head on and i won" sounds worth it in my ears ^^
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Yerameyahu
post Dec 9 2010, 10:13 PM
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Don't forget the heat and the shrapnel, too. (IMG:style_emoticons/default/smile.gif) Serves this theoretical player right for trying such a stupid thing.
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Stahlseele
post Dec 9 2010, 10:18 PM
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Good points, i am sure, but are there actually Rules for Heat based Damage somehwere? O.o
I can't remember <.<;, As for Shrapnell . . yeah, maybe from the rules point of view.
Else everything that could become shrapnell is basically immediately reduced to molecules.
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Doc Chase
post Dec 9 2010, 10:18 PM
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QUOTE (Yerameyahu @ Dec 9 2010, 10:13 PM) *
Don't forget the heat and the shrapnel, too. (IMG:style_emoticons/default/smile.gif) Serves this theoretical player right for trying such a stupid thing.


Someone's been listening to Dr. Steel.
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Dr.Rockso
post Dec 9 2010, 10:52 PM
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QUOTE (Yerameyahu @ Dec 9 2010, 05:13 PM) *
Don't forget the heat and the shrapnel, too. (IMG:style_emoticons/default/smile.gif) Serves this theoretical player right for trying such a stupid thing.

Well, the player DID just get nuked. Might as well try to burn all the edge you have to get away with it lol.
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Rotbart van Dain...
post Dec 9 2010, 11:15 PM
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That, too, costs one point of Edge. Make sure you got a fridge with leaded paint at hand.
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