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Dec 10 2010, 05:56 AM
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#1
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Target ![]() Group: Members Posts: 43 Joined: 8-October 10 From: San Diego, CA Member No.: 19,103 |
Foreword: Forgive me if it is posted somewhere and due to bad internets skills I can't find it.
Hello all, I am currently compiling a robust listing of Shadowrun 4 knowledge skills/specializations for a project I am working on and could use your help! Please visit: http://5150press.com/shadowrun/knowledge.php if your interested in helping. Thank you in advance! P.S. The data I am collecting will be publicly available once its done. I will post a link in this thread. The input form will be taken down at 11:00pm Monday December 20 |
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Dec 10 2010, 06:24 AM
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#2
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,657 Joined: 29-October 06 Member No.: 9,731 |
The problem with that is that individual Knowledge skills can cover damn near anything and easily overlap with each other. You could have Sports (Team Sports), Team Sports (Baseball), Baseball (Japanese Teams), Japanese Baseball Teams (Tokyo Tigers), Tokyo Tigers (Pinch Hitters)... it goes on and on. It's not like Active skills, where each skill has a fairly well-defined area of application; Knowledge skills can be as broad or as narrow as the player wants.
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Dec 10 2010, 06:43 AM
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#3
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
The problem with that is that individual Knowledge skills can cover damn near anything and easily overlap with each other. You could have Sports (Team Sports), Team Sports (Baseball), Baseball (Japanese Teams), Japanese Baseball Teams (Tokyo Tigers), Tokyo Tigers (Pinch Hitters)... it goes on and on. It's not like Active skills, where each skill has a fairly well-defined area of application; Knowledge skills can be as broad or as narrow as the player wants. And the GM sets the threshold with respect to how specialised the information required and how broad the skill is. |
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Dec 10 2010, 07:30 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 411 Joined: 10-June 09 From: Minneapolis, MN Member No.: 17,268 |
Seriously. My last character had knowledge skills in Copa Sudamericana Futbol, Cooking with Vegetables, Workout Routines, and Sixth World R&B Music. And that's just one character. Knowledge skills can be and often are anything. I think this is kind of a futile endeavor.
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Dec 10 2010, 11:55 AM
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#5
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Seriously. My last character had knowledge skills in Copa Sudamericana Futbol, Cooking with Vegetables, Workout Routines, and Sixth World R&B Music. And that's just one character. Knowledge skills can be and often are anything. I think this is kind of a futile endeavor. Yeah, and those could have been Cooking (Vegetables), Sixth World Music (R&B), Exercise (Workout Routines), and... I have no idea what copa whatever is, but I'm sure it could be rearranged. Now, that said, I think that a listing of knowledge skills would be very nice to be able to look over when trying to come up with stuff for a character. With a pool of infinite possibilities, it can be easy to forget something that would be appropriate to your character. I often go through the pregen character sheets when looking for ideas of knowledge skills, and I think this could be a good resource to flip through and get ideas from. I'm not sure that including specs will be super useful beyond providing a basic example though. |
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Dec 10 2010, 12:03 PM
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#6
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Now, that said, I think that a listing of knowledge skills would be very nice to be able to look over when trying to come up with stuff for a character. With a pool of infinite possibilities, it can be easy to forget something that would be appropriate to your character. Indeed. It's hard to make good choices in knowledge with so little definition. |
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Dec 10 2010, 01:09 PM
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#7
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
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Dec 10 2010, 01:16 PM
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Depending on how broadly or how specifically you choose your knowledges, the amount of free points you get in BPgen is either nice, or woefully small.
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Dec 10 2010, 01:19 PM
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#9
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Depending on how broadly or how specifically you choose your knowledges, the amount of free points you get in BPgen is either nice, or woefully small. Yes, what is a real issue when using karmagen because you don't gain the free knowledge skill points, so you have to find the balance on flavourful knowledges and useful knowledges for your character. |
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Dec 10 2010, 01:40 PM
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#10
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 |
I think most people go with useful knowledge skills, and skip flavor when doing Karma gen
And really, if you're spending /karma/ for them. Points that could go into a real skill instead, or better stats, it's hard to justify the 4 cooking(vegan) your character should have because of his background. |
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Dec 10 2010, 01:42 PM
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#11
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,536 Joined: 13-July 09 Member No.: 17,389 |
Knowledge Skill: Lochness Monster, 6 points.
