Great Leap, Improved Acrobatics . . ., (slightly offtopic) |
Great Leap, Improved Acrobatics . . ., (slightly offtopic) |
Mar 16 2004, 09:42 AM
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#1
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Moving Target Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
OK, I know this is a bit of a detour from Shadowrun... however, if you need to visualize a person doing some of those 12-dice athletics tests (hehe) that physical adepts can do, you might want to watch this.
http://www.muchosucko.com/video-davidbelle.html warnings: - rap background music - real people - things that no sane person should ever do unless they have a docwagon contract with several spare knees on order. Ow. Seriously though . . . I hope you all find this as amazing as I did. |
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Mar 16 2004, 10:31 AM
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#2
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Running Target Group: Members Posts: 1,401 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
Have to admit that is pretty impressive. I'd be scared sh*tless to even try training towards that. Hell I get queasy about jumping from a 3 or 4 foot high wall.
Though... now imagine a Troll, doing all that stuff in that film clip. |
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Mar 16 2004, 11:05 AM
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#3
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Moving Target Group: Members Posts: 777 Joined: 18-February 03 Member No.: 4,110 |
I read somewhere that this stuff was shot for a european shoe commercial.
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Mar 16 2004, 11:36 AM
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#4
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Moving Target Group: Members Posts: 291 Joined: 26-February 02 Member No.: 806 |
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Mar 16 2004, 12:23 PM
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#5
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Dude has watched way too many Jackie Chan flicks.
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Mar 16 2004, 12:24 PM
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#6
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Moving Target Group: Members Posts: 131 Joined: 1-April 02 From: Finland, Iisalmi Member No.: 2,497 |
Yeah, that's what you get when you have Night One ghoul with exceptional quickness, maxed quickness, some bioware, hydraulic jacks, Apditude: athletics and SURGE satyr legs.
Max. vertical jump: 28 meters Max. horizontal jump: 9 meters # of dice for jumping(assuming Atletics 6): 14 Average running speed/combat turn: 115 meters = 138 km/h :silly: 8) :eek: :D |
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Mar 16 2004, 01:07 PM
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#7
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Tiger: You forgot Attribute Boost: Quickness
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Mar 16 2004, 01:44 PM
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#8
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Moving Target Group: Members Posts: 131 Joined: 1-April 02 From: Finland, Iisalmi Member No.: 2,497 |
But that character is not awakened. Even if he were, he'd be a burn-out. |
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Mar 16 2004, 02:10 PM
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#9
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Well, don't put too much cyber/bio in, and you can still cram in enough Boost to double your RML, which is still higher than your RAM.
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Mar 16 2004, 02:29 PM
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#10
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Moving Target Group: Members Posts: 131 Joined: 1-April 02 From: Finland, Iisalmi Member No.: 2,497 |
Attribute Boost would be useless, you'd have to roll 2-3 dice against TN 7, so there's a pretty good chance you won't get any successes. Maybe Improved Athletics for some extra dice. That would bring his average running speed to around 135 meters/CT = 162 km/h. Whee!!! That means he could outrun most normal sedans and somesuch. :D |
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Jul 12 2005, 06:21 AM
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#11
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Target Group: Members Posts: 28 Joined: 25-June 05 Member No.: 7,463 |
Can we do it without making him a ghoul? What does that get us anyway?
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Jul 12 2005, 06:53 AM
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#12
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Running Target Group: Members Posts: 1,283 Joined: 17-May 05 Member No.: 7,398 |
Initiate a couple times, and find a Delta clinic, and you can get enough accelleration that your character should die when he starts running.
Night One adept, with the Satyr Legs SURGE edge, Bonus Attribute & Exceptional Attribute (Quickness), Improved Atheletics 6, Improved Quickness 6 (geased), Move-by-wire 4, Hydraulic jacks 5, Cyberfeet w/ cyberskates, Muscle Toner 4, and a Force 6 Centering Focus. 6 in Athletics and Centering. 6 base Int and Quickness. He rolls 17 Athletics dice vs. TN 2 for running, for an average of 14.1666... successes. He centers for success vs. TN 2, rolling 12 dice for an average of 10 successes, adding 5 successes to his Athletics check. So, on an average roll, he has about 19 successes. He has a quickness of 19(23), and a running multiplier of x7. So, when he runs, he moves 294m/combat turn (or 98m/s). He has an Initiative of 5d6+20 (average 37.5), so he accelerrated to that speed in the space of 3/4 of a second. v=u+at, so starting from a standtill, this mean that his acceleration is 130.666...m/s, or about 13 g's. I'm not entirely sure, but I'm pretty sure than anything above 10g's is nearly instantly fatal to humans. |
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Jul 12 2005, 07:04 AM
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#13
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Target Group: Members Posts: 28 Joined: 25-June 05 Member No.: 7,463 |
yes an instantanous 10 g change would kill a human
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Jul 12 2005, 07:26 AM
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#14
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Sweet Christ. Thread ressurection, anyone?
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Jul 12 2005, 07:49 AM
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#15
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Target Group: Members Posts: 28 Joined: 25-June 05 Member No.: 7,463 |
Well, I am curious What a character with a 12 Ahtletics and Great leap would do for fun?
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Jul 12 2005, 08:11 AM
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#16
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
I dunno, maybe what they do for fun has nothing at all to do with being an Adept, and having 12 Athletics dice. What do you think Olympic athletes do "for fun?"
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Jul 13 2005, 05:07 AM
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#17
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Target Group: Members Posts: 28 Joined: 25-June 05 Member No.: 7,463 |
hay uuuh I lost my copy of SR comp what are the jump rules again? lol I remeber something about a square root. . .?
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Jul 13 2005, 05:13 AM
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#18
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Target Group: Members Posts: 28 Joined: 25-June 05 Member No.: 7,463 |
Spare the Essence and buy Rollerblades |
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Sep 14 2005, 01:47 AM
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#19
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Target Group: Members Posts: 28 Joined: 25-June 05 Member No.: 7,463 |
hay are there any spells that increase the running multiplier?
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Sep 14 2005, 02:32 AM
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#20
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Midnight Toker Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 |
Not that I know of, but the spirit power Movement will. Actaully, Horse shaman can take movement as a metamagic, I believe.
Err....... *Shoots zombie thread* |
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Sep 14 2005, 08:35 AM
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#21
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Too bad beating a dead horse shaman doesn't always stop it.
If you can sneak "Increased Running" past your GM with the same mechanics as increased quickness, you can get some really wrong results. Albino gnome horse shaman with quickness 2, increased quickness and increased running (with sustaining foci). After two easy spellcastings, it's not unreasonable to have a speed of 294m/ct. |
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Sep 14 2005, 09:45 AM
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#22
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
So, theoretically, this guy can move so fast he could go UP the side of the Renraku Arc, and pole-vault off the top of it, landing on the space needle?
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Sep 14 2005, 10:15 AM
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#23
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Albino ghoul nightone horse shaman magician adept. :D Try saying that all in one breath.
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Sep 14 2005, 11:43 AM
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#24
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Great, I'm a Dragon... Group: Retired Admins Posts: 6,699 Joined: 8-October 03 From: North Germany Member No.: 5,698 |
And he's gay!
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Sep 14 2005, 03:13 PM
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#25
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
With SURGEd Satyr legs! ;) |
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