Hot Sim Bonus? |
Hot Sim Bonus? |
Dec 22 2010, 12:30 AM
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#1
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Moving Target Group: Members Posts: 956 Joined: 16-June 07 From: Like a coyote, always on the move Member No.: 11,931 |
Ok, as pretty much everyone knows, you get a +2 bonus to all Matrix actions while in hot sim, but here's an odd question, what about PCs and NPCs that have no choice in the matter? I'm talking mostly AIs and sprites, which are always in the Matrix and always hot sim. Do you give it to them?
And what kinds of things do you apply it to with other things you don't? Obviously the basic stuff like using programs and the like, but what about threading? Fading? Social tests while in VR? Edited Topic Title for spelling. ~F4.0 This post has been edited by fistandantilus4.0: Dec 22 2010, 05:07 AM |
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Dec 22 2010, 12:33 AM
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#2
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
They're not hot-sim or VR. They're digital natives.
The hot-sim bonus applies to Matrix tests (Matrix actions), which doesn't include social tests. I'm not positive about Technomancers, but I wouldn't think Threading (and the attendant Fading) would be *Matrix* tests. It's not accessing or manipulating any part of the Matrix. Compiling and Decompiling *are* Matrix tests, I'd say, because they're on the Matrix Actions list and they manipulate Matrix entities (even if it's in the bionode). There are some actions specifically listed under Matrix Actions that don't necessarily involve (remote) Matrix access, but AFAIK none of those involve tests. |
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Dec 22 2010, 12:35 AM
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#3
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Moving Target Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 |
My group always played with Threading counting as a matrix test. Why wouldn't it count? For the record the dice didn't apply to the fading test, just the initial threading role.
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Dec 22 2010, 12:39 AM
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#4
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I could see justifying Threading and still not allowing it on Fading, yeah. It depends on the GM; the rules aren't explicit. This is, of course, only for flesh and blood Technomancers, not Resonance entities or metasapients… or Pilots, agents, etc.
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Dec 22 2010, 12:54 AM
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#5
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Moving Target Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 |
We always assumed they didn't get the bonus because of something on the hardware side.
As for the original topic we always limited matrix tests to stuff you could only do in the matrix. Stuff like social skills was definitely a no go. Do you have a TM trying this by threading empathy software to insane ranks and then trying to get an extra 2 dice out of your gm? For the record thats what I did, not the extra 2 dice mind you just the threading of empathy software to extra high ranks for an insane social dice pool. |
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Dec 22 2010, 12:57 AM
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#6
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Haha, as if it wasn't broken enough? (IMG:style_emoticons/default/smile.gif)
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Dec 22 2010, 01:05 AM
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#7
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Moving Target Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 |
Good sir, nothing is ever broken enough (IMG:style_emoticons/default/biggrin.gif)
No, it becomes really broken when I use my rating 8 empathy software to score teamwork dice for the main face. And that's how you turn a non optimized face into a true social beast. |
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Dec 22 2010, 01:26 AM
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#8
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Moving Target Group: Members Posts: 233 Joined: 27-September 10 From: New York Member No.: 19,080 |
Good sir, nothing is ever broken enough (IMG:style_emoticons/default/biggrin.gif) No, it becomes really broken when I use my rating 8 empathy software to score teamwork dice for the main face. And that's how you turn a non optimized face into a true social beast. That's funny...I thought you just handed him an Emotitoy and called it a day. (IMG:style_emoticons/default/wink.gif) ~R~ |
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Dec 22 2010, 01:35 AM
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#9
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Seriously. Direct +6 = done. (IMG:style_emoticons/default/smile.gif)
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Dec 22 2010, 01:42 AM
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#10
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Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
I'm even kind of shy about giving TMs the +2 hotsim bonus.
