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Jan 11 2011, 08:34 PM
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#51
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 |
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Jan 11 2011, 08:38 PM
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#52
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Ah, I figured it was something obvious. (IMG:style_emoticons/default/smile.gif) Sorry.
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Jan 11 2011, 08:52 PM
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#53
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 |
Ah, I figured it was something obvious. (IMG:style_emoticons/default/smile.gif) Sorry. It's no problem (IMG:style_emoticons/default/smile.gif) |
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Jan 11 2011, 10:24 PM
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#54
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
I'm still having trouble getting my Automatics and Clubs skills high enough. Since I can't use smartguns and smartlinks, I lose out on some dice, and I'm still not familiar enough with the system to know what other tricks I might use. You wanting to be infected is making this very hard, on a non infected character i can get the 24 dice easy piecy, on a banshee closest i can get you is the following: Grap Level 2 surge and take metagenetic optimization agility and exceptional attribute agility -> Agility 9 Both skills as 5 be adept and grap level 2 improved ability for both skills = 16 dice Convince the whole team to get rating 2 tacnet =18 dice Get a weekly treatment of Oxygenated Fluorocarbons for +1 to agility =19 dice then if your GM allows stacking of drug benefits you can take doze of kamikaze before the fight starts for one more +1 to agility =20 dice/2 = 10 dice Add specializations =12 dice per pool You can load your machine pistols with tracers to get +1 to short bursts and +2 to long burst, if you have enought RC in those guns you get a boost to dice pool = 13 dice for short burst and 14 dice to long bursts per pool You can mod your clubs to have personalised grips giving +1 dice =13 dice per pool for clubs. Holy crap, we actually did almost get to our goal (IMG:style_emoticons/default/biggrin.gif) |
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Jan 11 2011, 10:31 PM
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#55
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 |
You wanting to be infected is making this very hard, on a non infected character i can get the 24 dice easy piecy, on a banshee closest i can get you is the following: Grap Level 2 surge and take metagenetic optimization agility and exceptional attribute agility -> Agility 9 Both skills as 5 be adept and grap level 2 improved ability for both skills = 16 dice Convince the whole team to get rating 2 tacnet =18 dice Get a weekly treatment of Oxygenated Fluorocarbons for +1 to agility =19 dice then if your GM allows stacking of drug benefits you can take doze of kamikaze before the fight starts for one more +1 to agility =20 dice/2 = 10 dice Add specializations =12 dice per pool You can load your machine pistols with tracers to get +1 to short bursts and +2 to long burst, if you have enought RC in those guns you get a boost to dice pool = 13 dice for short burst and 14 dice to long bursts per pool You can mod your clubs to have personalised grips giving +1 dice =13 dice per pool for clubs. Holy crap, we actually did almost get to our goal (IMG:style_emoticons/default/biggrin.gif) Awesome. Why does being infected make this hard? I might not have to be - the GM is trying to take the game in a less pink mohawk direction, so the stricture that I must be a werewolf may no longer be enforced. |
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Jan 11 2011, 10:44 PM
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#56
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
Awesome. Why does being infected make this hard Becouse all the ones worth considering have regenation power, witch means they can only accept deltaware implants. If you dont have to be infected then this is much easier: Surged elf adept with Agility 8(13)(Metagenetic Improvement (Agility) + Genetic Optimization (Agility)+ Muscle Toner 4 + Suprathyroid Gland) this takes 2 restricted gear qualities for the last 2 on the list Both skills as 5 level 2 improved ability for both skills =20 dice Convince the whole team to get rating 2 tacnet =22 dice / 2 is 11 dice per pool specs for both skills =13 dice per pool The same tricks from the end of the last post get you to 14 dice per pool as long as your not firing single shot from the machine pistols. As you see this one had a couple of steps less and no need for drugs. |
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Jan 11 2011, 10:49 PM
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#57
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 |
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Jan 11 2011, 11:30 PM
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#58
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
If you drop the Genetic Optimization (Agility) and take Exceptional Agility, you have the potential to eventually get a 10(15) agility. If you look in the 800BP thread, I actually made an elf like that who threw 22 dice with every class of firearm just from Agility + Skill. Adding in Tacnet, Smartgun, and Specialization he was throwing 28 dice with a single weapon. On his MG he had a laser sight and tracers (can't combine tracers with smartlink) he had 27 dice at short range and 28~30 dice past that.
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Jan 12 2011, 12:42 AM
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#59
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
If you drop the Genetic Optimization (Agility) and take Exceptional Agility, you have the potential to eventually get a 10(15) agility. Thats more agility in long term, but it's much worse in the terms of out-of chargen power* and as the OP can't go over 14 dice per pool he has no use for getting agility that high eventually. *As the Muscle Toner needs to be dropped to rating 2 and Suprathyroid Gland needs to be ditched completely. |
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Jan 12 2011, 12:58 AM
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#60
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Moving Target ![]() ![]() Group: Members Posts: 992 Joined: 23-December 08 From: the Tampa Sprawl Member No.: 16,707 |
Actually since he has only used 30 points of merits, he can still take the Muscle Toner 4 or the Suprathyroid Gland
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Jan 12 2011, 08:48 AM
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#61
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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Jan 12 2011, 10:58 PM
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#62
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,248 Joined: 14-October 10 Member No.: 19,113 |
Here is my first go. Actually a few die pools get up to 15, but they could easily be reduced (IMG:style_emoticons/default/smile.gif)
[ Spoiler ] Die pools Perception: Int 3 + skill 4 + quality 1 + coprocessor 3 + enh 3 = 14 Dodge ranged: Reactions 9 + Reakt 2 = 11 Blade: Arm agility 9 + skill 4 = 13 Parrying: Reactions 9 + Reakt 2 + Blade 4 = 15 Pistol: Arm agility 9 + skill 4 + smart link 2 = 15 Social: Charisma 3 + Pher 3 + Influence 4 + Empathy 5 = 15 Stealth: Agility 4 + Skill 4 = 8 Athletics: Agility 4 + SKill 1 + Synthi 3 = 8 Pilot: Reactions 9 + skill 1 + handling... = 10 ish Biotech: Logic 3 + PuShEd 1 + Skill 1 + Medikit 6 = 11 Hacking: Program 3 + skill 4 + PuShEd 1 = 8. hot sim 10 Exploit: Program 5 + skill 4 + PuShEd 1 = 10. hot sim 12. Legal progs: program 5 + skill 4 + PuShEd 1 = 10. hot sim 12. I suspect with a bit of tweaking I could get the agility up a couple of points (a point taken off charisma, blades and pistols gets close) this would move stealth and athletics to 10. |
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Jan 13 2011, 12:04 AM
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#63
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Moving Target ![]() ![]() Group: Members Posts: 471 Joined: 7-November 10 Member No.: 19,155 |
Cool - though it goes in a different direction than I planned.
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Lo-Fi Version | Time is now: 7th December 2025 - 01:54 PM |
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