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> How do you immortal?
Ascalaphus
post Dec 15 2010, 09:22 AM
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Spike baby sounds doable. I'm sure there'll be mana surges during the seventies (IMG:style_emoticons/default/nyahnyah.gif)

I'd shy away from any connection to the real (capitalized) Immortal Elves. They're basically epic-level characters, on the level of the Great Dragons. As a GM I wouldn't want one directly related to the PCs because it would cast a way too large shadow over the campaign.

You should point out to your player that he should spend more on Knowledge skills that most characters if he's been around that long and seen that much. But a spike baby is pretty interesting as a concept, and not too powerful.
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Fortinbras
post Dec 15 2010, 09:27 AM
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QUOTE (LurkerOutThere @ Dec 15 2010, 03:34 AM) *
At the risk of generalizing on the internet this and the PC Dragon thread strike me as folks that want the story to be about them, not the characters, not a game world they participate in and influence, them.


Indeed!
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Dahrken
post Dec 15 2010, 09:31 AM
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QUOTE (Elfenlied @ Dec 15 2010, 09:46 AM) *
Fluff-wise, if you choose to go with the "Immortal Elf" route, you could make him the offspring of one of the Immortal Elves, kinda like Frosty, except much younger.

This would make the character directly related to some of the most influent beings on the planet, and an extremely valuable commodity if the thing is even simply suspected. This is not something you toss in casually...

Also why does he want to play such a character ? What does appeal to him in the concept ? If those questions are answered then maybe we can figure out something less exotic that fit the bill.
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Seth
post Dec 15 2010, 11:56 AM
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QUOTE
Rules-wise, there's a quick and easy ways of pulling it off: Let the character purchase the Banshee positive quality from RC. It grants all the benefits associated with Immortal Elves (Immunity to Age/Disease/Pathogens) without forcing anyone to pay through the nose for it or granting any particularly unfair benefits. There's canon reference to awakened infected elves prior to 2011, so old age isn't an issue. Of course, you're free to relable it as "Immortal Elf".

Putting that differently: invite him to become a life draining monster that has to torture people regularly or die...

With the free "enemy: rest of the world" disadvantage
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Elfenlied
post Dec 15 2010, 12:07 PM
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QUOTE (Seth @ Dec 15 2010, 12:56 PM) *
Putting that differently: invite him to become a life draining monster that has to torture people regularly or die...

With the free "enemy: rest of the world" disadvantage


Let's see: you're already in an occupation where you need to kill and torture people regularly to make a living, and you're considered a "deniable asset" at best, and a "public enemy" at worst.

So yeah, not much difference here.
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Seth
post Dec 15 2010, 12:33 PM
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Let's see: you're already in an occupation where you need to kill and torture people regularly to make a living, and you're considered a "deniable asset" at best, and a "public enemy" at worst.

Well my occupation does not require me to kill often or torture people ever. Most shadowrun published scenarios give bonus karma if you do little collateral damage, almost all the fiction is about shadow runners with a code of honour (e.g. argent, talon). Sure this means that I have to miss missions in which the the stated goal is "assassinate this innocent person", but I can live with that. I don't have much problem at killing people who start shooting at me first, but the idea of creating terror in a victim over a period of many minutes, slowly torturing them to death is I think...a little more extreme than I am happy to roleplay.

I have played quite a lot of whitewolf, and being a vampire in that world can be fun. However in that world the victims recover naturally and the relationship doesn't have to be as vile as in shadowrun.
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Ramaloke
post Dec 15 2010, 02:44 PM
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QUOTE (LurkerOutThere @ Dec 15 2010, 02:34 AM) *
At the risk of generalizing on the internet this and the PC Dragon thread strike me as folks that want the story to be about them, not the characters, not a game world they participate in and influence, them.