Hotsim is supposed to cook a guys brain. We're talking about a threshold 4 addiction test to avoid progressively burning out to the point of essence loss and death. Not that anyone plays with hotsim addiction anyway... But just giving that "I am killing myself to get an edge" bonus to everything on the trix makes it completely meaningless. AIs, as written, have limited growth potential, but the solution to that isn't give them +2 to everything right from the start. Personally, I'd prefer a Matrix-fu style system of buildable bonuses and techniques paralleling the Martial Arts rules. That would be wizard. |
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Dec 22 2010, 02:28 AM
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#11
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Well, technically they're always in hot-sim for the purposes of biofeedback, which counts as *some* trade-off. I agree about the hot-sim addiction, but if anyone's a special case, it's Technomancers. (IMG:style_emoticons/default/smile.gif)
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Dec 22 2010, 02:50 AM
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#12
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Target Group: Members Posts: 63 Joined: 23-February 10 Member No.: 18,192 |
I really don't see any problem with Technomancers being addicted. When you live and breath something all your waking hours, not having it would make you more then a little twitchy.
Edit: Especially something of that close to reality. |
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Dec 22 2010, 03:25 AM
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#13
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Right, but they already have that. There's a 'no Matrix' penalty for them. Besides, they're literally never *not* in hot-sim, so there couldn't be a withdrawal or dose tolerance or anything. (IMG:style_emoticons/default/smile.gif)
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Dec 22 2010, 03:54 AM
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#14
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Moving Target Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 |
That's funny...I thought you just handed him an Emotitoy and called it a day. (IMG:style_emoticons/default/wink.gif) ~R~ Not when to run it he needs a high end comlink he can't afford. Saved him money by just running it myself. Wasn't there a thread with some matrix fu stuff like martial arts not to long ago? I swear I read it. EDIT: Yup here it is. http://forums.dumpshock.com/index.php?showtopic=31786 Not exactly what you were talking about I think but it's a good idea nonetheless. |
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Dec 22 2010, 06:06 AM
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#15
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
… the Emotitoy runs it. That's the whole reason it's broken. (IMG:style_emoticons/default/smile.gif)
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Dec 22 2010, 06:19 AM
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#16
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Moving Target Group: Members Posts: 540 Joined: 5-May 09 From: California Member No.: 17,140 |
ohhhh really? We don't use emotitoys. We just use the software on comlinks. We don't use them because the first time one of us tried our gm said the johnson sees the little toy and knowing exactly what it is tells you to put it away or the deal is off.
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Dec 22 2010, 06:37 AM
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#17
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Moving Target Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
What I did with my Technomancer was to use the SimRig complex form, and the skinlink echo. I then taped a comlink, with the empathy software on it, to the lower back.
I use the SimRig complex form to pass along, sight, sound, touch, etc to the software on the comlink taped to the back. Hard for someone to see that I'm using empathy software when done this way. Having the comlink taped to the back also allows for easy file copying as it's directly connected via the skinlink echo. |
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Dec 22 2010, 07:09 AM
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#18
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Neophyte Runner Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Well, technically they're always in hot-sim for the purposes of biofeedback, which counts as *some* trade-off. I agree about the hot-sim addiction, but if anyone's a special case, it's Technomancers. (IMG:style_emoticons/default/smile.gif) Technomancers can reboot. So when they go to sleep, then can choose to disconnect. When they get knocked out they are automatically booted. It takes ages (multiple hours) for them to get back in. They can be in a faradays cage. So its not uncommon for the Technomancer in our game to be disconnected from the matrix. That said, I agree with the sentiment of the quote: for Technomancers being connected to the Matrix in hot sim, is their natural state. QUOTE Well, technically they're always in hot-sim for the purposes of biofeedback, which counts as *some* trade-off I find this a big enough down side: especially with the scare of psycho-tropic black IC. To answer the original question:
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Dec 22 2010, 07:20 AM
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#19
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Yeah, Seth. I know they can be disconnected; that's why the 'no matrix' penalty for them exists. (IMG:style_emoticons/default/smile.gif) However, hot-sim still counts as active in their bionode, just as you can be in hot-sim on your commlink. There's nothing much to see, but you're still *there* (AFAIK).
