New GM, New Player Group |
New GM, New Player Group |
Dec 15 2010, 04:02 AM
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#1
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Target Group: New Member Probation Posts: 1 Joined: 15-December 10 Member No.: 19,231 |
Heard about Shadowrun from a friend, who I no longer live near. I have a bunch of friends who have played many RPGs (L5r, D&D, Wild Talents, Etc) but not this one, we all have basically no idea what we're doing. My gaming club has several of the books so what should I look at? Even some of the mechanics seem complex, what do I start with? I assume I need to learn magic, as magic is usually pretty popular.
Thanks in advance =/ |
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Dec 15 2010, 05:11 AM
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#2
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Target Group: Members Posts: 66 Joined: 5-December 10 From: Sydney Member No.: 19,206 |
if somone in the club wants to run a game for you guys yo get to get a feel fo the game you should try that option.
failing that get yourself a copy of the Core book (paid or borrowed from somone from the club) and have a test run maybe try food figt with the sample characters. if you like it buy the books proper and get crackalacking (IMG:style_emoticons/default/smile.gif) The mechanics are actually failry easier than what they used to be you can even paint the dice for faster hits resolution (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/smile.gif) as for what to focus on. you cn start mundane only and learn the beginner combat rules without complicating things with magic and matrix. after a session or two try your hand at magic stuff or hacking if you have the players keen on playing such characters. |
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Dec 15 2010, 11:28 AM
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#3
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
One nice thing about the game is that the basic rule book is actually adequate on its own. The other core books are useful, and while they cause power escalation, they also add quite a lot to the variety in the game. The character templates in the core rule book are (mostly) very weak, but get you going very quickly.
If I was you I would probably run a couple of "bar fight" scenarios to get familiar with the core mechanics (have cameras in the bar, so that the hacker can edit away any traces that the players were there), and would use the characters in the core book. After that you and the other players should probably redesign their characters as you will have a much better understanding. After the bar fight missions you could do worse than getting the denver missions. I wouldn't start with them though, as you may not get a good feel of the game mechanics from the first scenario. My personal checklist for character design is:
If I am a hacker
If I am a mage
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Dec 15 2010, 11:29 AM
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#4
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
QUOTE The mechanics are actually fairly easier than what they used to be you can even paint the dice for faster hits resolution I think this is true. I bought a set of blue D6 with white dots , and a blue marker pen. This made a huge difference in playing the game |
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Dec 15 2010, 01:35 PM
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#5
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Runner Group: Members Posts: 2,899 Joined: 29-October 09 From: Leiden, the Netherlands Member No.: 17,814 |
Seth: nice checklist. Lucid, and you raise important points I haven't seen explicitly mentioned before (what to do on a stealth mission, what to do if mugged alone).
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Dec 15 2010, 05:07 PM
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#6
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Target Group: Members Posts: 26 Joined: 20-September 10 From: Kraków, PL Member No.: 19,059 |
Focus on core book. Run few abstract combat situations with the book on your laps. Try adding some magic to it. Try some hacking, in Unwired there are some sample hacking targets (but leave rest of Unwired alone for time being).
Make real characters afterwards. And remember to read all fiction inside, it'll give you the mood. |
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