Just because a PC wants to play something off the wall doesn't mean he wants the game to be all about him. It's perfectly natural to keep hearing about how badass these things are (immortal elves, dragons) and want to be somehow connected to that legacy of badassedness. Also, isn't the story to a certain degree about each of the players? In my mind each player is supposed to get his or her moment in spotlight and bask in the awesome that is he. The spot light jumps around from character to character and everybody gets their shining moment of cool.

The idea that you can play shapeshifters, infected, free spirits, AI's, centaurs and pixies, but that young dragons, and elves with no upper cap on their longevity are nonstarters is... well... sort of silly.

The only difference is there is a lot of canon material that talks about how wicked bad ass Immortal Elves and Great Dragons are (wich is duh, really, anything thats survived for thousands of years is going to be great at survival). This seems to somehow preclude players ever interacting with these figures on a meaningful level which is, strictly speaking, just limiting your game's horizons. Now I'm not saying that you should have the players meat Harlequin at a bar (though really, that would be pretty neat if handled appropriately) or that they should pull a job for one of the great dragons.

The fact of the matter is that playing an immortal elf doesn't need to be unbalancing in any way shape or form. The player isn't asking to play one of the great immortal elves of Canon, the player isn't asking for stats wildly above the others. Immortal elves aren't born ancient, and neither are dragons. The player could very well be a young immortal elf that was locked in some sort of magical stasis/prison at the end of the 4th age, being too young to survive in a down-cyle. Then the character wakes up in 2070 when the mana levels rise to an acceptable level.

Boom, immortal elf with some knowledge skills that probably wont apply in the modern day. Was that so hard?
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jakephillips
post Dec 15 2010, 03:01 PM
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QUOTE (Critias @ Dec 14 2010, 11:15 PM) *
There are mention of them in quite a few products. There aren't really "rules" for them or something, because they're not that sort of thing. As others have alluded to, the true Immortal Elves are plot devices with legs and pointy ears. They're not meant to be player characters, and they're not even really non-player characters, for the most part -- the ones that are old old are ridiculously powerful, had major NPC-scale stats back in the Earthdawn days, and are fodder for conspiracy theorists (both in and out of the Shadowrun universe).

For a novel with some info, I'd suggest Never Trust and Elf or Worlds Without End. For sourcebooks with some hints and whispers about them (the most concentrated hints and whispers, I should say, far from all of them!) check out Portfolio of a Dragon, Tir Tairngire, and some Harlequin and Harlequin's Back (of course).

Basically they're walking plot devices, that bridged the gap between the Earthdawn line of games and the Shadowrun line of games, by being survivors from the one into the other. Them mucking about in the affairs of player characters is kind of like a kid shaking his ant farm.

But -- again -- Immortal Elves don't need to have anything to do with this particular PC. He's just another "Spike Baby" in this instance (an elf that squirted out when the mana "spiked" just high enough to allow them). If you want to talk to the player and he wants to spend the points on some interesting Contacts or knowledge skills, more power to ya, but otherwise there's really no reason to treat him differently than any other player character.

Might also want to take some inquire as to what he has been doing for the last 80 years instead of shadowrunning. Your skills will be that of an average shadowrunner.
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Doc Chase
post Dec 15 2010, 03:05 PM
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QUOTE (jakephillips @ Dec 15 2010, 04:01 PM) *
Might also want to take some inquire as to what he has been doing for the last 80 years instead of shadowrunning. Your skills will be that of an average shadowrunner.


I'd have him take six ranks in Knowledge Skill: Habitat Engineering - the fancy Paranoia term for 'I'm a janitor'.
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Snow_Fox
post Dec 15 2010, 03:22 PM
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I think we're asking the wrong question.

WHY does the player want to be an immortal elf? Does he have some character development in mind that he thinks will be good? Does he have some meta plot he wants to share with the GM or does he just think it sounds really 'cool' to be like the immortal elves in the text?

