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> Dangerous Game, Recruitment Thread
Aria
post Dec 21 2010, 01:49 PM
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Ok, here goes v2 of Requiem with a more militant outlook!

Requiem

Character Sketch: Here

Character Background:
[ Spoiler ]


Character Sheet:
[ Spoiler ]


All should now be RAW! I'm slightly less overspecialised and can pick up more or less any firearm and work with it. I can even throw grenades (something I usually forget)... I've tried to keep the armour to manageable levels so hopefully that won't unbalance anything. I still intend to avoid being shot rather than tanking it!

This post has been edited by Aria: Dec 22 2010, 11:32 AM
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Doc Chase
post Dec 21 2010, 05:31 PM
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Let's see how my first attempt at an EW support character works.

I present Deckard "Loony" Loontwill.

Attributes: <230, +15 Positive Qualities, -25 Negative Qualities>
[ Spoiler ]


Skills: <140>
[ Spoiler ]


Gear/Cyberware: <35>
[ Spoiler ]


Contacts: <5, 6 free>
[ Spoiler ]


Background:
[ Spoiler ]

My math sucks, so I'll fix it when I get home to show points spent. Any suggestions are, as always, quite welcome.
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Rastus
post Dec 21 2010, 07:35 PM
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@Aria: No, Savalette Guardians sadly do not count as machine pistols in RAW under any circumstance, they count as normal pistols. And no, your armor cannot work that way, though I'd appreciate you not getting too heavy of milspec armor, as rocket launchers are splash weapons.

@Thanee: Not War!, in my houserules at the bottom of this post: http://forums.dumpshock.com/index.php?s=&a...t&p=1020281
It's in the spoiler.

@Everyone: So in a continuing effort to educate you people without getting too boring, I found a lovely little documentry that finally got uploaded to Youtube, it's called Shadow Company. Details a few things about mercenaries across the ages. Linky here: http://www.youtube.com/watch?v=UBrspkenZR4

It's cut up into approximately 10 minute sections, so look to the sidebar for the other parts.
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Abschalten
post Dec 21 2010, 09:28 PM
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Meet Addison Wells, a.k.a. "Cor"

Character Sheet
[ Spoiler ]


Backstory
[ Spoiler ]



Who doesn't want an Asamandan Diplomat on their side? (IMG:style_emoticons/default/smile.gif)

Edit: Oh snap! Doc and I both have brits!
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Doc Chase
post Dec 21 2010, 09:30 PM
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Ha!

I can already see what small edits/additions I need to make - condition monitors and notoriety, for instance - so I'll do those when I get home.

Haha! We do! For Queen and Country, and all that. (IMG:style_emoticons/default/biggrin.gif)
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yoippari
post Dec 21 2010, 09:51 PM
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So while building my dude I seem to be going for subtlety. Machine pistol with chameleon coating instead of smg or ar, street clothes look. Admittedly a hawk or snake on my shoulder, a ferret in a satchel, and a wolf at my side isn't very subtle. Need to work on how that is going to work.

So given the near cyberzombie status of a couple of these characters and the light military armor (which I considered myself) am I going about this slightly wrong?
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Rastus
post Dec 21 2010, 11:07 PM
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QUOTE (yoippari @ Dec 21 2010, 05:51 PM) *
So while building my dude I seem to be going for subtlety. Machine pistol with chameleon coating instead of smg or ar, street clothes look. Admittedly a hawk or snake on my shoulder, a ferret in a satchel, and a wolf at my side isn't very subtle. Need to work on how that is going to work.

So given the near cyberzombie status of a couple of these characters and the light military armor (which I considered myself) am I going about this slightly wrong?

Dude, there's near cyberzombies in pretty much every game. As for going about it wrong, as I said there is no wrong way, but it there is a difficult way. Subtlety is good and all, but is it really necessary to focus on that? In vanilla SR, most people are so focused on the idea of doing something so discretely nobody knows anything happened, if for no other reason then to avoid getting noticed by the law.

Mercenaries are much more pragmatic than that. They fight wars, as in they get into big gunfights and cause explosions and drive tanks. It's not so much subtlty as getting something done as quick and easy as possible before you get pinned down by reinforcements. That's not to say subtlty is completely pointless; if you find yourself cruising city streets without legal authority, or doing a Long Range Recon Patrol(LLRP), then being quiet and not being noticed is a damn good plan.

So I guess what I'm trying to say is that flexible methods and abilities are the mercenaries best friend.
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yoippari
post Dec 22 2010, 12:12 AM
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I'll tweak him a bit then. A mages unsubtle bits are often more mage like but I might be able to bulk up a skill point and get him a bigger gun to keep around just in case.
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Thanee
post Dec 22 2010, 12:47 AM
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QUOTE (Abschalten @ Dec 21 2010, 10:28 PM) *
Edit: Oh snap! Doc and I both have brits!


I also had england in mind as my home country, actually. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee
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Zyerne
post Dec 22 2010, 12:49 AM
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Whereas the Brit over here is playing a half-Thai, half-American.
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Rastus
post Dec 22 2010, 06:01 AM
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Alright then, I dunno about the rest of you but I'm almost ready to kick this thing into gear. I'm setting a tenative deadline of December 25th(that's this saturday, on christmas) for when I want everyone to try and get their sheets finished. I want numbers crunched and backstories written, boys and girls. Make sure it can be posted on DSF in spoiler format and not just something on googledocs, too(looking at you, Pragma (IMG:style_emoticons/default/nyahnyah.gif) ).