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Dec 10 2010, 02:01 PM
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#12
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
I think most people go with useful knowledge skills, and skip flavor when doing Karma gen And really, if you're spending /karma/ for them. Points that could go into a real skill instead, or better stats, it's hard to justify the 4 cooking(vegan) your character should have because of his background. Well, yes, but with free know points you can spend them the way you want without "feeling guilty for not being useful" because they are free. My current karmagen character is a Jaguar shapeshifter spy for the amazonian government. I'm an exchange student for WU studying agronomic engineering. My knowledge skills are: Amazonian Wilderness Lore (Fauna), Pre-Colombian Folklore (Gods), Agronomic Engineering (Hydroponics) and Parazoology (Shapeshifters). I believe that PCF and AE will be useless knowledge skills, AWL will only be useful if we ever set foot on Amazonia and Parazoology will be my only knowledge skill with some usefulness. |
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Dec 11 2010, 08:40 AM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 411 Joined: 10-June 09 From: Minneapolis, MN Member No.: 17,268 |
I think most people go with useful knowledge skills, and skip flavor when doing Karma gen And really, if you're spending /karma/ for them. Points that could go into a real skill instead, or better stats, it's hard to justify the 4 cooking(vegan) your character should have because of his background. We get some for free at chargen as per RAW unless that got changed in 4a, so I usually don't think of it as spending karma on them. I usually try to get one or two useful skills and spend the rest on flavor. But I don't have a munchkiny bone in my body so maybe that's not normal. This is also a character I wrote seven pages of description and backstory for. Probably overkill. |
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Dec 11 2010, 01:16 PM
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#14
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
They're talking about if you are using the karmagen system, in which case you don't get any free knowledge skills, and so you are actually spending karma on them.
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Dec 12 2010, 02:18 AM
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#15
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Well, yes, but with free know points you can spend them the way you want without "feeling guilty for not being useful" because they are free. My current karmagen character is a Jaguar shapeshifter spy for the amazonian government. I'm an exchange student for WU studying agronomic engineering. My knowledge skills are: Amazonian Wilderness Lore (Fauna), Pre-Colombian Folklore (Gods), Agronomic Engineering (Hydroponics) and Parazoology (Shapeshifters). I believe that PCF and AE will be useless knowledge skills, AWL will only be useful if we ever set foot on Amazonia and Parazoology will be my only knowledge skill with some usefulness. Or you could use the "useless" Knowledge skills as camouflage, a buy-in if you will to make min-maxing in other areas easier to swallow. |
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Dec 12 2010, 07:48 AM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 411 Joined: 10-June 09 From: Minneapolis, MN Member No.: 17,268 |
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Dec 12 2010, 01:29 PM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
Oh. Karmagen doesn't have that? That's dumb. It would be difficult to stat out mechanically. I had thought about using a method similar to the old BeCKS from TSS, but with knowledge skills pulling from 2 attributes now, I decided to just go with it. (The Karma creation has been my prefered method for years - Thank you BeCKS [Mike Jones]. However, the new system does have one interesting turn around...you don't have to purchase your race. |
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Dec 12 2010, 08:13 PM
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#18
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
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Dec 13 2010, 12:47 AM
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#19
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
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Dec 13 2010, 12:51 AM
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
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Dec 13 2010, 01:43 AM
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#21
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
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Dec 13 2010, 11:43 AM
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#22
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Moving Target ![]() ![]() Group: Members Posts: 162 Joined: 18-August 06 From: C.A.S. Member No.: 9,160 |
"You get (Logic+Intuition)*X Karma solely for buying Knowledge skills" - that was pretty easy. Fair enough, never really thought about it. I'd suggest maybe 6 karma, but until I start a new campaign, I'll not know. (Our current group converted from 3rd). Biggest thing to worry about is if it unbalances character creation....more than it already is. As an aside, without paying for race in the karma system, how do you balance things like Infected and Spirits and all? (other than the obviousness of the GM pointing, laughing and throwing the book at you) (IMG:style_emoticons/default/nyahnyah.gif) |
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Dec 13 2010, 01:41 PM
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#23
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 |
Well, the important thing to remember for infected is that being infected isn't actually a race, it is a quality which doesn't apply to the 35BP/70 karma limit. As for spirits, those are simply a problem.
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