If it's the former, we need more details, it might just might work if he's an expeirenced roll player. If it's latter then 'no' I mean a Type 1 hand phaser, a light saber and transporter sound really cool too but the affect on the game would be unbalancing.
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Doc Byte
post Dec 15 2010, 03:22 PM
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QUOTE (Bombastic 451 @ Dec 15 2010, 04:57 AM) *
What I'm current talking about is an anomaly born due to an abnormal mana spike during the latter half of the 19th century. He is not an immortal. Don't worry, I'm not that thick headed.


The 19th century saw quite some occasions for bloodmagic-fueled manaspikes. Based on Earth Dawn, the elven lifespan's about 300 years. There's no reason, why he shouldn't get himselfe some Leónization for his 250th birthday.
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Snow_Fox
post Dec 15 2010, 03:29 PM
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and late 19th centruy is considerably older than late 20th century, he's closer to 200 than 300.

so we're back to 'why?'
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Whipstitch
post Dec 15 2010, 03:59 PM
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QUOTE (Starmage21 @ Dec 15 2010, 01:07 AM) *
The problem with Dumpshock (as I understand it), is that these guys will tell you NOT to do something because it might seem convoluted or contrived or just because it might require any stretch of imagination regarding the canon.


I say fuck em. Allow your player to choose the Elf metatype, paying the appropriate cost, and then assess an appropriate cost for a positive quality which emulates the Immunity(Age, Pathogens, Toxins) power. BOOM Immortal Elf.


Frankly, I would say that the "problem" lies not in our answers but in the questions we receive. If people want to gin up stuff that's unsupported by the books and don't care about ruffling the setting's feathers in the process they probably won't come running to us. When you start home brewing things you've usually already decided your game's needs are more important than canon or outsider opinions-- which is fine. They either trim the canon of whatever gets in the way or do what the OP of this thread did: they ask what info exists and whether it's appropriate for PCs because they're ignorant of the subject matter (which is totally reasonable when dealing with a 20+ year old franchise). In this case, the correct answers are quite simply "There really isn't any hard numbers" and "The fluff that exists seems to make them inappropriate because players typically expect to start on somewhat even footing and IEs are as powerful as all get out." Responding with no regard to the canon would have been tantamount to answering a question the OP didn't ask.

Beyond that, just ginning up stats and fluff for things is easy. I get the strong impression that if we're valued at all it's because collectively we already know entirely too much about NERPS and existing Shadowrun mechanics. We're patently unnecessary when it comes to running an interesting game, but we can tell you about Johnny Spinrad just fine.
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Ramaloke
post Dec 15 2010, 04:09 PM
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Well what advantages do immortal elves really have over plain elves that cant be attributed to their having eons to study magic?

All I'm seeing is Immunity (Age, Pathogens, Toxins).

Id say slap on an 85 BP Quality Which gives them a stat bump to mental skills (+1 across the board?) and a stat bump to magic, along with Immunity (Age, Pathogens, Toxins).
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Whipstitch
post Dec 15 2010, 04:43 PM
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It's tough to say. The thing with immortal elves is we know that they're different somehow since normal elves are not immune to toxins/pathogens and even the youngest IE we know about, Frosty, had the latent potential to hit Grade 8 minimum and has as-powerful-as-you-need-her-to-be levels of magical ability by the time Dawn of the Artifacts rolled around. How much of that is due to her tutor and unique experiences and how much of it is due to her lineage is tough to say. It'd just be easier to call the guy a spike baby and be done with it.
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Doc Byte
post Dec 15 2010, 04:43 PM
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QUOTE (Ramaloke @ Dec 15 2010, 05:09 PM) *
Well what advantages do immortal elves really have over plain elves that cant be attributed to their having eons to study magic?


