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#1
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Target ![]() Group: Members Posts: 30 Joined: 13-December 10 Member No.: 19,227 ![]() |
There's an optional rule when using the Matrix that you can use Attributes+skill and successes get limited by the software-level. As a GM I want to use that for streamlining the rules.
When someone wants to remote-control a drone, there's only Command+skill (thus software+skill) but here I do not want to move away from the optional rule as well. Which attribute would be the fitting one? I don't see why one would use Agility+Gunnery when attacking with a remote-controlled drone. So what would fit? Logic? Intuition? On a sidenote: There's even command+longarms mentioned when a remote controlled drone fires a rifle. Isn't always gunnery used with drones and guns? |
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#2
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Remote Control is just Command, yes. Jumped In rigging is another story, and I wouldn't mix them up on purpose. If you somehow wanted to incorporate an attrib, it'd probably be Logic. Remote Control is video-game-mode.
Gunnery is used for guns and any other attack, yes, without certain rare exceptions (an Otomo, perhaps). |
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#3
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 ![]() |
There's an optional rule when using the Matrix that you can use Attributes+skill and successes get limited by the software-level. As a GM I want to use that for streamlining the rules. When someone wants to remote-control a drone, there's only Command+skill (thus software+skill) but here I do not want to move away from the optional rule as well. Which attribute would be the fitting one? I don't see why one would use Agility+Gunnery when attacking with a remote-controlled drone. So what would fit? Logic? Intuition? On a sidenote: There's even command+longarms mentioned when a remote controlled drone fires a rifle. Isn't always gunnery used with drones and guns? Yes. I don't know -where- that rules snippet came from, but its always bugged me, because its flat out wrong. I would consider using Response+Gunnery. The matrix is supposed to be less dependent on personal attributes - is there any reason you can't use a matrix attribute instead of a physical attribute? Also, rigging/shooting already uses response and sensor, so its a good place to steal rules from. I also think the relevant attribute would vary depending on the test in question. I don't think you can flat-out replace command with one attribute. |
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#4
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Target ![]() Group: Members Posts: 30 Joined: 13-December 10 Member No.: 19,227 ![]() |
When RC is video-game mode, then Reaction and Agility would actually fit again for making the tests because that's what you need for video games
I know that the matrix should be less dependent on personal attributes but I don't believe in that. That's the reason why I want the attributes back in. The program-rating in my opinion is about how much you can do with a certain program/how efficient it is. The skill-level says something about how good you are in general with using programs and stuff. The attribute says how creative you are while using them. The skill is the knowledge of the trade, the attribute says how creative you are in using your skills. The software is just your tool. Even in SR I don't see software as autonomous programs - that's what Agents are for. I am not a big fan of the jumped-in Rigger attributes as well. I understand Sensors+Gunnery but Response as replacement for Reaction and Agility? What's the idea behind that? Matrix-rules got better with SR4 but they are still not that streamlined (and I don't want to go into the discussions I have everytime with the bunch of computer scientists at my table…) |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 ![]() |
When RC is video-game mode, then Reaction and Agility would actually fit again for making the tests because that's what you need for video games Only when you don't use a DNI to send commands to the drone... I am not a big fan of the jumped-in Rigger attributes as well. I understand Sensors+Gunnery but Response as replacement for Reaction and Agility? What's the idea behind that? I think they wanted to substitute the rigger's attributes with some drone stats. And the drone's response is the closest thing you have in comparison to Reaction or Agility. But I'm not a fan of that either... -CJ |
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Lo-Fi Version | Time is now: 6th June 2023 - 08:49 AM |
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