ShadowWalker, right. (IMG:style_emoticons/default/smile.gif) It works for hackers just as well, because they have high-end commlinks and real simrigs. |
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Dec 22 2010, 08:05 AM
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#20
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Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
However, hot-sim still counts as active in their bionode, just as you can be in hot-sim on your commlink. Wait a minute! There are two distinct ways to experience the matrix. One is through AR, where you just get an overlay of the matrix over the physical world. The other one is virtual reality, where the physical world gets replaced by the matrix. There are two levels of virtual reality: cold sim and hot sim, that mainly differ in the "intensity" of the virtual reality. TMs don't have a choice here, they must run VR in hot sim mode. If I'm not mistaken, running a 'link in VR still means, that you go limp, since you don't feel your physical body any more. But of course, a TM can choose to turn VR off and experience the matrix via AR. In fact, most TM will do that most of the time, since everybody needs to interact with the physical world on some degree (unless you have a total immersion lifestyle). So, TMs should get the +2 hot sim bonus just like everbody else who has the choice between VR and AR mode. -CJ |
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Dec 22 2010, 10:14 AM
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#21
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Moving Target Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 |
sical world on some degree (unless you have a total immersion lifestyle). So, TMs should get the +2 hot sim bonus just like everbody else who has the choice between VR and AR mode. -CJ The funny thing is, even in AR technomancers are techincally "hot", since they take damage immediately. But yeah, I would most definitely give them the bonus dice in VR. In AR... probably not. They just have to live with the risk and use their obscene program ratings to bypass the danger. |
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Dec 22 2010, 11:23 AM
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#22
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Moving Target Group: Members Posts: 250 Joined: 16-January 09 From: Nowhere near you... unless you happen to be near Cologne. Member No.: 16,776 |
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Dec 22 2010, 03:31 PM
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#23
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Runner Group: Dumpshocked Posts: 2,946 Joined: 1-June 09 From: Omaha Member No.: 17,234 |
For my part: If there is some risk increase to the character I give them the hotsim bonus, by this logic TM's and hotsim hackers (natch) pass but not sprites and AI's. If there is no increase in risk I do not (so no sprites or AI's). Now once we've established that baseline I'm very liberal with that bonus and give it for pretty much everything (including social tests and registering/compiling) because I firmly believe that if you take those risks you should net some rewards. Further I believe in the fluff that VR is a huge advantage (something that 4th ed seem to have done away with, can't have the Magicrun players be disapointed) and that hot sim is a further advantage over that. About the only thing I don't give it on is fading/damage resistance tests because it's counter intuitive.
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Dec 22 2010, 04:05 PM
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#24
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I agree, CeeJay, but Brainpiercing pointed it out: they're always 'hot-sim vulnerable'. So I go by that, I guess? I dunno, I always kind of saw Technomancers as 'dual natured'. (IMG:style_emoticons/default/smile.gif)
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Dec 22 2010, 05:31 PM
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#25
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Moving Target Group: Members Posts: 676 Joined: 11-June 10 From: Thunder Bay, ON, Canada Member No.: 18,696 |
The bonus is supposed to be for the list of matrix actions. If it's not a matrix action, and they are all listed between the SR4(a) and Unwired.
Threading is listed as a matrix action, resisting damage, or fading is not listed as a matrix action. Hot-sim is supposed to be more dangerous, makes you closer to the hardware, and so taking damage should be more serious than if you are running cold-sim. I don't see doing a social skill being something that should get the bonus, to me it just doesn't make sense on why you are all of a sudden better at interacting with people. Skill at social interactions is not based on how fast you are at doing it, it's based on your ability to identify the persons reactions, body language, etc. Speed has very little to do with how good you do. |
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