And you don't think, even an 'only' 200 years old elf build with 400BP turns out somewhat silly when even an ordinary ex-navy seal doesn't work out without heavy min-maxing?
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Ramaloke
post Dec 15 2010, 04:55 PM
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QUOTE (Doc Byte @ Dec 15 2010, 11:43 AM) *
And you don't think, even an 'only' 200 years old elf build with 400BP turns out somewhat silly when even an ordinary ex-navy seal doesn't work out without heavy min-maxing?


Not really, I could see a 200 year old elf without lots of practical experience. It all depends on the character the guy is trying to play. We just know he wants to make an immortal elf, or now it seems, a spike baby.

As far as building an ex-navy seal, I dont see that. From a mechanics perspective remember that the average joe has a 0 in *skill pertinent for comparison*.

A rating of 4 in firearms for example signifies "Riot Control Cop, Combat veteran, Superior Regular Force (Marines, Airborn)."

A rating of 5 in firearms is: SWAT team, elite military (Rangers, Special Forces).
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Yerameyahu
post Dec 15 2010, 05:16 PM
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Ramaloke, personally "shapeshifters, infected, free spirits, AI's, centaurs and pixies" are just as much non-starters. They all suck. (IMG:style_emoticons/default/smile.gif)

So, you suggested 85 BP for +4 stats (40 BP, assuming no maxes) and Immunity (Age, Pathogens, Toxins), when just the Dwarf +2 against Pathogens/Toxins is worth about 20 BP, and this is orders of magnitude better? (IMG:style_emoticons/default/smile.gif)
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Ramaloke
post Dec 15 2010, 05:49 PM
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Well, immunity to age is just so much fluff. I mean, when is your elf dying of old age going to actually come up in play. Shadowrunners go out with a bang. How likely is your game to span three centuries? You could give every player ever immunity to age and nothing would come of it unless you have rapid aging effects in place.

How much Yen does it cost to get immunity to toxins/pathogens or at least a reasonably high ability to resist them? 200,000 Yen? Cuz thats what 40 BP could get you otherwise.
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Yerameyahu
post Dec 15 2010, 05:53 PM
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So, if Age is the one that we can all agree is worthless (except for the fact that there are Spirit Pacts that grant it, so there's certainly a cost), why do people keep trying to give him Immunity to Pathogens and Toxins for free?
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Ramaloke
post Dec 15 2010, 05:55 PM
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Because Immortal Elves have that, I mean, its one of the only relatively concrete earmarks of an immortal elf.
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Ascalaphus
post Dec 15 2010, 05:57 PM
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Immunity to Age doesn't use the normal Immunity rules, but AFAIK pathogens and toxins do. Which means they protect up to a certain rating. For critters, that rating depends on Magic...
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Whipstitch
post Dec 15 2010, 06:08 PM
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Still, it's a pretty nice deal given how only nanoware is a remotely cost effective way of approximating immunities, and hardened armor type resistance against such attacks wouldn't count towards any nuyen cap or hurt your essence like a hive would.

This post has been edited by Whipstitch: Dec 15 2010, 06:17 PM
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Ramaloke
post Dec 15 2010, 06:17 PM
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There are three ways to gain immunity to contact and inhalation toxins/pathogens that cost under 5k Yen.

Chemically sealed armor, a Gas Mask or an Internal Air Tank. The only relatively unique ability is immunity to those things in injury form.

Yes, yes I realize people will say "hey isn't it sort of strange that he's wearing a face mask and breathes like darth vader?" but mechanically speaking, its not super hard to protect yourself from.

What Im getting at is Immunity to Pathogens and Toxins is not a super awesome ability. Its nice, yes, but not so nice that Id put it out of the reach of player hands.
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Whipstitch
post Dec 15 2010, 06:20 PM
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A chemical seal requires full body armor though. So it's not just wearing a face mask and breathing like darth vader, it's also -looking- like Darth Vader given that such armor is obvious and usually styled for intimidation. It is, in fact, a pretty dang good power and you're practically throwing it in as an after thought on a metatype that is already getting a healthy amount of extra attributes for the cost.
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