After everyone does that, I'll take one last look over all the applicants and pick six people I feel should start the campaign on the 26th. Once I name the initial group, I'll close this thread down and open up the IC and OOC threads. People can still apply for reserve positions in the OOC thread.

Your little 'introductory scene' will be in Algeria, investigating a lead that is supposed to be one of Merode's underlings at the recommendation of your first(and free!) hired specialist, Chris "Bazz" Maxwell, your Data Management Specialist(a modern military secretary). I'm going to assume you all know eachother at this point, after all you are co-founders of a brand new PMC! It's not hard to imagine the lot of you having some history, as most of you are either from the european area's or formally belonging to expiditonary forces that occasionally travel the world.

Also, you guys should figure out a name for your company. If you don't, I'll give you one that is really groan-inducing.
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Thanee
post Dec 22 2010, 07:00 AM
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Yessir! (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Aria
post Dec 22 2010, 09:23 AM
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QUOTE (Rastus @ Dec 21 2010, 08:35 PM) *
@Aria: No, Savalette Guardians sadly do not count as machine pistols in RAW under any circumstance, they count as normal pistols. And no, your armor cannot work that way, though I'd appreciate you not getting too heavy of milspec armor, as rocket launchers are splash weapons.


Will do one last rework then (IMG:style_emoticons/default/smile.gif)

Given that we're a titchy merc force we might want to consider specialising in something? I'm thinking about the merc group in my Emerging Conflict game that are a small recon unit (although I gave them far more toys than we are likely to start with (IMG:style_emoticons/default/nyahnyah.gif) ). Might give us an idea for a company name too...!
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Aria
post Dec 22 2010, 11:33 AM
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V2 of Requiem has been editted to what I hope is the final version!

A
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Abschalten
post Dec 22 2010, 03:12 PM
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Character sheet final version is up, including backstories for Cor and his contacts.
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Doc Chase
post Dec 22 2010, 05:46 PM
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'Twill's backstory is up - though I may change his nickname to Loony - and I just need to add the points and condition monitors for accounting purposes.
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Abschalten
post Dec 22 2010, 05:55 PM
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QUOTE (Doc Chase @ Dec 22 2010, 12:46 PM) *
'Twill's backstory is up - though I may change his nickname to Loony - and I just need to add the points and condition monitors for accounting purposes.


*wipes away a tear*

That backstory is a thing of beauty. Thank you for that. (IMG:style_emoticons/default/smile.gif)
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Doc Chase
post Dec 22 2010, 06:04 PM
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QUOTE (Abschalten @ Dec 22 2010, 05:55 PM) *
*wipes away a tear*

That backstory is a thing of beauty. Thank you for that. (IMG:style_emoticons/default/smile.gif)


Now Cor has an Ork with a grenade launcher and a commlink around who will always call him "Sah."
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Zyerne
post Dec 22 2010, 06:33 PM
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For those of us that don't have War! is there anything essential we are missing?
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Doc Chase
post Dec 22 2010, 06:48 PM
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Not much besides Battle Rifles (which can be fun). We'll probably be using some of that once the game starts but we can post stats on it.
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Zyerne
post Dec 22 2010, 07:01 PM
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Are there any skills? Tactics and Strategy (as Leadership specs) being Charisma based never made a whole lot of sense to me.
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Doc Chase
post Dec 22 2010, 07:11 PM
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QUOTE (Zyerne @ Dec 22 2010, 08:01 PM) *
Are there any skills? Tactics and Strategy (as Leadership specs) being Charisma based never made a whole lot of sense to me.


Not new ones, just better descriptions of how to use skills such as Leadership in regards to military units.

I'm AFB at the moment, but rest assured if it becomes relevant we'll post an excerpt. (IMG:style_emoticons/default/biggrin.gif)
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Rastus
post Dec 22 2010, 07:32 PM
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QUOTE (Doc Chase @ Dec 22 2010, 01:04 PM) *
Now Cor has an Ork with a grenade launcher and a commlink around who will always call him "Sah."


I'm suddenly reminded of Monty Python.

Cor: "Alright people, we move on three... One! Two! Five!"
Twill: "Three, sah!"
Cor: "THREE!"
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Doc Chase
post Dec 22 2010, 07:58 PM
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QUOTE (Rastus @ Dec 22 2010, 07:32 PM) *
I'm suddenly reminded of Monty Python.

Cor: "Alright people, we move on three... One! Two! Five!"
Twill: "Three, sah!"
Cor: "THREE!"


On the Asamando border:

Tim: "He has teeth like....he can jump--LOOK AT TH' BONES!"
Cor: "Actually yeh, I can believe that. Fall back, lads. Bring me the Holy Hand Grenade from Antioch Arms."
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Zyerne
post Dec 23 2010, 02:45 AM
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The whole dodge/gymanastics thing is giving me an issue, if only stylistically.

Running, Climbing and Swimming are all soldiery skills, to me at least. As is Dodge. Gymnastic dodge not so much but if you're taking Athletics with Synthacardium anyway, taking Dodge on top is somewhat inefficient.

Ho-Hum.
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